This project's funding goal was not reached on June 7, 2014.
This project's funding goal was not reached on June 7, 2014.
Maestro Interactive Games is an independent game studio working on our next project, a 2.5D Platformer; Luna's Tale: Curse of the Forgotten Doll.
Imagine taking a hand-painted world and turning it into an amazing side-scrolling platforming adventure. Luna's Tale delivers a mixture of adventure, storytelling, and platforming from games we know and love, like Donkey Kong Country and Super Mario World 2: Yoshi's Island, but with a completely fresh feel for today’s gamer.
Quick Write Up on the Campaign
More coming soon!
Available on the PC/Mac (hopefully via Steam), Wii U, Xbox One & OUYA initially. With Stretch goals for PS3, PS4, Vita and more.
With regards to the Wii U, Luna's Tale supports off-tv play as well so that gamers can enjoy Luna's Tale right on the GamePad.
We are also on Steam Greenlight!
Luna's Tale: Curse of the Forgotten Doll is a unique take on the classic 2.5D platforming game filled with challenging levels, hidden surprises, tons of unique enemies and audio to inspire you to explore the world around you.
Get ready to experience:
Luna's Tale is populated with an eccentric and detailed cast of characters including Luna, Elathan & Proserpina.
Luna-The heroine of our adventure! It's called Luna's Tale after all. Luna is a girl that has finally accepted that she's a teenager, which means she's practically an adult, which means she has to know practically everything by now, right? Only on her quest to try to figure it all out (and not freak out now that she's about to bring her boyfriend to her place for the first time!) she doesn't realize that she's been neglecting a dear friend. Her doll Proserpina, who has been with Luna since she was 5, has been left to gather dust for too long and is about to give Luna the surprise of a lifetime.
Elathan-The guy with golden locks is Luna's boyfriend; who Luna thinks is pretty darn cute and likes that he has a great sense of humor with a super infectious laugh. However, when he's invited over to Luna's place there is a certain doll that is not amused.
Proserpina-Is the most amazing, beautiful, talented, charming, best friend a girl could ever have. Seriously, why would Luna ever need another companion when she has Proserpina?! This doll definitely has her talents, but when combined with an intolerance to change leads to: kidnapping, turning people into dolls, and an open rebellion against growing up.
For more of the characters and backstory, please visit our official website for Luna's Tale.
With any game project, there are uncertainties in development. Our goal is to have the game out by the Fall of 2015 for the PC/Mac and OUYA with Wii U, & Xbox One to follow in the Winter of 2015. Luna's Tale is being developed for those platforms and will be available through digital distribution on each platform. PS3, PS Vita, PS4 and other platforms are a priority, however we can not develop those titles without further backing.
All Art subject to change in final version
Luna's Tale's music is in the style of platformers from the SNES era. With a lot of inspiration from Donkey Kong Country. Check out some of the tracks below.
-Puppet Boss Theme (Maniacal Marionette)
-Puppet World Level Music (Tricky Tightrope Trapeze)
-Sandbox World Level Music (Pirate Paradise)
-Closet World Level Music (Deep Dark Descent)
-World 3 OverWorld Music
-DKC Remix Concept Track
Music is not representative of final version and may be changed prior to release. These are works in progress. The DKC remix track was what we originally developed for inspiration for much of the soundtrack.
We would like to address the concern that $35,000 is both a lot of money to ask for and yet also not a lot when it comes to developing a game. When we first sat down for the project, we came to the realization that we need $70,000 to make Luna's Tale the game we know it can be. We felt this was just too much to ask as a small studio. Luckily for us and ultimately for you, the gamers, we came up with a solution. Ouya is currently running a double your funds project to support games coming to their console. As a result by bringing Luna's Tale to the Ouya we are able to get the $70,000 we need by only asking for $35,000 from you the fans. For more information on Ouya's double your funds project you can read about it below in the Why Help Us section.
-10% goes directly to Kickstarter/Amazon fees.
-5% goes to the taxes on this income raised in this Kickstarter Campaign.
-10% goes towards the rewards.
-20% goes towards development costs (engine costs, dev kits, etc).
-15% goes to operating expenses during development.
-40% goes towards the additional development of the title (contract artists, music, designers, programmers, etc).
A note about our stretch goals. The goals apply to just the money raised on Kickstarter. If we reach the $100,000 stretch goal we will open up backer rewards to reflect all three titles in the series for this goal.
We wanted to let you know that PS4 and Vita are not stretch goals anymore but are actually included in the campaign together. There is a separate reward tier for them as well as the ability to get them thru an add on for $15. Either option is great!
The Maestro Interactive Games team has been a part of some great projects before joining forces. These are just a few of the projects the team has been a part of.
The Maestro Interactive Games team has also received some great write-ups in the past. Below are a few of them.
We have been featured in Nintendo Force Magazine both as independent developers and for Percy's Predicament.
We were also reviewed highly in Club Nintendo Revista for Percy's Predicament (Official Nintendo Magazine for Mexico).
