- Introduction - The short version of who we are and what we're doing.
- About Our Book - Our book, a must-have magic item compendium for your games.
- Our Backstory - About our site, fans, and content collections.
- Who Are We? - Meet the team bring you Lost Artifacts of Greyghast.
- Funding Goal - What we need your backing for, our objective.
- Stretch Goal - We have one stretch goal (only), here it is.
- Risks & Challenges - The road ahead and how we're tackling it.
Many-Sided Dice--creators of the popular "Magic Items That Are Better Than Nothing" and "Traps to Worry Your Players" series--is proud to present their first published product for 5th Edition Dungeons & Dragons.
An enormous tome--roughly 350 pages--with hundreds of magic items for your D&D game await. Every single one with rich backstories, mechanics for interesting Identification using our Variant Rules or your own, and mechanics that will give your characters vibrant and unique new ways of interacting with the game and adventuring without breaking campaigns due to out of control power levels.
We're convinced the items in our book will add layers of depth, fun, and function to virtually any setting and nearly any game.
Why settle for boring "+1 swords" or ridiculous "staff that does some spells from the PHB" when you can have items that make characters part of a larger history and world that allow them to embrace whole new ways of role-playing their characters?
Lost Artifacts of Greyghast is the compendium for you.
Three major things set the items in our book apart from other compendiums, either in the great wide world of homebrew content or real products out there today:
First... our philosophy about what makes a magic item great.
We believe, and always have for all of our games, that the great takeaways from the experience aren't just whether a number showed up on a dice or how optimal one's build for their character was, it's the stories you tell after the game is over--the War Stories. And if you've been around RPGs long enough, you know what I'm talking about. The best parts of any game are the things you talk about years later, still.
And, from that, it's rare to fall in love with a +1 sword. You don't very often hear stories about the incredible wand that could cast some spells from the Wizard Spell List a few times a day. They're useful items and you want them in your game, but they're not the sorts of things you'll end up wrapping your character around and hear players tell stories about long after the game ends.
That's our goal. An item should be unique, memorable, and something that gets talked about and mused over from the moment it shows up to well after it leaves your game world or campaign.
Second... the extra content that comes with each one.
We designed each item in our compendium to have its own backstory and history. These items are called Lost Artifacts of Greyghast because we think of them as the remnants of ancient cultures in your world, weapons of destiny created by long gone heroes, forbidden wonders lost to time. There may only ever be one in your whole world and whether more or less "powerful", it has an Origin and a purpose it was created for.
Naturally, you don't have to use our Origin or history and can insert your own; but what sets us apart from other collections of magic items is that we give you--the DM--loads of rich, available, and well-written resources to use to build a better game. It's not just an index of items, it's half-a-campaign setting just waiting on your own world to give it context.
That brings hundreds of ideas to your fingertips for new Factions, new Adventures, new Dungeons, new worldbuilding elements. The items in this book kick off with flavorful stories of someone that once owned it and something they once did. The history of the item helps you fit it into your world in a meaningful way, giving players not just "a sword" but a sword from a particular time, made by a particular cult, in service to a particular master... and that sword drifted through the world, lost and found again by new champions. And now, it is theirs.
Virtually every item in the compendium requires a unique attunement, special to it and it alone. These attunements will provide you with whole quest arcs for your campaign in order to complete (like "travel between two cities" or "speak the name of a long dead Archrduid" to attune) and things for your players to do, learn, risk, or develop. We're so convinced you'll love the ideas you get from the attunements that we believe it'll make you want to invent your own for every item you'll ever create yourself.
And third... we believe mechanics should give players new options and keep the game playable.
A great item gives your player new things to do with their character and not just add basic +1 bonuses, grant spells already in the game, or change damage types for the sake of it. Offering a shortsword with +0, +1, +2, and +3 variations is not offering four separate items. Having magic arrows that each do a different type of damage (fire, cold, etc.) is not having a dozen arrows to choose from.
A wand or staff that casts a theme set of spells (fire spells from the book, mind-altering spells from the book, etc.) is boring. Done. And many collections are filled with these sorts of things. We aren't.
Our items push the rules a little, give players new features to interact with or tactics to try in combat--and none of it is game-breaking or campaign wrecking. Some of our items have more dramatic and exciting effects, do great damage and/or allow a character vastly exceed what they can normally do... but all have been play-tested, balanced, and added to this compendium as "Safe for Play" items that may not be as amazingly powerful as a +3 Vorpal Sword of Wounding and Returning, but it'll be a magic item your player will wrap their character around and have a hard time letting go of.
Our cover is being finalized by Katy Grierson, an Illustrator and Concept Artist in the United Kingdom who has done work for Fantasy Flight, 3D Total Publishing, Centration, and more.
The item illustrations are handled by our Art Team. Here are just a few samples--and we intend to release more as the Kickstarter goes on in updates and posts.
Our book rewards leave nothing at all to chance. This project is a one-stop shop for printing and shipping worldwide. If you back us here on Kickstarter, you are done. You will not have any additional shipping charges to come up with later on when we get the book printed, you will not be left holding the bag.
Pick your tier, it'll calculate shipping for it, back us... and we'll get that book to you promptly. No problem.
Since the day the Basic Rules were released online, the writers and game-lovers at Many-Sided Dice started creating adventure pitches, class guides, monster tips, and hundreds of popular--game safe--magic items for players and DMs in the community of 5th edition fans.
