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World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
712 backers pledged $45,548 to help bring this project to life.

Developer Update: Brush Tool

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Hey Everyone!

Here's the first Developer Update for World Engine, our awesome new web-based RPG map maker. This is a preview of the new controls under development for the brush tool. The new controls will let you change the brush size, outline size, shadow offset, and shadow blur. Tweaking these settings will enable you to create walls and shapes with customized depth and shadow.

Please note that what you are seeing in this video is a pre-alpha user-interface (not final art, placement, or UI). However, you should be able to get a rough idea of all the cool ways you can use this feature to customize your maps.

Stay tuned for more behind-the-scenes developer update videos! Learn more at http://d20pro.com/worldengine

 

Patrick P. and Brian Dunn like this update.

Comments

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    1. Mesa Mundi Inc. 2-time creator on

      heh. Yes, we'll have a ruler around the perimeter as well as the ability to set your grid scale (global). When we complete migrating the draw tools to the vector engine, you'll be able to assign a measurement object two multiple objects showing distance between them or simply measure and release.

      Also, the actual properties panel for a selected object (or group) is going to have the ability to quickly preview the bounds for the selection as well as adjust thru simple text entry in the panel.

    2. Duane Clark on

      measurements. not looking to measure meat of any kind

    3. Duane Clark on

      looks great. the graph paper made me wonder if the program will have measurement tools for both scale and actual measuremeats?