The Amityville Project: Phobos (Canceled)
The Amityville Project: Phobos (Canceled)
A new fast paced horror miniature game for 2-4 players. Miniatures and Art form the perfect horror experience in the dream world!
A new fast paced horror miniature game for 2-4 players. Miniatures and Art form the perfect horror experience in the dream world! Read more
About this project
Friday the 12th, 1964
The Syndicate is an underground organization comprised of demented scientists and criminals - parasites of the society specializing in paranormal activities. They built a device capable of reshaping the personality of a human, making that person their test subject and slave to accomplish their dark plans. Their victims are the innocent citizens of Amityville Asylum who are converted into lab rats for their demented experiments. However, not all of these people can tolerate the power of the device and they die instantly, except the detective Ed Sullivan who tried to expose the plans of the Syndicate.
The Syndicate was already on to him and were tracing his steps. A strange note was left at his door that led him to the Amityville Asylum where members of the Syndicate trapped him so as to also make him into one of their lab rats. They tried the device on his mind with no foresight into what was about to happen. The detective's mind was too strong for the device and it could not reform his personality. Instead of reforming the detective's mind, several different personalities were born in his mind. Four different people from his memories became personalities who will now try to penetrate and reshape his mind. Although not accounted for, the members of the Syndicate, now aware of this transformation, decided to use this to their advantage. The syndicate thought that they could use these beloved personalities to trick the detective into doing their will...
Phobos is a Horror Strategy Miniature game for 2-4 players. Each player takes on the role of one of these personalities which were created in the detective's mind. Your goal is to eliminate the personalities of your opponent(s). Once accomplished then your personality prevails allowing you to control the detective. Each of you chooses a Mentality board, 8 Ghost Miniatures, 12 Mentality Tokens, a D12 Die and 3 Action cards. Players then each get 3 Phobos cards (from 12 different possibilities) and keep these face down.
These cards represent your Fears and an extension of the Detective who is imprisoned inside the Amityville Asylum. (Note that the Mentality board includes all the 12 different fears matching the 12 Phobos cards.) In each round you play an Action card which will instruct you to place your tokens either on your board or your opponent's (depending on the card) trying to find their fears. If you place a token on an opponent's Mentality Board that matches one of their fears, they are forced to reveal that fear. Then, based upon how you placed your token you will have accumulated movement points which will be used to place and move your Ghosts on the main board (comprised of 16 tiles). The board includes four central halls where your Ghosts enter the detective's head and 12 fear rooms which represent each of the Phobos cards. When you place 2 Ghosts in a room which represents one of your Phobos cards, you are protected (for as long as they remain). On the other hand you can play an Adrenaline card and turn the game upside down! These cards however, if you have claimed one, will cost you one of your ghosts!
If your Fears are revealed by your rivals, then you lose but you are not eliminated. You become a Ghoul that can take revenge on the other Personalities still in play.
Game Mechanics: Area Movement, Card Drafting, Hand Management, Memory, Variable Player Powers
Playing Time: 30 Minutes
Strong Points: Theme, Good Strategy Element, Fast Paced, Excellent Balance.
THE GHOST MINIATURES OF THE BOXED GAME YOU WILL RECEIVE WILL BE PAINTED IN 4 BASIC COLORS: BLUE, RED, GREEN, YELLOW (ONE COLOR FOR EACH PLAYER) AS YOU SEE THEM BELOW. DURING THE GAME YOU WILL MOVE A LOT YOUR MINIATURES ON THE BOARD, SO THE RIVALS. THE DIFFERENT COLORS OF THE MINIATURES IS THE IDEAL CONDITION IN ORDER TO AVOID CONFUSION DURING THE GAME! ALSO THEY WILL COME ASSEMBLED ALONG WITH THEIR CUSTOM BASES AS YOU SEE THEM IN THE PICTURES PLACED IN A SPECIAL PLASTIC INSERT INSIDE THE BOXED GAME IN ORDER TO BE PROTECTED.
DO NOTE: THE FINAL RULEBOOK IS UNDER DEVELOPMENT. THIS ONE OCCURS THE PRINT & PLAY VERSION. DURING THE CAMPAIGN WE WILL POST THE FINAL RULEBOOK. CLICK THE IMAGE AND WAIT UNTIL THE RULEBOOK IS DOWNLOADED.
CLICK THE IMAGE AND WAIT UNTIL THE FILE IS DOWNLOADED.
HERE YOU SEE SOME OF THE FINISHED ART OF THE GAME. WE STILL WORK ON SOME SMALL DETAILS.
