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World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
World Engine is an easy-to-use, web-based, map-making tool that will let you create jaw-dropping maps quickly and easily.
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    1. Mesa Mundi Inc. 2-time creator 6 days ago

      Hi folks, sorry for the delay. Granger is working on the update to go along with the updates released to the alpha server. We lost a team member and I'm in the process of finding a replacement. (I = Owlbear)

      You can try out the updated version of the tools here:

      https://d20pro.com/worldengine/alpha/

      I'm sure Granger's update will cover the major changes!

    2. Kurt Stoffer
      Superbacker
      6 days ago

      Nearing the End of May... any updates ?

    3. Missing avatar

      Sean
      Superbacker
      on April 21

      Any updates?

    4. Missing avatar

      Jari Mattle on April 3

      Weather delay? :)

    5. Mesa Mundi Inc. 2-time creator on March 22

      Yes, we're still in Alpha. We had a bunch of delays from health to weather, etc. Still on task and moving forward. Fendruil is working on an update to the test server which we plan to roll out in the next few days (Monday is our target). We'll also be putting out an update to the KS to go along with it!

      As to accounts. you can create an account directly from the alpha and then make sure it's associated with the same email as your KS account. This will let us link your pledge to your WE account.

    6. Missing avatar

      ALEX MACKINNON on March 22

      Looks like we're still Alpha? Did I miss an email about creating an account or something?

    7. Mesa Mundi Inc. 2-time creator on March 3

      Hi all, Owlbear here. The update is on me this time around but we’ve been with out power for the last day+. I’m solo’ing the CR12 kid weekend sans power (+ something to the CR I’m sure!). Soon as we have power again I’ll redo the update with status, info and the like.

      Sorry for the long silence from the team and ill timed storm.

    8. Missing avatar

      Jacob Cook on March 3

      Come on guys, it's not that hard to spend 15 minutes crafting a short update.

    9. Kurt Stoffer
      Superbacker
      on March 1

      Monthly Bump

    10. Mesa Mundi Inc. 2-time creator on February 28

      Hey Scott, we're not intentionally quiet, just pushing hard to an update (hopefully next week).

    11. Scott Holden on February 27

      Haven't seen any updates or emails for a while - just making sure I didn't get shunted off the list or something?

    12. Mesa Mundi Inc. 2-time creator on January 31

      @Kurt Stoffer, There is an update coming out shorty. We're currently in the process of writing it up.

    13. Kurt Stoffer
      Superbacker
      on January 29

      Any Update ?

    14. Mesa Mundi Inc. 2-time creator on December 19

      Hi DiscoStu, We have an update coming out this week.

    15. Missing avatar

      DiscoStu on December 15

      time for an update?

    16. Matthew "Granger" Magginnis Collaborator on September 16, 2017

      Hi Stephen, The overlays will be in the next alpha release or possibly sooner. We are working on that part of the application to allow for using hex or grid overlays to your maps.

    17. Stephen Cooper on September 15, 2017

      Is there a timeline for hex grid support?

    18. Missing avatar

      DiscoStu on June 28, 2017

      Thanks for your answer. I like what I see so far and look forward to more functionality.

    19. Mesa Mundi Inc. 2-time creator on June 27, 2017

      Hi DiscoStu. The feature you're asking for is part of the library update that is still in the works. We're probably still a good bit away from launching that aspect of the application. Basically you'll be able to link externally stored art into your library to extend the tiles you can paint with adhoc.

      So long as the link remains valid, the tile will remain accessible to you to use in your maps.

    20. Matthew "Granger" Magginnis Collaborator on June 27, 2017

      @DiscoStu, We will be supporting jpg's naively. Currently WorldEngine supports png and svg formats. We'll add the jpg format as soon as we finish getting our save feature smoothed out. As for the linked stuff you mention, that is a feature that lets you link you images, textures, tiles, etc. from a remote location, like dropbox, instead of having to import you images directly into World Engine.

