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Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war.
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war.
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war.
1,061 backers pledged $56,244 to help bring this project to life.

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Cartel: A Mexican Narcofiction Tabletop Roleplaying Game

$56,244

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Cartel is a Mexican narcofiction tabletop roleplaying game—designed by me, Mark Diaz Truman!—originally published in preview form for Gen Con 2015.

That preview had the basic materials, but I’ve spent the last three years honing Cartel to a razor’s edge. Now, I’m funding a complete version as a full color, hardbound book, packed with amazing art and useful tools.

In Cartel, you play bold narcos, naïve spouses, and dirty cops tied to the Sinaloa drug cartel, facing a dangerous game of drugs, money, and power. Navigate dangerous relationships, make desperate plays for money and power, and discover how far you are willing to go to hold on to what is yours. Buena suerte, cabrón.

Cartel is based on the Powered by the Apocalypse system used in Apocalypse World, Urban Shadows, and more. When your character takes an action that fits a move, the move tells you what happens in the story or you roll two six-sided dice to find out. Each move is a tense beat of a narrative, an opportunity for the drama of Cartel to build to a bloody climax.

Cartel creates adult fiction in the vein of Breaking Bad, The Wire, and El Mariachi, making it fun for lovers of crime fiction and Mexican melodramas alike. Cartel has the mechanical strength and narrative flexibility to create stories that are alternately tragic and darkly humorous, set against the backdrop of an eternal drug war.

Mexico, 2007. The Free and Sovereign State of Durango. Ten hours from the US border. A small but thriving ciudad known for its stunning cathedrals and annual street festivals.

Durango also lies between two of the most powerful drug trafficking organizations in the world: the long-established Sinaloa Cartel and the up-and-coming Los Zetas. 

The Sinaloa Cartel: a vast and sprawling network moving drugs from Central America into Los Estados Unidos, China, and Europe. Well-established and ubiquitous, capable of infiltrating city police departments, Mexican state governments...even the DEA. 

Los Zetas: formerly the enforcers of the Gulf Cartel, Mexican Special Forces who defected when it looked like Mexico might actually prosecute terror squads for war crimes. Ordinary Mexicans call them La Última Letra (The Last Letter) or “Those who should not be named.”

So here you are. Connected to la plaza in Durango. Maybe you’re just el halcón, and you run errands for the big jefes. Maybe you’re la sicaria, an enforcer, returned from an early retirement in the States. Maybe you’re just married into the cartel, but your esposa means the world to you. Maybe you’re el narco himself, and this plaza is yours to lose.

No matter who you are, not even the Sinaloa Cartel can keep you safe. You’ve got amigos, but you can't trust anyone. Your boss would throw you under the bus to save himself, and your enemigos would do far worse to get ahead. And that's before you start worrying about your familia asking for money or los federales listening in on your every phone call.

And don’t forget Los Zetas. Don’t ever forget Los Zetas, cabrón.

I started working on Cartel around the same time that I wrapped up writing Urban Shadows. I was so proud of the urban politics and community realities that Andrew Medeiros and I had brought to the game, but I wanted to do more to connect my work with my culture.

But when I started working on my "Latino" game, I struggled to connect my distinct perspective to an experience players would love. I couldn't just set a game in Mexico; I had to find a time and a place that would evoke the pain and the promise of my culture while giving players an experience that was worth having again and again.

Me (left) as a young folklorico dancer in 1989
Me (left) as a young folklorico dancer in 1989

As I watched Breaking Bad, it clicked for me. Breaking Bad is set in my hometown, Albuquerque, NM, but it’s a story about white people. It explores themes and ideas that are central to my heritage…but with Latinos at the fringes. I realized that the game I wanted to write was right in front of me: the drug war, from the perspective of the Mexican people who live in the middle of it.

For me, Cartel isn’t about glorifying drugs; it’s about finding human moments amidst the sprawling catastrophe known as the War on Drugs. It’s about exploring what it means to live in the supply chain. It’s about connecting across borders, and seeing the people (and their conflicts) on the other side.

