RETURN TO MAD GOD
In 2012, after sitting on the shelf for 20 years, artists at Tippett Studio implored Phil to revive MAD GOD.
Incorporating footage shot before the surge of CGI with new puppets, scenes, environments, and in-camera effects, Phil ran a Kickstarter Campaign and raised the necessary funds to direct his film while mentoring a new generation in traditional stop motion animation and creature fabrication.
The crew was entirely made up entirely of volunteers, including artists from Tippett Studio, students from local art schools, and industry veterans who remember the "good ol' days" when effects were made by people on sets photographing puppets one frame at a time.
Mad God is an experimental, hand-made, animated film, set in a Miltonesque world of monsters, mutants and mad scientists.
The inspirations for the film span from Bertold Brecht & Hieronymous Bosch to Buster Keaton.
Making a stop motion film is a "glacial" process. It takes forever. 24 pictures to make 1 second on film, moving puppets by hand in every pose.
Add to that, the film is only worked on outside of "working hours," meaning evenings and weekends.
BUT WE DID IT!
Thanks to the money raised from our Kickstarter Backers, and their patience to get the film... we were able to complete our goal to make and deliver a 12 minute chapter of the series called MAD GOD: Part 1.
SO WHAT THE HELL IS THIS?
It's just what you think it is -- MAD GOD: Part 2! A NEW 15+ minutes (or thereabouts) of stop motion mayhem and murder, following the continuing journey of "The Assassin" as he explores the increasingly mysterious and maniacal depths of the MAD WORLD.
SLOW DOWN, I'M NEW HERE. WHAT?
MAD GOD is a movie. A Series of contiguous short movies, directed by legendary visual effects and stop-motion artist Phil Tippett. The sets, creatures, effects and spirit are, in every way, independent and created from the heart. Sometimes that heart is bursting with love for the craft, while other times it's punctured and bleeding all over the place... 24 frames per second.
MAD GOD is a mature film made with technology that spans the history of cinema.
"The final form of Mad God isn’t the film itself, but the memory after you watch it. It’s bringing you to that moment just after waking up from a dream, frozen, exploring fragments of your feral mind before they fade back into the shadows. That’s the moment. Mad God is just a way to get you there. " - Phil Tippett
WHERE DID IT COME FROM?
Phil Tippett was raised on the fantasy films of Ray Harryhausen and Willis O'Brien; films that fueled his and other youngsters' imaginations with creatures brought to life using stop-frame animation. As a young man, he was further influenced by European experimental filmmakers Karel Zeman, Jan Svankmajer and Vladislav Starevich, who used similar techniques in surreal and experimental ways.
With his work on the "Star Wars," "Robocop," and "Jurassic Park" movies, Tippett carved his own niche as a modern master of stop motion. In 1984 he created his own studio where he continued to explore and innovate using stop motion.
MAD GOD began with several minutes of stop motion animation in 1990, before the explosion of Computer Generated Imagery (CGI) for movies. But as his studio blossomed into a powerhouse of computer-assisted visual effects and animation, the MAD GOD project fell on the back burner.
Independent films cost money, and MAD GOD is no exception.
Just like with MAD GOD: Part 1, all the money raised through Kickstarter will be used to finance the hard costs associated with making the second chapter of this film, including materials for making molds, armatures, rear and front-screen projections, lab services, hard drive storage, power, and studio rental space among other costs...
In short, your money will finance the supplies needed to bring the film to life. Your contributions will ensure that the next chapter gets completed, and you will have a front row seat to the making of this spectacle.
We were blown away by the fan support we received with the first part of this project. It's so encouraging to know that independent animation fans and consumers can make a project as unlikely and non-commercial as MAD GOD a reality. Your financing facilitates this project to take creative risks and deliver a vision like few have ever attempted.
ABOUT THE PROJECT
Over an 12 month period, a small team, under Phil Tippett's direction, will complete another, approximately 15-minute (or more), chapter of the stop-motion/live-action/mixed-media creation called MAD GOD, using hands, tools, molds, clay, toys, garbage, blood, and whatever else we can get our hands on.
Once this chapter is finished, backers will receive the completed version in the available format of their choice (determined by which rewards level is chosen).
As sound designer Richard Beggs has observed, not much happens in Mad God: Part 1, but there's a LOT going on. Mad God: Part 2 is larger in scope and scale, and longer than Part 1. The adventure is building, and we hope you will join us in supporting this creation.
A flat backer contribution of $10 gets you into the "MAD GOD CLUB," with access to view the process on the www.madgodmovie.com website and through exclusive backer-only updates as it unfolds and a copy of the second chapter of the film when it is finished as a digital download.
For anyone who wants to contribute above and beyond that, we have a list of fun, premium, rewards available including:
- postcards with art of the film
- DVDs, signed by creator Phil Tippett &
- custom-created sculptures
For More Information, please visit www.madgodmovie.com or email email@example.com
PRESS ABOUT "MAD GOD"
HOW YOU CAN HELP
1) Pledge -- It is only through your support that we can make this a reality. If we surpass our goal, we will send all backers "stretch goal" bonus rewards.
2) Share -- We need your help to get the word out! Email/ Tweet/ Publish/ or Skywrite about this Kickstarter Project!
WHAT HAPPENED TO ALL THE $ FROM THE FIRST KICKSTARTER CAMPAIGN?
Our original target for Mad God: Part 1 was all of $40,000. Thanks to All 2533 backers, we blew past that goal and ended up with $123,000!
While that seems like a nice bonus lump of money, here are some "actuals" for what things cost, and why we couldn't "just make 3 movies" with the money we raised...
The actual money spent to create part 1 totalled $225,000. The added $100K was put in by Mr. Phil Tippett, who sold items from his own personal collections and historic film artifacts to invest in this project.
the budget went primarily to:
- Fulfilling the rewards (printing, postage, shipping supplies, materials for casting/mounting sculptures, etc)
- Directly into the production of the project (materials, molds, armatures, paint, etc).
- Fees for Amazon and Kickstarter (roughly 9% of the money pledged)
- Rent on the studio space being taken over to construct and film
- Food (a volunteer army marches on it's stomach!)
Every dollar we raise to and above the target goal will be put on screen. The last campaign was far above what we aimed for, and the result shows all the extra efforts in the detailed sets, environments, and puppets.
WHAT ARE THE REWARDS?
Risks and challenges
Part 2 of MAD GOD involves much more post-production than Part 1. As the crew remains primarily volunteers, this could mean delays, but we will do our very best to stay on schedule.
We are proud to have delivered the (digital delivery of the) finished film as well as the hard-printed rewards for Part 1 on time (per the "expected delivery" dates in our first Kickstarter).
We have learned (from doing this before) how challenging the fulfilling of rewards can be - and we will make every effort to meet our targets to get all backers everything they expect in as timely a fashion as we can produce them.
It's impossible to guarantee everything will come together exactly as planned, but we are gung-ho about this movie. As Phil says, "I'm not making this up as I go along. Honestly."
Your rewards for helping us make this possible are created and sent out by human beings who have other full-time jobs, and who choose to work on MAD GOD because they believe in it. We do make and attempt to stick to fulfillment schedules, but things do get delayed. When this happens, we will communicate why and for how long.
This fundraising campaign is all subject to applicable Kickstarter rules/regulations and applicable laws.Learn about accountability on Kickstarter
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