About this project
Looking back, we can say with certainty that, for the Germans to win WW2, they had to capture Moscow and they had to do it in 1941. Can you?
Moscow '41 is a new game from VentoNuovo Games. We are entering our fifth year of operations, proud of the high quality and play value of our current five games but realizing that we need to connect with many more gamers all over the world. So this Kickstarter is as much about seeking a wider audience as it is obtaining funds to make our game better.
World War 2 on the Eastern Front was battle on a massive scale, like some sort of Wagnerian epic, but all too real. There are many games that cover the entire war, including our own "Blocks in the East." Other games focus purely on one battle. But we feel the interesting place to do something new is to focus on a single campaign...and to take the most important campaign of the war.
Moscow '41 aims to give players a small sense of the chaos and balancing acts both sides had to deal with in this ultimate campaign. The Germans have their armies strung back for miles behind where their units start on the edge of the map. They can be very powerful, if they can consolidate and apply the advantages of their artillery and air power.
But they know the Soviets are weak in places and getting stronger every hour. They must push their luck to have a chance to win.
The Soviet starting forces are a mix of good units and "remnants," bits of broken formations that have little power now but could be rebuilt... if they can be saved. Yet someone has to hold the line, to give time for reinforcements to arrive.
The wooden blocks provide easy displays of a unit's strength and abilities, plus the "fog of war" that adds tension and excitement. Our blocks are made in Europe, with solid colors and precision edges, and our PVC stickers really pop with the information you need as you make decisions and balance risk and reward. The play testers speak of triumph and tragedy in every turn. Perfect for two players, Moscow '41 is surprisingly interesting for solo play as well.
We have posted a draft of the rules, plus some demo videos, in the Updates. The art you see is prototype, and the production stickers will fill the faces of the 16mm blocks. We have more stretch goals and game upgrades to post!
Join us on this quest for fun!
Here are the shipping charges (unless you have a 'free shipping' support level).
SHIPPING (to a single address):
Europe: 1 game €13, 2 games €17
North America: 1 game €13, 2 games €18
South America: 1 game €18, 2 games €23
Asia/Pacific: 1 game €23, 2 games €27
Note that some support levels have discounted shipping, and
Any combination over $200 gets FREE SHIPPING!
Here are some items you might like to add to your support level. This is easy to do, and we will explain it in detail at the bottom of the page. Prices include any additional shipping costs needed, so you do not need to add any shipping to your pledge for Add Ons (and if they take you to 200 euros or more, shipping is free!)
"How do I handle the Add Ons?"
Probably one of the most common questions on Kickstarters.
Decide which support level you want and note the price and the shipping charges, if any. Pick the Add Ons you like and note their prices (which already include any additional shipping needed). Change the figure you are paying for your selected Support Level to reflect the additional charges.
After the Kickstarter ends, we will send out a "survey" with a check list, so you can confirm which items you want (or even add more!)
Check out our other games at: http://www.ventonuovo.net/
"What can you tell me about other VentoNuovo games?" Here is a review of our Waterloo 200 game from Marco Arnaudo, who is well known for shooting straight about things that work or don't. https://www.youtube.com/watch?v=bFG7LwWhTu0
Thanks to Peter Ceren for our video. https://www.facebook.com/theoldforestphotos
Risks and challenges
VentoNuovo Games has released 5 titles already, with Blocks in the East reprinted. We are very familiar with the game production process and have the major portions of game art and design finished already. Except for one possible stretch goal item, our vendors are all in Europe and we do not expect "ocean delays" or that sort of thing. Our delivery target for September is one we feel very confident about.Learn about accountability on Kickstarter
Support this project
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