Years ago, I asked myself what a Mexican-American RPG looked like: Cartel is my answer.

Cartel is a game for 3-5 players, and it plays a single session in 2-4 hours. Each game may last one session—or a few sessions—depending upon your desires for your story (see long-term play below).

Cartel is Powered by the Apocalypse: when you trigger one of the game’s moves by taking the appropriate action (like making a deal, justifying your behavior, or turning to violenceyou roll two six-sided dice (2d6) and add the appropriate stat, whether it is Face, Grit, Hustle, or Savagery.

  • If your total is a 10 or higher, then that’s a full hit, and you’re going to get most of what you want. Most of what you want.
  • If your total is a 7-9, that’s a partial hit, and you’re either going to have to pay a cost, suffer a complication, or get a reduced result.
  • And if your total is a 6 or less, that’s a miss...and the MC will tell you what happens. You can expect it won’t be pretty.

In Cartel, each player has their own playbook, an archetype and character sheet all rolled into one. Each playbook creates a different kind of character for a Cartel story, packed with their own mechanical and fictional choices.

There are six playbooks in the base game of Cartel, and we've added a bunch more through stretch goals (see below). The basic set includes:

  • El Cocinero - Clever, resourceful, and lucky. El Cocinero is a vital part of the cartel’s operation: he cooks the drugs that keep everything else moving.
  • La Esposa - Responsible, protective, and vulnerable. La Esposa is the spouse of a character caught up in the cartel, an innocent bystander tangled in a web of criminal lies.
  • El Halcón - Eager, naïve, and tenacious. El Halcón is “the hawk,” the little bird that runs errands, watches out for trouble, and reports back to his handlers.
  • El Narco - Beleaguered, wealthy, and dangerous. El Narco is el jefe, the local Sinaloa head put in charge by the powers-that-be to oversee la plaza.
  • La Polizeta - Greedy, two-faced, and corrupt. La Polizeta is an agent for the cartel that’s wormed her way into the heart of the federal anti-cartel task force.
  • La Sicaria - Deadly, veteran, and cold. La Sicaria is a hitwoman, an enforcer for the cartels who has survived the streets of Durango long enough to become a living legend.

Cartel is actually about talking much more than it is about shooting. Your pistola is a piece of leverage in a conversation long before you pull the trigger... and money and blackmail might be even more efficient. Gun fights in Cartel end a lot faster than you think—bullets are deadly, güey.

The game puts a heavy emphasis on tense and dramatic conversations, and the vast majority of Cartel’s moves can be triggered just by talking—or texting—with other characters. This is a game about people and how they manipulate each other, and its focus on conversation brings that fiction to the fore.

You might try to get the truth about what really happened to the last cocinero. Or you might pressure someone to go along with a heist that's too perfect to pass up. Or you might need to justify yourself when you get caught with your hand in the cookie jar. 

Cartel is perfect for short campaigns. The drama of the game can peak in a single session, giving you a full and satisfying arc that rivals your favorite crime movies. Character creation is also simplified, crafting dramatic characters quickly while also ensuring that you’ve got strong enlaces (ties) between the characters.

Cartel also includes a key-based advancement system that keeps characters aimed at interesting actions in the long-term. Each llave (key) gives you a condition that earns you an experience point, and a condition that can earn you a whole advancement, but at the cost of permanently losing the key. Fluctuating keys mean you can change what your character is about by adjusting how you earn experience points.

Sample Llave: Cartel Quickstart
Sample Llave: Cartel Quickstart

Thanks to the key-based experience system and gamemaster tools that keep the pot of criminal activity constantly stirred, Cartel can easily facilitate a long-term campaign, just as much as it can handle the rapid burst of a crime movie.

The Cartel corebook is more than a gateway to the drug war. It's also an elegant tome that captures the feel and look of Mexican art and culture.

