The support of our backers have made this crowdfunding project a success! We have the following stretch goals to look forward to.
moonflower: a story game of impossible journeys is a tabletop role-playing game, oriented for one-shots without preparations. It does not require a facilitator and roles traditionally given to the "Game Master" are distributed across players and game mechanisms. It uses its own reading of tarot cards to guide the story.
In a moonflower story, the players will take on a journey toward the Moon, in order to seek help from the Gardeners who tend to the world. An unnatural blue flower is spreading across the Garden and, soon, all peoples will meld into pleasant and meaningless eternities.
It is heavily inspired by other games like Polaris by P. H. Lee and The Quiet Year by Avery Alder. The focus is on the characters’ decisions and choices instead of their accomplishments and victories.
There are few games like moonflower. In it, the players will take on the role of the Pilgrims, but also additional roles such as the Blueflower and the Wildflowers.
The main story driver is the tarot cards, for which the game has its own readings. For each Chapter, players draw five cards. Among these, three are chosen as Story Seeds, which provide hooks for the upcoming scene. After briefly discussing how the scene will play out, the players start role-playing their characters.
Aside from the book and tarot cards, additional play materials only intensify the mood and experience. Character creation is simple and the story unfolds via guided chances. moonflower is explicitly designed for one-shots and each session lasts from 3 to 5 hours. 2 to 4 players can play the game without preparations.
moonflower takes place in a world called the Garden – an impossible place where night falls when the Moon eclipses the Sun. For millennia, the Garden was littered with stone and steel ruins, but now it teems with forests and grasslands. People say that it is the Gardeners who brought about this green world, and that the Gardeners live on the Moon.
Every person hears the voice of the Gardeners when they are born. A moonbeam finds and caresses every newborn child and gives them a gift – a seed for a flower that grows on their heart and soul, called the Moonflower.
But, some years ago, a never-before-seen flower began to bloom across the garden. People call this alien and pale flower “Blueflower”. It seduces whoever touches and embraces it and gives powers that should not be. And whoever drinks its nectar deeply blends into an eternal, unceasing bliss.
Now, nobody in the Garden is untouched by the Blueflower’s sweet voice. But there still are few who remember the voice of the Gardeners.
moonflower is a tabletop role-playing game that is designed, edited and decorated entirely by a team of Korean creators. This is likely the first time a Korean RPG is crowdfunded by an international audience. The proud team behind moonflower is composed of the following people:
Sangjun has been playing role-playing games for longer than he hasn’t, but it is only recently that he has started designing games at scales and depth like moonflower. His greatest sorrow is that the Korean TTRPG community is so disconnected from the rest of the world and seeks to build a bridge across the chasm.
Sangjun has designed moonflower and wrote the words for it. His professional background in translation and social sciences may have helped in his endeavors. Also, he is lending a helping hand in visual design, as well as most other things – if something is amiss or terrible about moonflower, Sangjun is the person to blame. On Twitter, Sangjun awaits criticisms at @heofonkoppe in English and @heavenspider in Korean.
Brendon edits and reviews the words for moonflower. With a background in novels and poetry, he is making moonflower a pleasant experience to read as well as to play. Brendon wishes that this project will show to the international TTRPG community that Korea is creating new kinds of games.
He is also working on the Actual Play reports. Being familiar with the game and its ephemeral atmosphere, Brendon is working to show the dreamlike things that happen in the game. Still, he would like to make the Actual Play reports be a mere example of play rather than a complete showcase of the game.
Qumin is a TTRPG fan who plays to have fun - which happens when everyone comes together to tell a shared story. She has joined the team to make sure that moonflower is enjoyable for everyone in that regard.
Qumin is the mastermind behind moonflower’s elegant and dreamlike look. Her layout design emphasizes crisp simplicity, which does not sacrifice practical aspects of a game book for the visual pleasure alone. She is also a seasoned professional in various aspects of the publishing business and her advises are vital in making moonflower a reality.
Ramudan is a self-taught graphic artist. With a visual inner eye, he has captured scenes of TTRPG play in colorful strokes or subtle splashes to show not only what has happened, but what has been felt.
Saeng is a professional graphic artist who has picked up tabletop roleplaying recently. Her artistic skill is geared toward narrative illustrations that speak loudly. With a powerful style, her art accentuates the look of the book and brings visual rhythm to moonflower.
Sesang-eseo would prefer more attention on her contributions than her self. She speaks through her art, which has captured the tone of moonflower with its dreamlike and ephemeral quality. Her aim as an artist is to paint lonely and heartfelt moment that one might have remembered.
GB's artwork shines with restraint. Her illustrations show the fantasy of the Garden - they explain it to be an impossible world and suggest with subtle and delicate symbolism what world it could be in your stories.
moonflower will be printed in 28cm x 28cm coffee table book format. 12 full-color, splash-page illustrations will accompany the first section of the book and the rest of the book will not compromise on visual wonder.
The most remarkable part of moonflower will be that it is fully bilingual. It contains both Korean and English texts for a unified same-game experience for all players of moonflower, regardless of language.
moonflower: a story game of impossible journeys is available in PDF and print form. There is also a premium option, which will come with 2 handmade pressed-flower bookmarks, other assorted gifts and personal touches from the project team.
Tarot cards are also available. While moonflower can be played with most standard tarot decks, we have produced a tarot deck specifically designed for moonflower. Its illustrations are designed for moonflower’s story and will help with getting deeper into one. Currently we are drawing the major arcana – the core component of moonflower’s play – but a full deck with minor arcana is also under consideration.
The main goals for this crowdfunding project are twofold: one is to make this edition of moonflower as beautiful as possible and another is to compensate the project team to the best of our abilities. For the first goal, we are seeking funding in order to do the following:
- We want to add in a single-player expansion of moonflower and a full tarot deck, including custom-illustrated minor arcana.
- We want to improve the quality of the physical book and to provide custom-designed moonflower accessories.
- We want to expand moonflower with additional play settings, with new stories and new card readings.
For the second goal, we are seeking funding in order to do the following:
- We want to increase what the layout designer and the illustrations team will receive in compensation.
- We want to support initiatives to bring Korean games to a global audience.
- We want to be better prepared for a potential future project, which will also be available in both Korean and English.
...and other matters
Your contributions will be used to bring moonflower to reality, using the following ratios as a guideline: ~20% for printing, ~18% for artwork, ~12% for shipping, and ~50% for project team compensation.
The schedule may change, but the timeline we are currently working on is as follow: manuscript betterification by mid-July, artwork completion by mid-August, layout completion by September, receiving print copies and material by October, and giving them to you by November.
The book and material will be bubble-wrapped and shipped in a sturdy box. All packages will meet the requirements for international shipping. We are currently negotiating options for international delivery services - details will be updated as soon as able.
We will check the Kickstarter page rather frequently, but if you require a direct line to the team, please send an e-mail to email@example.com - we can handle Korean and English.
Risks and challenges
This is magister ludi’s first Kickstarter. We have already stumbled over our first trouble, regarding time zone differences. However, we are seeking advices from more experienced friends and colleagues and we are constantly learning and studying.
moonflower has been re-written from start to end multiple times over half a year, improving each time. The final manuscript is nearing completion and will be up for preview once it goes through betterification.Learn about accountability on Kickstarter
- (28 days)