SCULPTING THE MINIS...
IN THE FOLLOWING PICTURES YOU SEE THE GHOST MINIS HAND PAINTED AS THEY WILL BE DELIVERED TO THOSE WHO CHOOSE THE "COLORS OF THE EVIL" PLEDGE LEVEL. MORE MINIS WILL BE AVAILABLE THROUGH THE STRETCH GOALS. THE GAME INCLUDES 32 MINIATURES AND THROUGH THE STRETCH GOALS THE GAMES MAY HAVE UP TO 86 MINIATURES!
Soon we finish all the models and we will add all the Stretch Goals. Stay tuned!
About twelve years ago we decided to start designing board games. Our first game was the Unfolding Card Game, Eragra: The First Step. We started creating this game at Christmas of 2001 and for the next 9 years we didn't stop working on it. It sounds a long term project, but it carries out vast amount of background stories attached to. All of a sudden, a bunch of new ideas came up and new game designs followed (not only by us but also by designers we work together), such as: Wrong Chemistry, 12 Realms, Strike Dice, Biruda, Kernos, Space Rescue and much more.
Our passion is one, to create and offer.
Our purpose, to change once and for all the world of board games.
Our inspiration is each one of you!
Any of you have a certain place in our heart and mind, a world full of games and entertainment. We love to see people sitting together, playing games, even people who don't know each other. Your devotion to games is our motivation to keep on doing things and that's why we are here, to serve you. Your continuing support gives us strength and courage to complete our dreams. We are a small team, however we work hard and every day we learn something new and we try to pass our knowledges to each of the games we publish.
Art Director: Michael Andresakis
Graphic Designer: Tyler James
Concept Artists: Vitaly S. Alexius, Pete Amachree, Michael Andresakis, Bastien Grivet, Patrik Hjerm, Moy Shin Hung, Camille Kuo, Jethro Lentle, Paul Mudie, Sviatoslav Pashchuk, Grzegorz Rutkowski, Seeming Watcher, Markus Vesper, Ryan Valle, Tatiana Vetrova, Igor Vitkovskiy, Ven Locklear, Marissa Rivera, Markus Stadlober.
Comic Designer: Wes Huffor
Box Cover: Sviatoslav Pashchuk, Moy Shin Hung
Sculptor: Cig Neutron
Playtesters & Supporters: Marc Specter & Grand Gaming Academy, Game Salute, Eric Courchesne, Keith Mageau & Storm Con, Pantelis Pesmatzoglou and the folks from Greek Guild who played the game at the 4th yearly contest of Greek Designers, Lance Hinkel & Midewest Gaming Classic, Dan Mazur & North Coast Gamers, J P Hazen & Game Pad, our friends in Greece: Vaggelis from Epitrapaizoume, the folks from the BG News Online, Lefteris Voutsas, Tony Cimino, Andreas Temmingk, Wesley Fechter, Dimosthenis Moraitis, Frank Zedek, Jessica "Mouse" Denehy, Daniel Denehy, Bonnie Hazen, John Hazen, Jay Rutan Sr., Jim Pelton, Rhos Tolle, Ben Washington, Christopher Reed, J.J. Rutan, Brett R. Duffy.
Video Composer: Paul Presley / Continue Magazine
Narration Voice: Robert Searing
For additional information don't hesitate to contact us in our e-mail: firstname.lastname@example.org
Risks and challenges
Phobos has been in playtest since March 2012, and now is finally ready and complete. During this campaign we will finish some parts of the game like the final form of the rules and the art. Now, what we need is the funds in order to produce it for real and deliver it to the you, to the people who love horror and mystery. We have a lot of work ahead. The last months we work with our new sculptor for the Miniatures of the game and of course all the artists who prepare the art of the game.
As you know this year we launched several campaigns and we try to do just the best. Drum Roll is already delivered. 12 Realms and Wrong Chemistry is under printing as you know and we keep you updated all this time. As you know we are not a lot of people here but be sure that we work with love and care on the games we prepare. It happens to delay sometimes cause of the work amount but when we have any news we always inform you. 12 Realms and Archon will be delivered on October and Wrong Chemistry on November. We have finished the production of the 12 Realms and Wrong Chemistry.
Phobos will be delivered in the early Autumn of 2014 and for some of you in Essen Spiel. If there are any delays due to unexpected factors (weather conditions, paper process etc) we will let you know on time. Of course there are few more factors which could terminate our project like the Syndicate would make all of you zombies, aliens could steal our files and some more..Learn about accountability on Kickstarter
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