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Reforging the d20Pro virtual tabletop; adding the Unlimited Rules Engine, Native multitouch support, Shadowcasting fog of war and more.
Reforging the d20Pro virtual tabletop; adding the Unlimited Rules Engine, Native multitouch support, Shadowcasting fog of war and more.
Reforging the d20Pro virtual tabletop; adding the Unlimited Rules Engine, Native multitouch support, Shadowcasting fog of war and more.
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    1. Mesa Mundi Inc. 2-time creator on June 8

      Thanks Nick. Plugging away on motion maps, creature class template library, and the other items from the forums.

      WIth the largest block of work behind us (core feature library/rules library conversion). I'm hoping for some rapid progress. But coding is funny that way. The smallest hitch can cause massive delays.

    2. Nick Adams
      Superbacker
      on June 8

      Motion maps look wonderful! Considering the application is usable now, keep up the awesome work. I don't care how long it takes for a "final" version as long as the product is awesome and I can keep playing with all of the features you add. :D

    3. Mesa Mundi Inc. 2-time creator on June 8

      Good for you Adam. I'm not sure why you felt compelled to be a jerk to me (and the team) here as a result of your decisions however. Honestly, We're working our tails off to do all the things that MindGene promised under our name despite the trend in Kickstarter to just throw in the towel. While this does not require you to use the software or even follow our progress anymore, I do feel that it's uncalled for to be rude to us and those folks who are still interested.

      If you felt like you need to complain, I'd have loved to have heard from you directly even once prior to you pushing to our board with negative comments.

      Thanks for the original support and hopefully you'll find your way back eventually.

    4. Missing avatar

      adam harp on June 8

      No, there's no confusion; I understand exactly how the d20Pro system works, having started using it nearly a decade ago. D20Pro Unlimited was due three years ago, and the full version still isn't available. I shut off notifications for the project quite some time ago, and I only come back to check on updates every few months to see how poorly the project is progressing to its theoretical conclusion (which I assume will be sometime around 2030 based on Mesa Mundi's abilities). My group switched to Fantasy Grounds nearly two years ago, and it's been nice having a piece of software actually do what its designers said it will do without having to endure literal years of excuses and failure.

      Honestly, at this point it's just amusing to see this project continue to flounder.

    5. Mesa Mundi Inc. 2-time creator on March 7

      Yes, the current work-in-progress guide is available here:

      http://guide.d20pro.com/

      3.7.3 is close to complete as well. Had a bit of a snafu due to the massive wind storm up in the new england area -- recovered and moving forward again now. We should be able to focus more on tutorials and docs post launch.

    6. Missing avatar

      Patrick Richert on March 7

      Is there documentation or a user's guide?

    7. Mesa Mundi Inc. 2-time creator on January 27

      Adam, I checked on your backer level as well and you've got full access to all of our work on the project thus far and will continue to receive updates as we move forward with additional features and what not. I'm not sure if you've been following the project progress, but Unlimited was rolled into standard D20PRO so there is no separate Unlimited product to download or acquire.

      Perhaps that's where your confusion has arisen, however that announcement went out quiet some time ago.

    8. Mesa Mundi Inc. 2-time creator on January 27

      Pausing coding on a saturday to reply -- Adam. you can download and install D20PRO now. All of the updates have been rolled in and are available -- as more features are ready and released, they are rolled into the 3.7.x branch.

      I was actually working on a release for today (3.7.2.7) but there was a problem with some odd keystroke thing throwing null exceptions so I'm debugging that first.

      http://pubs.d20pro.com/Unstable/3.7.2.5/ was the last unstable update prior to this keystroke issue.

      If you have direct questions or priorities you'd like, I'm usually available on discord. Feel free to check in on the channel (again, I've posted links to the KS folks before)

      https://discord.gg/Ph38ckM

    9. Missing avatar

      adam harp on January 27

      Oh, look. Ten months after I last checked in with this project and d20Pro Unlimited STILL isn't available.

      Glad the team is still "all in" while working on other projects.

    10. Mesa Mundi Inc. 2-time creator on January 19

      Hi Jim. Simple answer is "nope". Can you code and fiddle? "yes".

      Spellbook is nearly done for 5e and will get shipped to folks who already have the PHB soon as it's ready. Class traits are also done.

      Why is there a javascript engine in D20PRO now? so folks can extend it and build out new rules options if they are so inclined.

    11. Jim Todd
      Superbacker
      on January 19

      Weird question, I know, but is the plan now to kind of make d20Pro the package of choice for people who like to code and fiddle? I was hoping there would be more friendliness--particularly when it comes to 5e.

