The Birth of a New Game Genre: MazeScroll Series
The Birth of a New Game Genre: MazeScroll Series
The MazeScroll Series creates a new game genre by introducing the pen & paper puzzle dice games for multiple players.
The MazeScroll Series creates a new game genre by introducing the pen & paper puzzle dice games for multiple players. Read more
About this project
PEN & PAPER PUZZLE GAMES REINVENTED (Meditative Puzzles for the Hyperactive World)
Are you old fashioned? Are you not ready to let go completely of the analog age and immerse yourself completely in the digital, virtual world? Do you love the pen and the paper? Do you like doodling? Do you like leaving a real mark behind? Then you are like me.
I love art and I love to doodle and I love pens and I love paper and I love pen & paper visual puzzles. And I want my cake and eat it too, so I created the MazeScroll Series, maze puzzle games that draw their inspiration from art. But more than that, MazeScrolls represent a new genre of games: the pen & paper dice games for multiple players.
The MazeScroll Series is a group of maze puzzle games in the form of scrolls. They are art, they are maze puzzles, they are interactive art. But even better than that they are group interactive art because most of the MazeScrolls can be played by multiple players.
In one of my high-school classes, years and years back, My friend and I starter a picture together as a project for the class. We got a large sheet of paper and we both started doodling on it. After a few minutes, we rotated the paper, and added more doodles to it. At the end, we had an abstract image created by two people.
MazeScrolls are like that. You can color in the mazes, as you also solve the puzzle, with you friends or loved ones. This is what I call interactive art. Not because the art interacts with you (that would require digital technology) but because the art helps you to interactive with others.
But MazeScrolls are also meditative. They force you to slow down. They allow your eyes to rest up from all the hyperactive movement that we are inundated with in the modern environment. When playing the MazeScrolls by yourself, you can think of them as your Zen meditation session.
But you don't have to play the Maze Scrolls by yourself. These pen & paper puzzles allow for group play because of their dimensions. Each MazeScroll is 6 inches wide and 48 inches long. When unrolled and placed on a coffee table or a dining table or a hard floor, four people can easily find room around it, two on each side.
MazeScrolls allow you to create new friendships, create mementos of existing ones, and create memories and art at the same time.
There are 8 different MazeScrolls in this series. Each one uses different graphics and offers a slightly different ways of play. But each one is inspired by art and by the maze puzzle.
So here are the eight MazeScrolls that make up the series. You can view short videos showing play suggestions on the Konokopia website at:
MazeScroll 28, Galaxy Far, Faar, Faaar Away
A Galaxy Far, Faar, Faaar Away is a two-player game. It is a cat-and-mouse chase where Player 1 tries to find his way to the end while Player 2 tries to block Player 1 off before he gets there.
You can be the good guy chasing the bad guy, you can be the bad guy chasing the good guy, or you both can be good guys racing to the finish.
MazeScroll 30, Perimeter Perplexity
Perimeter Perplexity is truly a maze puzzle game for the whole family; or a group of friends, acquaintances, or even strangers. It takes advantage of the length of the scroll by allowing at least four people to comfortably gather around it, two on each side of the scroll. Each player can enter the maze anywhere around the perimeter.
The goal is to collect as many Golden Eggs (the big circles) as you can because the player with the most wins. But be careful, your opponents can "steal" your eggs from you, so they are not safe in your possesion until the last Golden Egg has been collected and the game has ended.
MazeScroll 31, De Stijl (pronounced shtyle) Mile
De Stijl Mile might be my most unorthodox maze because it doesn't have any paths. You jump from space to space. But you have to follow the rules. This particular De Stijl Mile maze was created for one player play. The correct solution to this maze takes 100 steps to get to the end.
After I made this video, I realized that De Stijl Mile should be made for three players (or one player playing three times). This is because the De Stijl style of painting uses the three primary colors of red, yellow and blue (and black and white). So when each player uses one of these colors to play the puzzle, at the end, they will have completed a De Stijl art scroll.
Since this is too good an opportunity to pass up, I will rework this scroll maze during the campaign. It will allow three players to play.
MazeScroll 35, Daedalus Treasure
Daedalus Treasure takes place underground. While this may be one of my most conventional maze, I've added the extra wrinkle of the tunnels. The tunnels are paths that go beneath the paths. You only see the entry point and the exit point of a tunnel. But don't worry, you can't get lost in the tunnels. They don't branch out and they only go in straight lines from entry to exit points.