    21. Missing avatar

      DiscoStu on June 27, 2017

      Maybe that is the linked files thing that you describe a few posts down.

    22. Missing avatar

      DiscoStu on June 27, 2017

      Hi! Planning on using this with Pathfinder and Roll20. I would like to take the original pathfinder maps from Paizo and using them as a guide, make the whole thing better with World Engine textures and such. Can we now (or sometime) be able to add in jpgs? I need a way to use the original map as a base.

    23. Kris McDermott on June 8, 2017

      @Stephen, thanks mate :) getting in a lot of practice with the design aspects of a huge range of styles and formats that I'll be bringing to World Engine sets. My campaign has done well, funded and is in the last 30 hours - still time to add some more SGs :)

    24. Stephen Cooper on May 27, 2017

      Hi @Kris! Cool artwork! Glad to have you onboard! Looking forward to using your work to make maps for my miniatures games (Dropzone Commander)

    25. Kris McDermott on May 18, 2017

      G'day - I'm one of the artists World Engine has on board. I specialize in Fantasy but have been putting together a gigantic Sci-fi campaign. Meanders2 Wave2 Digital Sci-fi Terrain drops in 2 days time on the 21st May.
      A preview is here: https://www.kickstarter.com/projects/gametilewarehouse/1602493010…
      This will be the biggest sci-fi map project ever attempted and potentially over 145 giant new maps for Sci-fi RPG - but it also means that if World Engine decides to commission me, I can make either Fantasy or Sci-fi tiles for their map program with a ton of experience behind me in all manner of styles and settings for both. I hope to add Military, Zombie, Steampunk and other genres to my bow as I go and bring all my skills to the table when it comes to craft something for World Engine.

    26. Mesa Mundi Inc. 2-time creator on May 16, 2017

      Filters and external linked files are definitely in the works for the full release. The library will let you link to external storage, like dropbox or google drive. doing so will let you access images from elsewhere and use them as textures for objects drawn in World Engine.

      Filters which allow you to create special render effects on textures is in the works. Our hope is to have per-object and per-map filters. Right now, per-map works (mostly) and as the team gets closer to having the transition to the vector engine complete, we'll hopefully be able to apply the per object as well.

    27. Robert Stone on May 16, 2017

      Don't get me wrong if I was a good enough artist and I had the right programming, and experience, I would love to convert the tiles to what I want the quasi dimensions to look like because eventually I would love to publish the adventure, and the others in the series but they don't require major map item reworks.

    28. Robert Stone on May 16, 2017

      Will we be able to load things like scanned bitmaps of paper maps to build on top of? This is a technique that I use a lot in CC3 when converting old 1E and 2E adventures over to 3.5, and hopefully soon to Pathfinder. Also many of my old maps are paper but they are easier to convert because of them being my own creations.

      Also will we be able to put full map filters in place? I have an adventure that I created that puts the players on multiple different quasi dimensions. I know that I can't recreate all of the tiles to convert them to what I want them to look like but a filter to change the mood is what I used in CC3.

    29. Mesa Mundi Inc. 2-time creator on May 14, 2017

      Totally wasn't taking it as criticism :) I'm watching intently to see what they community responds with.

      the thanks was heart felt sir!

    30. Stephen Cooper on May 14, 2017

      That wasn't criticism of you, it was just a fun idea to keep the comments section going and keep the positive energy going for the development team. What games do we backers want to use this with? D&D and Dropzone Commander for me.

    31. Mesa Mundi Inc. 2-time creator on May 14, 2017

      Thanks for keeping the channel going Stephen :) -- We'll likely go thru a few quiet periods just because when we're chatting we're not building!

      (D&D - Spelljammer for me; Savage Worlds; Starfinder; Cthulhu by Gaslight)

    32. Stephen Cooper on May 14, 2017

      Ok, it's too quiet here. :) Let's talk about what games we'll be using World Engine for. For me, it'll be D&D of course, but I also plan on trying it out to make 10mm scale city maps for Dropzone Commander.
      What about everyone else?

