Development Update #16
Here we are again with another month gone by and another update for World Engine. Our main concentration has been on getting the tools working. As a secondary focus, we have been working on fleshing out the UI framework as it makes sense. So now, onto the update.
- Tile Tool: We currently have this tool working on a basic level. You can select a tile from the library and then draw on the screen. Our next step for this tool is to add transformation functions (rotation, scaling, etc.).
- Pen Tool: This tool is in a limbo state at the moment. It works using solid colors but not with tiles. We have put it into this state while we finish up the tile tool work since these will tie into each other from a code perspective. Just part of the development process.
- Eraser Tool: This tool is also in a working state. It erases things as you might expect.
- UI framework: As I said earlier, we are adding elements to the UI as we need them or as we get to them. Below are some screenshots of what the environment currently looks like along with the state of the UI.
I think that about does it for this update. We hope you all have had a great October and look forward to hearing from you as always.
Happy Halloween and Game On!
The Dev Team