MazeScroll 38, Lover's Duel
I got the idea for this MazeScroll prior to last year's Valentine's Day. In this two-player game, the players are meant to find each other. But I decided to also make this maze into a duel where each player's goal it to get to his/her opponents base first (Hence the name, Lover's Duel). And if you play the game alone, you essentially have two games in one. Your goal is to get to the base at the opposite end and then back without stepping over your path twice.
Important note: Lover's Duel is NOT symmetrical. I did not "cheat" by creating half the scroll and then reflecting it twice to get the other half. The whole thing was created from one end to the other end. This means that you can't copy your opponent's/lover's moves to get to them.
MazeScroll 40, Daedalus Palace
Daedalus Palace was inspired by architectural presentation drawings. This maze has columns, walls, windows, stairs, two floor levels, different floor textures to help you identify the floor and what is happening below them, and doors. Most doors are open, but some are closed and locked and you have to find keys before you can unlock them and advance to the next stage. There are three different keys and there are three different groups of locked doors.
MazeScroll 43, Crossing
The concept behind Crossing is simple: you have to hop over "stones" to get to the other side of a "stream". But instead of using dice, the game has a set of Rules of Movement. You have to follow them correctly if you want to get to the end. (Of course, the game can still be played using dice if you choose to do so. Though keep in mind that I did not design this game for dice.)
Crossing is another of the MazeScrolls that pushes the boundaries of the maze puzzle, both graphically and in play.
The Rules for Movement will be posted in an update. Also, I am creating a small, square version of this puzzle for everyone to be able to sample.
MazeScroll 45, Skritches, Skretches and Skrutches
Skritches was one of my most fun maze puzzles to create because it is the only one that was drawn freehand, digitally freehand. I think that it is also a fun maze to play with your kids or friends as a multi-player game. The video explains how to do it. And the finished, colored maze should look beautiful.
MAZESCROLL SQUARED, The Book of Bite-Sized MazeScroll Puzzles
MazeScrolls are long puzzles. Not everyone has the time to begin a maze of that size. And what if you want to do one in a car or take it with you to the park? MazeScroll Squared is the bite-sized collection of all the 8 maze types represented by the MazeScroll Series. But instead of being 48-inch long scrolls, each is an 8×8 inch square.
The MazeScrolls Squared book will be 54 pages long and it will contain 5 puzzles of each type. There will be a softcover and a signed hardcover versions. The hardcover will come with all the puzzles in a PDF format.
I say will because I got the idea for the book after I started the campaign. But this should not dissuade in any way for pledging for it. If the MazeScroll Series gets successfully funded, the MazeScroll Squared book will also get published. Check out the three sample on my website to see these Squares will look like.
MazeScrolls Squared will be a combination of a puzzle book and an art book. The book will show to the fullest the idea that I've been developing for a few years now. The idea of turning maze puzzles into art.
All of the rewards can also be treated as add-ons. Here is the list of prices:
- each additional single MazeScroll is $8 ($10 International)
- each additional set of 8 MazeScrolls is $50 ($65 International)
- each additional MazeScrolls Squared softcover book is $20 ($25 International)
- each additional MazeScrolls Squared hardover book is $40 ($45 International)
If you have pledg for a MazeScroll set and you also want the book, treat it as an addon and add the addon price rather then the actual reward price.
A BRIEF HISTORY OF THE MAZESCROLL SERIES
I created my first maze in the form of the scroll in 2009, after I graduated from college. I had a large roll of drawing paper, a leftover from my studio classes, so decided to do a maze puzzle on it. But as I was drawing the puzzle, I eventually got bored of doing a maze and I slowly transformed it into a story. (So far, I've created drafts of two StoryScrolls, Oomalooma and Welcome, Welcome, Welcome.)
Over the past two years, I've been developing mazes in this format as mood struck me. I've used different graphic styles and different lengths of scroll: 24in, 36in, 48in and 100in.
Recently, I've been thinking of trying to develop a maze board game and a board game in the form of a scroll.
A LITTLE ABOUT ME
I am Maciek Jozefowicz, artist, illustrator, designer (graphic and architectural), writer, explorer and all-around-good-guy (unless you find me in one of "those" moods).
I love art and I've been doing art what seems like all my life. I love puzzle games and I've been creating puzzle games for years now. In addition to the MazeScrolls, I've created a maze puzzle in the form of a book, Labyrinthos. You've got to check out Labyrinthos.
