About this project
Be sure to check out the stretch goal plan below!
Every pledge of $30 or more gets a copy of the expansion pack! (if their pledge level includes more than one copy of the game, they'll get the same number of expansions as they do of the game!)
The Quick Run-Down
If you're just having a quick look, here are the key things that make this game what it is:
- The game is an homage to classic RPGs such as Eye of the Beholder, Might & Magic, Dungeon Master, Stonekeep, etc
- Movement is grid-based and turn-based
- It is set in an infinite, persistent world (yes, persistent, too!)
- The world is rich and full of dungeons, crypts, forests, cities, vast oceans and more
- World is NOT randomly generated, but it IS infinite, so you can share what you find with friends
- Items, weapons, quests, locations, maps, NPCs, even dialogue are generated by the game
- Even some graphics such as weapon images are generated procedurally
- The game is nearly finished, but we need some extra funds to add the final layer of polish to make the game as good as it can be
Still here? Awesome. You have good taste in games.
What's The Gist?
For the full story, be sure to check out our official site! And if you're in a hurry, check out his gameplay video, showing the player exploring one of the infinite number of dungeons in the game!
Yes, Malevolence: The Sword of Ahkranox is an RPG for the PC aimed at all those fans of old-school first person RPG gaming. The movement is grid-based, but also turn-based, bringing back that old strategising element of games such as Might & Magic, there are an infinite number of items and weapons and armor to find, and an infinite number of quests to go on.
That being said, however, the aim of this game isn't to make a game that you can play forever, that would just be silly. What we're making is an RPG that you can play for as long or as little as you want, and always have new places to find. Best of all, the in-game world is also persistent, so if you find something cool, you can share its location with your friends and they'll be able to find it, too!
We're currently aiming to release the game on December 21st, 2012 (the day the world ends) and are still quite well on track for that date, but either way it goes we'll be releasing as soon as we can if we end up over-shooting the mark. Like we said, the game is nearly done as it is! Just needs more polish, and you guys can help make that happen!
How Does It Work?
That's a bit of a trade secret, but mostly it is done through a system called procedural generation. We have actually been working on this game for a couple of years now, and have been keeping a very thorough development blog, so feel free to have a bit of a browse at the below links to read more about the technical side of the game:
Why Should I Contribute?
Well that's the big question, isn't it? As it stands, the game is well on its way to being finished. We're aiming for a release date of December 21, 2012, and things are looking pretty good to hit that date, but we want to be able to spend the next few months making the game as polished as humanly possible. Unfortunately, that costs money as we have to pay for more art, models, music, etc. You can help make that happen! Basically, the more we can raise, the more polished the final product will be. Not to mention the fact that if you contribute there are some tasty treats waiting for you! So check it out!
Where Can I Learn More?
We're all over the place. We've been interviewed on Kotaku, Colony of Gamers, TechZwn, and Gamasutra, but our main presence can be found on the following sites:
Definitely jump onto one of the sites and say hi! We'd love to hear from you! And be sure to check out the game's official trailer (it's made from in-game footage)
What about Stretch Goals?
Well, now that we've reached our goal (thank you all, by the way) we've been having a think about some stretch goals for the project! So here's what we're thinking...
We had made plans to make an expansion pack for this game if it proved popular enough, and so we thought we'd use the extra funding to get stuck into that! Due to deadlines, it will come out AFTER the initial release, but we'll at least have the funding to be able to produce it fairly quickly, which is all thanks to you wonderful people! We already had the story of the expansion laid out in our project plan, but the extra content and functionality we'll be able to add will come down to you guys (and girls!).
Depending on how much extra we manage to raise, we'll be able to make the expansion just a content pack or all the way up to a biiiig, detailed expansion. So here's what we're thinking:
Malevolence will be DRM free if gotten through the KickStarter. However, I can't say for sure if it will be DRM free if gotten through our publishers. We're aiming to get the game on Steam, and already have a deal to have it published through Desura and GamersGate. Those companies may place DRM on the final product, but if you have gotten the game through the KickStarter pre-orders, it will be DRM free :)
Currently it's a PC only title. That being said, though, if it proves popular enough, we have a sequel planned which we want to try and make cross platform over PC, Mac and Linux. We also have a smartphone version planned which will look and play a bit more like Diablo, but still be infinite.
We hadn't originally planned for this, but the community asked and they shall receive! So yes, we'll be putting that feature in for you guys and girls!
Why yes! Weapons and other items will be able to be enchanted, disenchanted, blessed, cursed, etc. You will also be able to MERGE two items together and get combination items that way! You will also be able to build custom weapons for your character to fight with!
Well, if it proves popular enough we have a couple of expansion packs planned, one of which will add co-op multiplayer to the game, and also eventually a sequel, which will still have the infinite world, but be more like The Elder Scrolls in the way that it's played.
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