Violent Little Things (Canceled)
Violent Little Things (Canceled)
Fight against an army of monsters using a variety of defenses and weapons in this 2D sidescroller. The monsters are pretty cute, too.
Fight against an army of monsters using a variety of defenses and weapons in this 2D sidescroller. The monsters are pretty cute, too. Read more
About this project
Trailer music: Crystal Boys - Funeral Mist, used with permission.
Most recent update: 2 - Pirates
In Violent Little Things, you'll fight off an onslaught of monsters in frenetic side-scrolling action, using a variety of weapons and defenses you've collected. Levels are tight and personal, and you can be quickly overrun if you're not careful. Your enemies, the Forgelings, come in unrelenting waves to destroy your crystals. You can fight them off, but only with constructions you've placed and the weapon in your hand.
The constructions, along with the player's equipment, are part of an expansive loot system. You find items when you complete levels or optional challenges, and then you upgrade and tinker with them to suit your play style. Though you can only place a few constructions to help you, choosing ones that complement each other and your own play style is key to victory.
The game rewards both strategic placement of constructions and skill of the player. Though the main plot of the game can be completed by most players, optional challenges quickly ramp up the difficulty for the most ferocious players. If you want a challenge, you can for example enable a modifier that improves your rewards, but makes enemies drop dangerous parasites on death. Or, if greed gets the better of you, you might try to open an optional chest that spawns powerful enemies when tampered with.
The finished game will have a main story line that takes about 8-14 hours to complete, along with difficult post-game content that more than doubles the amount of content. To aid you, there's plans for more than 100 constructions and equipment you can unlock and upgrade.
As loot gets rarer, its effects often get stranger. You may start with a regular machine gun, but later you'll replace it with one whose bullets pull other projectiles towards their point of impact, and then further upgrade it so that it pulls small enemies. From there, it's up to you to create an arsenal that takes advantage of those perks. Perhaps mines you can draw enemies on to, or a powerful machine that only activates once it's been shot enough.
With Violent Little Things, I'm making something I want to play that hasn't been made before, and I hope you enjoy it too.
A lot of care goes in to crafting the levels of the game, and they're made to be highly replayable. Everything for a level takes about 60-100 hours to implement, a decent chunk of which is making and placing elements that react to explosions and other physical forces in the game, to give powerful weapons a good sense of weight.
While it won't be in the initial early access release of the game, the game will feature asymmetrical co-op, accessible in any level of the game. Player one will control the main character Novux, and will have control over placement of constructions, and the camera will be weighted towards them. Player two takes the role of drones and unmanned vehicles controlled by the AI of Novux's ship, Claude 40.
The second (or third, or fourth, depending on how tests of having more players go) player can jump in at any time enemies are not active. Their choices of usable chassis expand as the players find more as loot.
Violent Little Things's will be developed in a relatively transparent and publicly accessible manner. The plan is to have weekly updates on development, along with a constantly updated graph showing progress on the current development milestone in a clear and concise manner.
Though you'll be kept up to date on development with this system, the milestones are vague enough that the content of the game will be pretty secret till you can play it yourself.
You can see updates to the milestone tracker just by refreshing the page-- though for now it will mostly be the kickstarter update bar ticking up since that will take up most of my time.
I've run out of money to live on, and taking on contract work or getting a temporary job would significantly slow development of the game down. The success of this kickstarter would guarantee I can finish it in a timely manner without taking on extra contract work. A portion of the funding will also be used to pay Jukio Kallio (Nuclear Throne, Kozilek) for music.
After my own living expenses and a soundtrack by Jukio, the game needs higher quality audio than its current temporary effects made in Bfxr. All new sound effects, with more fidelity and oomph to them.
I am sincerely grateful to anyone checking out this campaign. With your help I can make the leap to working for myself, on the games I want to make and play, full time. I hope you'll enjoy Violent Little Things as much as I enjoy working on it. The fun parts of development, that is.
As I see it, traditional Kickstarter stretch goals don't make much sense for the development of this game, as it would just be promising additional content after the game is fully released. All the funds from this kickstarter will go towards improving the game in any way that I can leverage those funds to do so. As such, the stretch goals are points at which I can fully afford to contract a person.
Audio is important and reaching the monetary goal for it will go a long ways towards making sure the game is as good as it can be. But should the kickstarter not reach the necessary funding I'll do what I can and attempt to get the money for the expanded audio tier.
Violent Little Things casts you as Novux, part of the Corsair mercenary corps in the employ of the Golden Empire, a militaristic empire spanning several solar systems. The Empire's dominion is based on the Forges. self-contained reactors that can conjure up almost anything. As the game starts, a ship carrying a Forge has crashed on to a small, pirate controlled moon, and the ship's AI gains control of the Forge and starts spewing out bizarre organisms known as Forgelings on to the moon's surface. Novux-- along with her partner Anio and their ship's AI, Claude 40 --are sent to retrieve the wreckage of the ship.
You can explore some of the history of the game's universe and the Golden Empire by talking to Claude 40 and Anio on your ship, though it's entirely optional. The game takes place in a transitional period, as the two super-powers of the universe, locked in a constant war, move from empires designed to consolidate power towards efficiently managed societies with abundant resources. With the Forges, the Golden Empire's fascist society has lost its need for total obedience from its citizens, and the capitalist Dorter Republic's markets continue along when they have diminishing use for human labor.
Novux and Anio, like most of the Corsairs, hail from one of the carefully managed districts of the Golden Empire's capital. Their ship and its AI are a hand-me-down from the Imperial military, made up of several teleporting weapon platforms deployed from a bare-bones skeleton of a ship with an engine and just enough commodities to sustain the life of its crew.
Risks and challenges
As with most videogame kickstarters, the main risk for the game will be delays. It's hard to estimate how long things will take, or whether any external happenings will divert my attention. Backups of my work are kept on both an external server (Dropbox) and on my secondary hard drive, so there shouldn't be room for any major loss of work.
Outside of the risk of delays, if I am to die in an accident or something similarly debilitating the game will never be finished and you, as a backer, will have to try and shake a refund out of a decaying or vegetative body. However, as long as I am conscious and have arms, development will continue.
Again, thanks for taking a moment to look at my kickstarter!Learn about accountability on Kickstarter
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