    12. Mesa Mundi Inc. 2-time creator on December 24

      3.7.2 is available for download directly from D20PRO or the pubs archive. I've also started an update summary for 3.7.2 here:

      https://forums.mesamundi.com/index.php…

      more to come soon!

    13. Mesa Mundi Inc. 2-time creator on December 9, 2017

      Thanks . The KS update editor is so flaky..

    14. Missing avatar

      DrJohnnyFever on December 9, 2017

      @Owlbear: Thanks for the new beta! One thing: you used the same link url for the build notes as you did for the link to the branch repo. If this has already been noted somewhere else, apologies....

    15. Mesa Mundi Inc. 2-time creator on December 8, 2017

      Hi Bruce. you just need to download the application from http://d20pro.com/getd20pro, or the public beta from http://pubs.d20pro.com/

      Once installed, you can either log in with your account you registered/created when we initially sent out the backer messages or create a new account. If you create a new one, please send us the info in an email at support at d20pro dot com.

      Also, thanks for supporting us. 3.7.2. is very close to release, full KS update is imminent as well!

    16. Bruce Gray
      Superbacker
      on December 8, 2017

      Hey MesaMundi folks!

      How do I go about activating a D20 Pro account to allow me to get the newer content I paid for? Or is that available yet?

      My info: "$25 - FULL LICENSE: This pledge guarantees you a d20Pro Unlimited Full License (with +2 Guest Seats) at a hearty bargain. The Full License allows you to play in any d20Pro Unlimited or d20Pro Legacy game just like the Player License and additionally to host your own games. d20Pro Licenses are a one time purchase and never expires. Includes HALL OF BACKERS.

      Estimated delivery: Mar 2015

      Your pledge: Sept 11 2014 = Collected = $25

      Backer number = 1,373

    17. Mesa Mundi Inc. 2-time creator on September 19, 2017

      Preview of docs can be found here:

      http://www.kriliongd.d20pro.com/

      forum post about the doc status is here

      https://forums.mesamundi.com/index.php…

    18. Mesa Mundi Inc. 2-time creator on September 19, 2017

      Almost, KrilionGD (forum/discord handle) has been working on docs for the new release and D20PRO in general. His docs are going thru a proofing stage but should be available extremely soon!

      Soon as Kril approves a share, I'll update the KS with a link to either the production area or an early access review area. We'd love some feedback and what not to help refine the docs and process.

    19. Missing avatar

      Patrick Richert on September 19, 2017

      Is there any documentation or a user manual out?

    20. Mesa Mundi Inc. 2-time creator on August 9, 2017

      Hero Lab importer is trucking along. It'll likely release after gencon tho as Thraxxis is on vacation with his family for a week and I'm gearing up for Gen Con itself. We're really close tho on that one!
      (thanks about the announcement, we got soft approval back in Sept... and have had to sit on it for months for various reasons... at least it is finally out and in the open)

    21. Missing avatar

      DrJohnnyFever on August 9, 2017

      I just read the email about the licensing agreement with WotC, congrats!

      I also saw the proposed feature list for 3.7.2...is the Hero Lab native importer for PF going to make it in there?

    22. Mesa Mundi Inc. 2-time creator on July 21, 2017

      Glad to hear it. Just FYI. I'll be traveling pre-gen con for the next week or two. If I'm slow to reply here it's not because I've forgotten you all!

      I'll check in and be online periodically -- and the code has been packed up for transport!

    23. Mesa Mundi Inc. 2-time creator on July 21, 2017

      Glad to hear it. Just FYI. I'll be traveling pre-gen con for the next week or two. If I'm slow to reply here it's not because I've forgotten you all!

      I'll check in and be online periodically -- and the code has been packed up for transport!

    24. Missing avatar

      DrJohnnyFever on July 21, 2017

      Thanks for the quick reply and good news. I'm sure I don't have to tell you how important the ability to use HL data in d20Pro is to a lot of us, and cutting out the extra step of exporting from HL before importing into d20Pro is just icing on the cake. Cool!

    25. Mesa Mundi Inc. 2-time creator on July 21, 2017

      HL doesn't want to support custom exporters going forward so the basic importer will not pick up mythic stuff because we're not getting the data from HL. Work on the native importer is definitely moving forward tho. We're targeting end of July early August (pre-gen con) for native support

    26. Mesa Mundi Inc. 2-time creator on July 21, 2017

      HL doesn't want to support custom exporters going forward so the basic importer will not pick up mythic stuff because we're not getting the data from HL. Work on the native importer is definitely moving forward tho. We're targeting end of July early August (pre-gen con) for native support

    27. Missing avatar

      DrJohnnyFever on July 21, 2017

      Any idea when the Hero Lab importer will get some love? I totally understand that the native .por importer is a WIP, but the basic .hld20pro importer seems to be backsliding (setting all ability scores to 10, adding fighter levels instead of mythic tiers, etc.) as the d20Pro versions increase...

