Leap across rooftops to battle the enemy you've fought fifty times before. You know that every time you meet, one of you will die. It cannot be you; in this life, you have too much to live for.
Amaranthine is a game about those moments you only have once in your lifetime. Moments like your first kiss, your first love, or when you've fought to save those loved ones. Only, in Amaranthine, you've experienced those moments before, you know you'll experience them again, and they're staring you in the face right now.
Amaranthine uses simple game mechanics to reflect the ebb and flow of relationships, and lets the power of those relationships influence your success or failure now. Amaranthine are exceptional people. Instead of focusing heavily on whether or not you might succeed, Amaranthine focuses on how you get there, and the risks you're willing to take to escalate a conflict. What is victory really worth to you?
Last year, we used Kickstarter for our first Machine Age Production, Maschine Zeit. We needed $650 for a print run. Our backers raised an outstanding $2630. We experimented with a number of delivery methods, and learned a lot about publishing. This year, our undertaking is much more ambitious. We're aiming to do a more traditional print run of a much larger book, with full-color art as our default option. We're going to attempt to put it through more traditional distribution channels. We may even publish with a larger partner. Regardless, Maschine Zeit was our baby steps. Amaranthine is the result of many lessons learned.
We need $3,000 to print Amaranthine in the simplest way possible. However, we have potential investors eyeballing the project, and the success of this fundraising. If we do well here, the project will grow exponentially. I'm putting up $500 of my own money. We need to raise at least $2,500 in order to make this happen. We want you to be a part of making this happen.
If we are successful, Amaranthine will become part of the gaming community. All Machine Age Productions are released under a Creative Commons license; we encourage fans to share the product.
- (30 days)