Cartel will be a premium 8” x 8” hardcover featuring a case binding with an embossed, spot gloss, and stamped cover. The 150+ matte pages will feature full color interiors and all of the playbooks and move sheets. Cartel will also feature full color end papers and a silk bookmark, all adding to the amazing feel and look of this lush book.

Amigos y Enemigos (Friends & Enemies) is a collection of 30+ NPCs that you can add to any session of Cartel. Some are friendly figures, but others are monsters and adversaries, the people who will turn Durango to ruins in their pursuit of power and revenge.

Amigos y Enemigos is a hardcover full-color book (100+ pages, including all stretch goals). Each character will be illustrated, with text and tools to bring them into your game.

Some reward tiers contain a print supplement of your choice. After the campaign closes, you select specific supplements through Backerkit, including Amigos y Enemigos or Sin Fronteras. All supplements will also be available as add-ons.

Sin Fronteras contains limited edition playbooks, cartas de amor, and more advice about hacking, expanding, and building upon Cartel. I want to give you all new ways to make Cartel work at your table. ¡Con madres!

We are also offering Sin Fronteras as a hardcover full-color book, including approximately 110+ pages of new playbooks, tools, and hacks.

Some reward tiers contain a print supplement of your choice. After the campaign closes, you select specific supplements through Backerkit, including Amigos y Enemigos or Sin Fronteras. All supplements will also be available as add-ons.

El Águila y La Serpiente (The Eagle and the Serpent) is a mini-supplement focused on the Central Intelligence Agency.

El Águila y La Serpiente on PDF is included for any $20+ backer. In addition, anyone who backs at the El Narco tier ($150) or above, will get El Águila y La Serpiente in print as part of their hardcover, special edition Cartel corebook.

You cannot select El Águila y La Serpiente as a printed supplement. It will only be available in print as part of the special edition corebook.

We are offering a special edition Cartel corebook that is debossed, embossed, and UV coated. It also contains the CIA supplement (El Águila y La Serpiente) in print! This book is a Kickstarter exclusive; it will not be available in retail stores after the campaign ends.

The Deck of Locations is a game aid designed to bring Durango to life without requiring any extra research before play.

Each card features a Durango location that can serve as a backdrop for a scene in Cartel—a lavandería (laundromat) or a catedral (cathedral)—complete with the tools needed to bring that setting to life. The deck now includes 54 cards!

The Deck of Locations is available through multiple reward tiers (El Narco, La Barbie, etc.) or as a $20 add-on. It's also included as a PDF for all $20+ backers.

The songs of los narcos are called narcocorridos, music that chronicles narco cultura. Each narcocorrido contains a story, often legend and rumor, set to an almost traditional Mexican tune. It's like gangster rap produced by John Philip Sousa.

As part of the Cartel Kickstarter, we're making our own album of narcocorridos:

The songs presented in Corridos de Durango will be composed by myself and my long-time writing partner, Justin Rogers, with help from Miguel Ángel Espinoza. We're now producing six custom narcocorridos for the album.

And if you want your own narcocorrido included on the album, cabrón, check out REINA DEL PACÍFICO or EL CHAPO, tiers that include a narcocorrido written just for you...

Corridos de Durango (mp3) is available through multiple reward tiers (El Narco, La Barbie, La Reina del Pacífico, or El Chapo) or as a $10/$20 add-on.

Persistent, tricky, and bold. La Rata has betrayed the cartel, hoping to earn her freedom before los narcos catch on to her machinations.

This new playbook will be included in the print/pdf version of the Cartel core rulebook. 

We're adding five new characters—la policía—to the Amigos y Enemigos supplement.

Driven, pitiless, lost. El Güero is a CIA operative who's no longer sure which way is up...or who the real villains are anymore.

We're adding El Güero to the CIA mini-supplement in both PDF and print. Remember that the printed mini-supplement only appears in the special edition rulebook!

We're adding five new characters—los americanos—to the Amigos y Enemigos supplement.

We're adding 15 location cards to the Deck of Locations!

We're creating a custom PDF map of Durango, available for download to $20+ backers. We’ll also put 11” by 17” cloth map in El Narco’s Stash and make the cloth map available to everyone as an Add-on ($20).