Our "Better Than Nothing" series (all those items, just themselves) have been viewed over one million times in the last two years and nearly 250 unique visitors (every day) still come to peruse them from dozens of communities online that love D&D and RPGs..
We've received hundreds of emails and messages over the years and so many of them have asked us to take the next steps...
- First, take our collection and revise them up a bit--make those "better than nothing" items a little better than that, a little more useful and a little easier to use... then...
- Second, compile them into a real searchable and organized resources instead across a an ocean of blog posts... then...
- Third, make a book. Join that club of content creators and make a real table resource.
So, we've decided to take the plunge.
Many-Sided Dice has put together a phenomenal team to bring Lost Artifacts of Greyghast to you. We assembled a diverse group of talented people to contribute to this project and want to promote an expansive team of professionals and fans to ensure the quality of the product is really special.
Let's meet the team...!
- Flannel J. Gary, Author & Project Lead
- Michael McMullan, Editor
- Nathan Paoletta, Layout Designer
- Ken Kokoszka, Illustrator
- Kathleen O'Hara, Illustrator
- Amber Kommavongsa, Illustrator
- Jake Tacino, Illustrator
- Paula Wiśniewska, Illustrator
- Daniel Johnson, Illustrator
- DS Blake, Illustrator
- Stephanie Brown, Illustrator
- Katy Grierson, Designer and Artist
We had a clear vision for this Kickstarter and stand by it--people backing this project deserve a professionally laid out, edited, illustrated resource for their table.
The Manuscript is written. it's edited. It's ready to be made into a PDF right now. But, that's not enough. We believe that the best resource we can provide is one that is rich with illustrations of each one of our items and has a quality layout that really makes the PDF and book a navigable resource with a crisp and professional look. Its a simple plan, but a challenging one. The runway for that is straight, but long.
In order to do that, we need your help.
We've already started on all the elements of this book-to-be. We've started the artwork and design of the layout. But, the Funding Goal we have set represents our estimation of what it's going to take to finish it and finish it strong.
Hundreds of high quality illustrations and a layout that brings genuine aesthetic and practical value to every single owner of Lost Artifacts of Greyghast (including indices and tables and several ways to search and peruse the book).
The team is ready. The book is written. The content tested. We are eager to leap into action and get this book illustrated, organized, digitized, bound, and shipped.
Our motto on this project has been "books in hands". That is our goal. A high quality book in your hand. No fuss. No muss.
This Kickstarter is not a platform for us to complete other work. This is not an alternative route to funding other projects. It is not a vehicle for selling additional content through extra purchasable elements.
We are so driven and focused on the highest quality and best magic items compendium yet created for Dungeons & Dragons and making sure that prints and ships in a timely fashion, that we have made the decision to avoid adding additional work and additional projects to this funding goal--because we don't want you to worry about getting the book you wanted because we started offering a ton of new content and additional books or releases that might add work to the timeline or stretch the team thin.
Books in hands. That's what we're about.
As such, we have only one Stretch Goal on this project. And one we've already planned for in our project timelines--we'd love for every single illustration in this compendium to be in full and rich color.
And that's it. Our art team is ready.
If we hit our one stretch goal (and the sooner we do the better), this book and the PDF will be in full and glorious color. And it'll be the very best product we can make for you.
We'll fold that into our process and will only need to adjust our overall timeline by a matter of days. We won't be asking for you to help us reach another twenty goals that add months of wait-time to this book. That's our commitment to you.
Risks and challenges
The principle risks we have going into this project are that most books and supplements for any RPG, both those that have been on Kickstarter and those independently created, are neither compendiums nor very deep.
So, first, compendiums (true compendiums) are wide collections of things. D&D's actual Monster Manuel is a compendium. Compendiums, because of how wide they go (tons of elements, side by side, for comparison and enjoyment), require more art than most supplements.
Adventure modules, spell collections, campaign settings... all of these can have a lot of art, but pound for pound you won't find more art in any resource than in either Magic Item or Monster compendiums (on the whole). And that much art is costly. Funding our art is a big ask, and a big total. And that's a risk, but that's a risk that is baked into any true compendium.
Second, then, is how very many we have. This isn't a book with a dozen items. This isn't the back chapter of any of the official modules with their appendix of a few magic swords or armors. This isn't even a collection of a few dozen or a hundred individually unique items. This is over two-hundred and with a lot of rich detail and content created for them. Our book is one of the biggest, thickest, largest releases of content ever made for 5th edition. And with that much content, careful planning is critical.
So our project is wide and deep.
Our mitigations for these risks are straightforward and we have excellent resources to control for them.
The Author and Project Lead for this compendium, Flannel, is a professional project manager. He has a long-time and successful career executing and delivering mid- and large-scale projects in a variety of industries.
The day-to-day is controlled through solid industry practices of risk & issue management, resource management, scope and quality controls, planning and delivery management, and very tight communications planning.
In addition, the team has gotten started on all of the work ahead of this Kickstarter going live. Cover, Art, Manuscript re-writes and edits, layout. We have put our own money and time and effort into this--we have a stake and skin in this game. That is a tremendous motivator and driver for our execution and eventual completion.
Hell or high water, this book is going to be made.Learn about accountability on Kickstarter
- (36 days)