Share this project

Done

Share this project

Done
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
712 backers pledged $45,548 to help bring this project to life.

Stretch Goal Maps (So Far!)

2 likes

First off, thanks to everyone that has backed World Engine!

We’re inching closer to hitting the next $20K stretch goal (or may have hit it by the time this posts). Speaking of stretch goals, we have finalized some of the artists that will be providing the maps that have been unlocked thus far and moving forward.

The map unlocked at the $12,500 stretch goal will be produced by the World Engine team. We’ll be creating a “Land & Lair” map mixing dangerous countryside that leads to a labyrinthine-cavern, perfect as a lair for a dragon or stronghold for ogres.

The map unlocked at the $17,500 stretch goal will be produced by Mythic Portal Games. We reached out to Tanner Meservier of Mythic Portal Games to find out a bit more about what they do and what makes them tick, so you can learn a bit about the people that help make your maps awesome.

 

How'd you get into making maps and art for gaming?

Tanner Meservier: My business partner and I started Mythic Portal just two years ago. We primarily develop board games and card games, but we are also avid tabletop gamers. I was running a campaign from my home utilizing a virtual tabletop on my living room television for combat. We talked about how cool it would be to play a game using our own art and assets. Then we realized...why can't we?

What are your inspirations for making the art? Certain books? Other artists?

TM: Gabriel Pickard. He's a map maker involved in a lot of different platforms. His maps are gorgeous and he is extremely productive. When we decided to get into making maps, we knew we would have to compete with him to be successful. That really put things into focus in terms of the high level of quality we were going to need to bring to our offerings.

What games do you love? What are you currently playing?

TM: I'm currently running a campaign that actually ends this weekend. It’s been a 2-year run with the same group testing out Mythic Portal’s own rule system and setting. My business partner and I are also playing a Pathfinder game once a week where I play a paladin named Terrence with an IQ of 3. He is convinced that orcs are badgers, goblins are moles, and dragons are really small birds. He's a riot to play, especially when my business partner is playing a sorcerer with some of the worst rolled stats I've ever seen. His character, Absalom, is afraid of more or less everything. As you can imagine we make a great pair. Evil beware!

What do you hope people will get out of using your art assets and building maps in World Engine?

TM: Our goal at Mythic Portal has always been to deliver the highest quality modular assets and maps to the gaming community. We do our best to provide the things we notice are missing from the market so that folks can build the exact map they see in their mind. That means bringing iconic tiles and decor in every one of our offerings. We hope World Engine will make our massive library of assets more accessible allowing GMs to the most epic gaming experiences possible—all in an easy to use tool and interface.

Tsutayu and Patrick P. like this update.

Comments

Only backers can post comments. Log In