We're adding five characters from la comunidad to Amigos y Enemigos, completing the book (roughly 110+ pages) with lawyers, doctors, and priests.

Astute, connected, flexible. El Abogangster is the corrupt lawyer who keeps the money flowing and los federales away from everyone important.

We're adding two sets of starter prompts for each playbook to Sin Fronteras.

Dogged, oblivious, brave. La Esperanzada is a flicker of hope in the darkness, a cop who hopes to bring the villains of the drug war to justice. 

Charming, reckless, drowning. El Tahur is a gambler who has gotten himself mixed up with los narcos in the worst way: he owes them money.

Innocent, passionate, doomed. La Mariachi is a local musician who suddenly finds herself caught up in the chaos and danger of the drug war in Durango.

We've added two new tattoos, a new santos candle, and thirteen more location cards (for a total of 54 cards)! ¡Órale!

We're adding Berlin 1981 to Sin Fronteras, a hack of Cartel for a completely new setting: Cold War Germany.

We're adding two more custom narcocorridos to Corridos de Durango, bringing the total to at least six songs!

We're adding Aztlán 2033 to Sin Fronteras, a hack of Cartel set in a cyberpunk dystopia haunted by programs that hijack human hosts.

We'll adding a digital package of Roll20 resources and desktop/phone backgrounds featuring Cartel art.

We're making physical copies of Corridos de Durango, complete with lyrics and cover art. We're also adding the CD to El Narco’s Stash and making it available to everyone as an add-on ($20).

Our last goal: if we reach $60,000, we'll make Cartel t-shirts ($25/each) via in a variety of sizes! 

Get ready, amigos. We've got all kinds of rewards for you. Todos los tipos.

Want to pick up another Cartel corebook? Or maybe a Deck of Locations or supplement? Here’s a list of add-ons available:

$50 - Cartel Corebook, an 8" by 8" tome, roughly 150 pages, containing all the rules you need to play Cartel

$30 - Amigos y Enemigos, featuring roughly 100 pages of NPCs for use in your game of Cartel.

$30 - Sin Fronteras, featuring new playbooks, hacks, y más for Cartel!

$20 - Deck of Locations, featuring 54 cards that you can use to set your game in Durango, Mexico.

$10 digital / $20 physical - Corridos de Durango, a soundtrack featuring six original narcocorridos.

All of these these add-ons will be available after the campaign. Retailers can add these items at retailer discounts through Backerkit.

We also have Kickstarter exclusive add-ons that won't be available in retail stores:

$20 - Cartel Dice, each featuring a sugar skull instead of a 1. The dice feature a red/green mix with a white inscription for the skulls. 

$20 - Santos Candles, featuring playbook art from the game (El Narco, La Sicaria, o La Mariachi). Note that these candles are heavy! Domestic shipping (+$3-5) / International ($15+).

$20 - Candy Meth from The Bad Candy Lady, an Albuquerque candy maker who made meth for Breaking Bad. Walter White's meth was blue; Cartel candy meth is red/green to celebrate New Mexico chiles.

$20 - Temporary Tattoos designed by Miguel Ángel Espinoza, our graphic artist and cultural consultant. Each tattoo is roughly 2" x 2".

$20 - Map of Durango, an 11" x 17" cloth map of Durango, custom made for Cartel.

If you want add-ons, pick a reward tier and add funds (or select a tier that comes with a Kickstarter exclusive add-on). We'll collect info from you after the campaign to make sure you get the right add-ons.

El Narco’s Stash is the best way to get Kickstarter exclusive accessories for Cartel. Any reward tier that includes El Narco’s Stash gets you:

  • A full set of ten Cartel dice (sugar skulls instead of 1s)
  • A set of five temporary tattoos designed by Miguel ( two new tattoos!)
  • A pouch of "meth" rock candy from the Bad Candy Lady
  • An 11" x 17" cloth map of Durango made for Cartel (new!)
  • Corridos de Durango physical CD, featuring lyrics and art (new!)