    28. Mesa Mundi Inc. 2-time creator on July 15, 2017

      working our way there. To bring multitouch online we have to replace the current map renderer with a JFX renderer. That's part of the plan for the map update which is definitely coming up in the queue.

    29. Missing avatar

      Michael Aaron Hamilton on July 15, 2017

      Any word on multi touch support?

    30. Mesa Mundi Inc. 2-time creator on July 11, 2017

      yes, we're running a number of starfinder games at GenCon on D20PRO -- conversion is already underway! We may not be ready to launch the product at GenCon, but we're going to try to have it available shortly after.

    31. Robert Kupcek on July 11, 2017

      Are there plans for a Starfinder ruleset?

    32. Mesa Mundi Inc. 2-time creator on July 10, 2017

      Hey Jim, backer only post going out today or tomorrow about this topic and more.

    33. Jim Todd
      Superbacker
      on July 9, 2017

      Since it's a new month...any licensing updates?

    34. Mesa Mundi Inc. 2-time creator on May 27, 2017

      Just about anywhere. Then open the Content Library, selected the Creature Library and click on Import -> d20pro.

      That should bring the updated creature into the system!

      Also, we're testing .20 this weekend with a plan to roll out the update and bug fixes early to middle of next week!

    35. Missing avatar

      Rodrigo Fazendeiro on May 27, 2017

      where do we put that ctr file?

    36. Mesa Mundi Inc. 2-time creator on May 19, 2017

      On a side note, the public beta is out (3.6.11.19). There was a mistake on the Young Red Dragon's (Lenny) breath weapon. Please grab the updated ctr file from here: http://pubs.d20pro.com/Public_Beta/3.6.11.19/

    37. Mesa Mundi Inc. 2-time creator on May 19, 2017

      Thanks Jim. All will be revealed *soon(tm)*. FG had to jump thru a lot of hoops as well. When we can finally say anything officially, it'll be all good news, I promise :).

    38. Mesa Mundi Inc. 2-time creator on May 19, 2017

      Thanks Jim. All will be revealed *soon(tm)*. FG had to jump thru a lot of hoops as well. When we can finally say anything officially, it'll be all good news, I promise :).

    39. Jim Todd
      Superbacker
      on May 19, 2017

      This is a slam of the other party in this, not you: this seems to be taking a huge amount of time compared to how seemingly quickly they handed licensing to FG.

    40. Jim Todd
      Superbacker
      on May 19, 2017

      My question was poorly worded because it's a bit meta-legal...is there any estimate you can communicate of when you will be able to communicate 5e licensing? Sounds like the answer is 'no', but I was looking for something like "we expect to be able to communicate more by Q3 2017"...so not a communication of a deal but an estimate of when you hope to be able to communicate a deal's been reached.

    41. Mesa Mundi Inc. 2-time creator on May 17, 2017

      Yes, but it's all under nda. That being said, public beta, KS update and 5e srd news tomorrow!

    42. Jim Todd
      Superbacker
      on May 17, 2017

      Is there a potential timetable for when you can discuss 5e licensing?

    43. Tay-Dor on May 1, 2017

      Login credentials were last sent in an e-mail dated March 31st (if you haven't deleted it).

    44. Carl on April 29, 2017

      I also could not get into the beta access.....could you direct message me too?

    45. Mesa Mundi Inc. 2-time creator on April 28, 2017

      Should have gone through. Hotel network is pretty bad.

    46. Missing avatar

      D. Christopher Dawson on April 28, 2017

      I can't get into the BetaBuilds archive to get 3.6.16. Can you direct message me so I can get my access back? Thanks.

    47. Mesa Mundi Inc. 2-time creator on March 31, 2017

      Doing the best we can Marcos. The project was over spec'd and underestimated -- read the updates and you'll get the details and understand where we are and what we've been doing.

      Also, you're always welcome to message us directly if you have specific questions or join us on Discord. I try to check in a couple of times a day there to answer any questions.

    48. Marcos Mauney on March 31, 2017

      Any chance you guys might ever finish this project? I mean seriously, finish the damn thing.

    49. Mesa Mundi Inc. 2-time creator on March 20, 2017

      Hello Alexandre, I'm going to answer your support question via direct messaging so I can get you into the support system. As to the offline and/or changed port, Yes, you can run it on localhost (local to your system) which is effectively the same thing as "offline"

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