And another piece we would like to share is the studio itself which was featured in the local Austin American Statesman.
First a personal note from Monty
I've been playing games for a really long time. I truly enjoy them. But there was always one type of game I especially loved. Call them side-scrollers or 2.5D platformers, or 2.5D adventure games. I grew up playing the original NES and SNES. My fondness for those style games is strong but it wasn't until I played Donkey Kong Country for the SNES that I really felt the magic of what was possible in these games. The art, the music, the “feel” of it! I couldn’t get enough of it. - Monty
Do you love 2.5D platformer games as much as we do? That’s where we can help because we grew up on those games and we have even developed some of the reboots of them at other studios we worked for in the past.
We are in an age when this kind of fan-backed project can be made into a reality. Please work with us to help us make a game that is really a love letter to a genre of games that means the world to us.
In addition, you won't be backing this alone. Should we make our goal, our founder will be investing more of his own money into the title out of his own savings into this project because that's how confident he is. That's why with the modest goal of $35,000, we are certain that we can achieve the goal we've set out in creating this great game.
We are participating in OUYA's #FreeTheGames Fund, created by OUYA to support developers making new and creative console games. OUYA will match your pledge dollar-for-dollar up to the goal amount (and a max of $250,000), so help Luna's Tale: Curse of the Forgotten Doll get there and be a great game for everyone! To be eligible for this match, we commit that this game will be an OUYA exclusive for a period of time. To learn more about OUYA, go to www.OUYA.tv.
To be clear, the OUYA exclusivity does NOT interfere with computer release. The PC and Mac and OUYA will release simultaneously which is great for all the different gamers out there. This only impacts the Xbox One/Wii U and stretch consoles. The extra delay for those will also allow us time to implement the hardware features that are exclusives to those systems. (Wii U GamePad, Xbox Toasts, Sony Cross Play) so have no fear!
Making a game is never an easy undertaking, and developers have to deal with a variety of risks. First we want to point out that we are approved developers for Sony, Nintendo and Microsoft which means this project will see the light of day on those platforms if we have anything to say about it but we can not do it without the support of you, the backers.
FINANCIAL RISK: We have invested in Luna's Tale ourselves, and are fully prepared to do whatever is necessary to reach completion. We saved prior to launching this Kickstarter so we could have the chance to make the game that we wanted to make. We wouldn't be asking for your support if we didn't already have our own skin in the game but we need your help to finish the game!
SCHEDULE RISK: The completion date for the game is an estimate based upon our experience on similar game projects in the past. Should some features take longer than expected to implement, there is a chance that the completion date will slip. If we feel this is necessary for the good of the game, we promise to be transparent about any date changes and keep you, the backers, informed along the way.
FUN RISK: Sometimes, features end up being less fun than anticipated. This is why we have invested so much time and effort in pre-production *prior* to bringing it to Kickstarter, and also why we assembled an experienced team. We wanted to make sure we had something that could be great before asking for your hard-earned money. Your support will help give us the resources to make the game achieve its potential.
We do not treat the idea of accepting backers' money lightly. It is not "free" money as some believe, but money that comes at the cost of trust and reputation. We cannot guarantee the quality of the final products in the worst case scenario, but we can guarantee that we will devote our entire efforts to their completion.
Creating a game is an ambitious task, but it is one we will throw ourselves into with a passion born from years and years of playing games and helping other people's games be the very best that they can be. With years of experience in the game industry and a track record of completing projects on time, we are sure we can overcome any problems to build something special, something that has not been seen for a long time. Something that is an extension of our real passion. Something that you will remember.Learn about accountability on Kickstarter
YES! Any reward ALL DIGITAL and above can add a USB copy of the game for an additional $10 dollars. This will be fully announced in UPDATE 1
Yes! PC/Mac versions will be distributed worldwide. For console versions, we are working on getting that squared away to be international. Right now, we are finalizing Nintendo of Europe and Sony Europe. We will have more info on this as the campaign and game progress.
Yes PC/Mac worldwide, console will too at some point.
Great question! For the $7/$10 tiers you get the game on one platform of your choice, however if you want to add a second platform, just add $5 and we will get you two platforms!
We dropped the PS4 and PS Vita as stretch goals. As a result, it is now an add on and as its own reward tier for $40.
So we know that sometimes with kickstarters there have been projects that get funded and nothing comes out of it. The game gets cancelled, they run out of money, what have you. And as a result, you the backers who supported the project are left in the dark. We aren't the type to take the money and run, or not finish the project. However, we know that words are meaningless so we want to add into the FAQ for all to see that we will deliver the project, and if we don't we will refund your money. You won't have to track us down, we want this whole project to be a great experience for everyone.
The Linux desktop publishing preview is a work-in-progress on Unity. While we want to bring it to Linux, we are not sure if it would 100% work and as a result we do not want to promise something we can not deliver. But it is on the list.
- (31 days)