We're happy to ship Cartel anywhere in the world! Thanks to our international fulfillment partners, backers in the EU, CA, and AU won't pay any customs or VAT on any of their shipments.

We will be charging shipping as we fulfill each item. YOUR PLEDGE DOES NOT INCLUDE THE COST OF SHIPPING. We use a pledge manager to collect information and handle add-ons and pre-orders, but we will deliver each physical item by sending you a coupon for our webstore; you pay for shipping when you order the book. Each coupon will be valid for one year.

Estimated Shipping Costs

  • Domestic Shipping: For USPS shipping, we expect to charge $5-10 per package. We’ll have upgrade options to USPS Priority, UPS, etc.
  • EU/AU/CA Shipping: We work with fulfillment partners in the EU, AU, and CA. The cost to ship a package through these partners is $10-15. We will offer upgrade options that include tracking, priority, and more.
  • Everywhere Else: We expect shipping everywhere else to be roughly $15-20 per package. We will offer upgrade options that include tracking, priority shipping, etc., but upgraded shipping will probably start at $50+.

Podcasts - Actual Play and Interviews

Video - Actual Play

Blogs y Articles

"Fucking amazing! [...] The tone of the game, as Mark described it, was pretty amazing in its ability to shift from gritty crime fiction to telenovela."

“I give Cartel 4.5 kilos of masterclass meth out of 5. The game is smooth, fun, and really rocks social conflict in a setting that is fascinating as much as it is relevant.”

"I think this is basically the best of roleplaying, the point where it becomes more than just silly make-believe and becomes something like art."

Risks and challenges

This is Magpie Games' ninth Kickstarter, and we've got a long history of fulfilling projects, including Urban Shadows, Masks, Bluebeard's Bride and many more for other folks (frex: 7th Sea: 2nd Ed). We've got a good grasp on how to get stuff designed, written, illustrated, shipped, and fulfilled.

The largest problem we've encountered is delays. We've taken all the steps we can to deliver this project on time, including writing and playtesting Cartel since GenCon 2015. We'll keep backers informed at all times about what's happening with the project. Our commitment is always to the quality of our work, but nothing makes us happier than shipping books!

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge US$ 10 or more About US$ 10

    La Civil

    You get the full color, 150+ page Cartel PDF delivered via DriveThruRPG. ¡Gracias!

    Includes:
    • Cartel Corebook PDF
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    Pledge US$ 20 or more About US$ 20

    El Halcón

    You get every Cartel PDF we unlock via DriveThruRPG, including the core rulebook, our first supplement (Amigos y Enemigos), the CIA mini-supplement (El Águila y La Serpiente), and all the PDF stretch goals.

    Includes:
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
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    Pledge $50 or more About $50

    El Cocinero

    You get the 8" x 8", full color, embossed, hardbound copy of Cartel, plus every Cartel PDF we unlock: the core rulebook, our first supplement (Amigos y Enemigos), the CIA mini-supplement (El Águila y La Serpiente), and all the PDF stretch goals.

    Includes:
    • Hardcover Cartel Corebook
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
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    Pledge $80 or more About $80

    La Sicaria

    You get everything from EL COCINERO, plus a hardbound copy (print y pdf) of a Cartel supplement of your choice. We’ll send you a survey to select your supplement after the campaign ends. ¡Ay cabrón!

    Includes:
    • Hardcover Cartel Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
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    Pledge $100 or more About $100

    El Traficante

    RETAILERS ONLY. You get four hardcover copies of the Cartel corebook, plus four coupons to distribute all the PDFs, including stretch goals and supplements, to your customers via DriveThruRPG.

    We'll also throw in a Kickstarter exclusive add-on of your choice. Just for you, amigo, so you have something for yourself.

    Includes:
    • Hardcover Cartel Corebook
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Kickstarter Exclusive Add-on
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    Pledge $110 or more About $110

    El Soldado

    You get everything from EL COCINERO, plus hardbound copies (print y pdf) of two Cartel supplements of your choice. We’ll send you a survey to select your supplements after the campaign ends. ¡Órale!