I also like logic puzzles. I (re)created the sudoku puzzle by creating two original variants: Visual Sudoku and Isogram Sudoku. I invented a new type of visual puzzle, Pattern Squares, because there are not enough logic puzzles for visual people. And I am in the process of developing some of the MazeScrolls into smaller square puzzles (you can download samples from my website).
But that is not all. As a person who breathes art (exhales art?), I also create art prints and sculpture and architectural models.
I've founded my own company, Konokopia, in order to offer as many of these project to the public as I can. So check out Konokopia and see all kinds of new things not found anywhere else on the web (or off the web).
Oh, I forgot to mention the illustrated stories and comics. I love comics and I've been developing a number of graphic novels, and the two StoryScrolls. (they can also be seen on my website.)
Below is a short video slide-show of a little of my work. You can find more stuff on my website.
WHY AM I RUNNING A KICKSTARTER CAMPAIGN?
I am running a Kickstarter campaign for two reasons. One reason is to raise the funds to help me print (manufacture) the MazeScroll Series. Because of the unusual dimensions of the scrolls, it is not economical to print them "on-demand". Larger quantities have to be ordered. Large enough quantities for printers to want to take on the job. Many printers either ignore small orders, or charge such high prices that it makes the manufacturing of unusual projects like the MazeScrolls financially difficult.
The majority of the money raised by this Kickstarter campaign will go for the printing of the scrolls and the shipping charges for delivering the rewards to all backers.
The second reason I am running this Kickstarter campaign is in the hope of finding like minded people who appreciate what I have created. There are no venues where I can show my MazeScrolls. The equivalent of board game and video game groups, publications, fanzines, etc., does not exist for pen and paper puzzles (or maze puzzles). So I am using Kickstarter for that purpose.
REINVENTING THE MAZE PUZZLE GAME, ONE PROJECT AT A TIME
MazeScroll Series is my second Kickstarter maze puzzle project. Labyrinthos was the first. Labyrinthos is a MazeBook. These are a MazeScrolls. I have four others in the works: the MazePoster, the MazeBoard, the MazeCards and the MazeJigsaw. Oh, and if I ever get around to finishing it, there is the MazeStory (an illustrated story that takes place in the land of Labyrinthos, where you choose where to turn to, and different choices reveal different parts of the story. You don't change the story by making different choices, you see different parts of the story by taking different paths and following different characters. It is a kind of a mystery story/game. I've already finished the initial 500 page draft.)
Risks and challenges
There are two main challenges when it comes to fulfilling this project. One is the production of the scrolls. The other is the delivery of the scrolls to the backers within the estimated time schedule.
THE DELIVERY OF REWARDS
I intend to be doing all the packing of the rewards myself and shipping them via USPS. The experience of my last project, Labyrinthos, has given me the know-how. I know where to get the packaging materials (Uline), I have the scale to be able to measure the weight of each parcel, and I have an account on the USPS website. I can easily get the labels and pay for shipping through the website. I can also offer any shipping upgrades to any backers who would like to get their rewards faster.
I have set-up a reliable system that allows me to keep track of each backer's rewards and shipping address. The Kickstarter site is very helpful with this. Of the 300 parcels that I shipped on the Labyrinthos project, there were only 4 shipping problems (other than the unfortunate timing of the delivery issue. Many of the backers did not get their rewards in time for Christmas.).
Since this time the shipping will not take place around holiday time, and the timing of it will not be as tight, I do not foresee problems other than the always possible human error. And I will try my best to minimize that possibility as well as I can.
The challenge of printing the scrolls lies largely in their unusual dimensions. The actual printing of the graphics is no different than printing a book or a booklet, something that I have already experience with from printing my Labyrinthos project.
To make sure that the scrolls can be printed, I have printed them. The samples were done by United Reprographics. But they will probably not be producing the scrolls. I have made contacts with printers in US and outside US who are capable of printing these dimensions. Now it is a matter of choosing the company that offers the best quality at the best cost. While the campaign is running, I will be getting samples from each printer to make sure that I will get the product that I expect to get.
Besides the scrolls, there is the production of the packaging. I have already found a company that will do this, Guangzhou Liangcai Printing Ltd. in China. They produced the two samples you see in the photos. But it may turn out that the company that prints the scrolls will also do the packaging for me. My options are open. What drives me is to produce the best possible project.Learn about accountability on Kickstarter
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