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Mainlining mixes dark and dry humour with gameplay that echoes old school point and click adventures
Mainlining mixes dark and dry humour with gameplay that echoes old school point and click adventures
Mainlining mixes dark and dry humour with gameplay that echoes old school point and click adventures
628 backers pledged £15,822 to help bring this project to life.

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Mainlining - The Cyber Espionage Hacking Sim

£15,822

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A huge "Thank you" to everyone who voted for Mainlining. The Game has now been Greenlit on Steam.

That slightly illicit thrill of tapping a few keys and setting a secret service in motion has fuelled endless childhood fantasies - PC Gamer

"I'd really recommend giving it a try…I really enjoyed what was on show in the demo… " - Kotaku

"It’s a clever method of storytelling that really does make you feel like you’re a cybercrime investigation agent. A great hacking based puzzle adventure, well worth booting up." - Alpha Beta Gamer

"I liked what I saw… a simplified command interfaces to evoke the feeling of hacking, in the same vein as games like Christine Love’s Analogue and Digital, and Hacker Evolution. " - Rock Paper Shotgun

"Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say."

- Edward Snowden

Mainlining - The Cyber Espionage Hacking Sim, mixes dark and dry humour with gameplay that echoes old school point and click adventures. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be.

Mainlining questions techno-ethics and whether it is acceptable for an organisation to have the power to look at personal data. What if someone else got the key to that?

Mainlining and its BLU Pill Act mirrors what's happening in our own world. On November 4th 2015 the The Draft Investigatory Powers Bill was discussed in the British Parliament's House of Commons for the very first time. It’s likely that the bill will be passed sometime in 2016, meaning that domestic mobile and broadband providers will be forced to assist authorities with gathering data and storing it for a year. The police and security services will have access to the top line of the UK’s population browsing history, as well as knowing what apps have been used.

Referred to in the popular media as “the Snooper’s Charter” and opposed by a number of civil and human rights organisations, the Investigatory Powers Bill is positioned to aid security forces in tracking terrorists and serious cyber criminals who use increasingly sophisticated online methods. 

Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones.

As a MI7 operative your primary objectives are to ensure the perpetrator’s arrest and that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.

In excess of five hundred known criminals are known to operate within your jurisdiction, who will you investigate?

Why not try the PC playable teaser for yourself? We've put together a single case in which you'll be called on to arrest a suspect. Make sure you've got all of the information you need (name, location and evidence) and see just how long you can put the perp behind bars for. Click on the screen below to link to the itch.io download.


                                                                                                     
Sam Read
Sam Read

The driving force behind Rebelephant is British-born developer and designer, Sam Read. Highlighted by internationally renowned publication Develop as one of the 30-under-30 to watch out for, Sam has already tasted success as a key member of the HyperSloth team and their critically acclaimed first-person adventure, Dream. Owner of Rebelephant, Sam is responsible for the design, direction and coding of Mainlining.

Dave Grey
Dave Grey

To fit in with the game's 2009, feel Rebelephant has called upon the artistic talents of Dave Grey who, in his own words, "Makes things with pixels. Like games and stories and things". Dave's previous collaborations include Microsoft and HBO.

Jill Murray
Jill Murray

Mainlining relies heavily on an energetic narrative that draws the player into the game, blurring the lines between reality and the imaginary world of MI7. Rebelephant wasted no time and called upon one of the best scriptwriters in the business, Canadian novelist Jill Murray. Jill was nominated for Writers Guild Award for Outstanding Video Game Writing for her work on Assassin's Creed IV: Black Flag and won the award for scriptwriting on Assassin’s Creed III: Liberation.

Jared Emerson-Johnson
Jared Emerson-Johnson

For the final part of the jigsaw Rebelephant has drafted in the sublime audio talents of Jared Emerson­-Johnson. BAFTA nominated, Jared's scores include Telltale Games' Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones.

Mainlining will be released on PC in October 2016 but with your help we can push the game even further, expanding on the game's content and platform availability.

The great news is that a huge chunk of the Mainlining budget is already in place so we don't have to worry too much. The £15k we are attempting to raise with this Kickstarter campaign will push the budget over the line. In doing so, we will be able to add all the extra bells and whistles that will allow us to create a game experience that people will become completely immersed in, offering them memorable playtime and maximum enjoyment. To help you understand how we've apportioned the budget for the game here's a pie-chart to demonstrate.

                         
 

Risks and challenges

Having already released a successful title onto Steam I am confident that Mainlining will see the light of day. The team I have assembled all have very successful projects to their names and their professional attitude will make for an easier development cycle.

The whole Mainlining project has been fully planned, budgeted and scheduled. Rebelephant is supremely confident that Mainlining will be launched in October 2016 on PC.

The game is already in a highly playable state and is set for its first public outing at the PC Gamer Weekender event in London on March 4/5 - if you're going be sure to come and say hello.

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Receive a digital "Steam" code for the game upon release.
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    Access to the beta programme of the game (expected August 2016)
    A digital copy of the soundtrack created by BAFTA nominated composer, Jared Emerson-Johnson.
    Get uber-cool 8-bit wallpapers and a collection of the development artwork.
    Receive a digital "Steam" code for the game upon release.
    Get a mention in the game credits and a big hearty “Thank You” from us.

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    Pledge £100 or more About $139

    
(€130, $140, AUS $195 - Approx)

    Have your own personal website hidden in the game, let us know what url and content you want and we’ll create your own secret page.
    Access to the beta programme of the game (expected August 2016)
    A digital copy of the soundtrack created by BAFTA nominated composer, Jared Emerson-Johnson.
    Get uber-cool 8-bit wallpapers and a collection of the development artwork.
    Receive a digital "Steam" code for the game upon release.
    Get a mention in the game credits and a big hearty “Thank You” from us.



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    Pledge £100 or more About $139

    
(€130, $140, AUS/CAD $195 - Approx)

    Send us a recent photo and have your likeness and your name as one of the characters in the game.
    Access to the beta programme of the game (expected August 2016)
    A digital copy of the soundtrack created by BAFTA nominated composer, Jared Emerson-Johnson.
    Get uber-cool 8-bit wallpapers and a collection of the development artwork.
    Receive a digital "Steam" code for the game upon release.
    Get a mention in the game credits and a big hearty “Thank You” from us.



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    Pledge £150 or more About $209

    
(€194, $214, AUS/CAD $284 - Approx)

    Send us a recent photo and have your likeness and name as one of the characters in the game.
    Have your own personal website hidden in the game, let us know what url and content you want and we’ll create your own secret page.
    Access to the beta programme of the game (expected August 2016)
    A digital copy of the soundtrack created by BAFTA nominated composer, Jared Emerson-Johnson.
    Get uber-cool 8-bit wallpapers and a collection of the development artwork.
    Receive a digital "Steam" code for the game upon release.
    Get a mention in the game credits and a big hearty “Thank You” from us.



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    Pledge £500 or more About $697

    
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    Have yourself credited as one of the games' Executive Producer
    Send us a recent photo and have your likeness and name as one of the characters in the game.
    Have your own personal website hidden in the game, let us know what url and content you want and we’ll create your own secret page.
    Access to the beta programme of the game (expected August 2016)
    A digital copy of the soundtrack created by BAFTA nominated composer, Jared Emerson-Johnson.
    Get uber-cool 8-bit wallpapers and a collection of the development artwork.
    Receive a digital "Steam" code for the game upon release.
    Get a mention in the game credits and a big hearty “Thank You” from us.



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Funding period

- (28 days)