    Includes:
    • Hardcover Cartel Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • El Águila y La Serpiente PDF
    • Amigos y Enemigos PDF
    • All Cartel PDF Stretch Goals
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    Pledge $150 or more About $150

    El Narco

    Only the best for you, jefe. Only the best.

    You get a limited edition, full color, hardbound copy of Cartel. The limited edition is debossed, embossed, and UV coated, and contains the CIA supplement (El Águila y La Serpiente) in print!

    You also get a Cartel supplement (print y pdf) of your choice, a Deck of Locations for you to use in play, a digital copy of the official Cartel soundtrack (Corridos de Durango), all the PDFs unlocked by the campaign, AND ...we'll throw in some of El Narco's best stuff: El Narco's Stash!

    El Narco's Stash is filled with Kickstarter exclusive accessories and other tidbits for Cartel (see Rewards for the full list). We'll unlock new things for the Stash over the course of the campaign.

    Includes:
    • Special Edition Hardcover Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Corridos de Durango (mp3)
    • Deck of Locations
    • El Narco's Stash
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    Pledge $180 or more About $180

    La Emperatriz

    You get everything in EL NARCO, plus an additional Cartel supplement in print. We’ll send you a survey to select your supplements after the campaign ends.

    Includes:
    • Special Edition Hardcover Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Corridos de Durango (mp3)
    • Deck of Locations
    • El Narco's Stash
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    Pledge $200 or more About $200

    La Pandilla

    We've got everything you need to take care of your crew, cabrón. We promise.

    You get four hardbound copies of the corebook, plus four sets of all the PDFs unlocked by the campaign. In addition, you get a free Kickstarter exclusive add-on and a personalized ransom letter to kick off your group's first campaign of Cartel.

    Includes:
    • Hardcover Cartel Corebook
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Kickstarter Exclusive Add-on
    • Personalized Ransom Letter
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    Pledge $250 or more About $250

    La Barbie

    You get everything in EL NARCO, plus an additional copy of the regular Cartel corebook, a Cartel santos candle...and we'll work with you to create a custom location in the Deck of Locations.

    Includes:
    • Special Edition Hardcover Corebook
    • Hardcover Cartel Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Corridos de Durango (mp3)
    • Deck of Locations
    • El Narco's Stash
    • Cartel Santos Candle
    • Custom Location Card
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    Pledge $500 or more About $500

    La Reina del Pacifíco

    You get everything in LA BARBIE...and your very own custom narcocorrido (see Libros y Más for more on narcocorridos).

    We'll work with you to figure out the story for your narcocorrido; you just need to tell us about your character and their exploits. Your song will also be added to the official Cartel soundtrack (Corridos de Durango).

    Includes:
    • Special Edition Hardcover Corebook
    • Hardcover Cartel Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Corridos de Durango (mp3)
    • Deck of Locations
    • El Narco's Stash
    • Cartel Santos Candle
    • Custom Location Card
    • Custom Narcocorrido
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    Limited 2 backers
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    Pledge $1,000 or more About $1,000

    El Chapo

    Patrón, we've got it all for you.

    You get everything in LA REINA DEL PACIFÍCO, but four times the number of books, decks, soundtracks, PDFs, and santos candles.

    In addition, I will run the game for you and a group of your choice. We'll work together to coordinate the game, and either run the session at a convention or online.

    Includes:
    • Special Edition Hardcover Corebook
    • Hardcover Cartel Corebook
    • Print Supplement of Your Choice
    • Cartel Corebook PDF
    • Amigos y Enemigos PDF
    • El Águila y La Serpiente PDF
    • All Cartel PDF Stretch Goals
    • Corridos de Durango (mp3)
    • Deck of Locations
    • El Narco's Stash
    • Cartel Santos Candle
    • Custom Narcocorrido
    • Custom Location Card
    • Cartel Session with Mark
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Funding period

- (40 days)