    33. Stephen Cooper on May 13, 2017

      Business is business, but in my book, family always comes first.

    34. Mesa Mundi Inc. 2-time creator on May 12, 2017

      Folks are coming home tonight and tomorrow, so we should see everyone back in full swing in short order.

      We do plan to open up a trello based bug tracker -- already in the works. Soon as the dev team feels comfortable with the flow on trello, we'll invite folks in for some solid collaboration!

      Thanks for your well wishes, I know it means a lot to the folks on the receiving end.

    35. Stephen Cooper on May 11, 2017

      Hope all is well with the team and their families!! Eager to get alpha access! Will you also open up a bug tracker so folks can help you improve things?

    36. Mesa Mundi Inc. 2-time creator on May 9, 2017

      We're plugging away at the Alpha build. Getting the backend ready for the community to start using the system. We're targeting the next couple of weeks for opening the floodgates!

      There were some emergency (personal) issues which came up that have taken some of the teams focus away, but the core timeline is unchanged.

    37. Missing avatar

      Backfreeze on May 8, 2017

      Anyone know when the open Alpha/Betas start? I would love to try this for a game I am going to be starting soon.

    38. Mesa Mundi Inc. 2-time creator on May 5, 2017

      Regarding Steven's topic, we were discussing this on Discord yesterday and the device he's considering will be fine (just to include the rest of you) -- Yoga BK X5-Z8550

    39. Mesa Mundi Inc. 2-time creator on May 5, 2017

      Alpha access and we're working on it. We'll have an update with details and all that out today!

    40. Missing avatar

      Leland Cecil on May 5, 2017

      No? Nothing? What happened to the beta access when the kickstarter ened?

    41. Mesa Mundi Inc. 2-time creator on May 3, 2017

      Hi Steven -- an Atom should be okay, but we'll need to do some research tomorrow and get back to you. We're not doing webGL at this stage, but we are pushing a lot of vector matrix math.

    42. Missing avatar

      Steven Bailey on May 3, 2017

      I'm a little bit curious as to what sort of processing/graphics requirements/recommendations World Engine is going to have. Thinking about getting an Ultraportable with an Atom Processor that has Stylus/Wacom support. But if this is going to be far from the power required for this software I wouldn't want to do that. Any idea what the user experience with something like this would be?

    43. Mesa Mundi Inc. 2-time creator on May 3, 2017

      Sorry about the silence, I (owlbear) have been managing comments and was traveling for the climate march in DC.

      I'm back now and getting the status from the team collated. We should be posting an update tomorrow or Friday with all the things !!

      Thanks again everyone!

    44. Missing avatar

      Leland Cecil on May 1, 2017

      Does anyone know when the beta or alpha is rolling out?

    45. Dave Astels on April 14, 2017

      Nicely done! You will be filling a gaping void for an easy to use, cross platform map-making tool.

    46. Mesa Mundi Inc. 2-time creator on April 14, 2017

      Indeed, that is exactly the plan. Not only are we planning to have an extensive tag set pre-assigned, we're planning on letting you set tags as well.

    47. Robert Stone on April 13, 2017

      As for the assets and licenses, I kind of figured that the agreements were built in. I was just wondering if there had been any thoughts to a filter system that could show these assets based on their tags. So if someone wanted to filter them by commercial so that they didn't have to worry about copyrights when making a map that could end up, or be planned to end up, in a product for marketing. But I sometimes suck at making points like that clear and I think you answered that. :)

    48. Robert Stone on April 13, 2017

      I'm always at Gen con since I'm a True Dungeon volunteer, I think this year will make 12 or 13 years, and I live an hour north of Indy.

      As for the seminars, if there was one it would depend on if it was not during my work schedule at TD. I just hope that this year I'm not all day shifts like last year. I couldn't make it to the vender hall until after 4:30 each day until Sunday.

      I have been to the new JW yet so I might have to swing by there at some point and check it out.

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