Share this project


Share this project

Photo original
a simple but highly addictive puzzle game for Android (and later for iPhone, iPad, and iPod Touch)!
Created by


31 backers pledged $1,008 to help bring this project to life.

Well, then!

Well, then! Today I received the email from Apple telling me that my developer license had expired, meaning that it's been a whole year since I sent them a hundred bucks for the privilege to publish Slider on iOS, but subsequently was never able to find the resources to do it. This is the point where I'm officially pulling the plug on the iOS version of Slider, and if you backed this project specifically for the iOS version and would like a refund, let me know and I'll be happy to send you some moneys (preferably via PayPal). Not all hope is lost, however, as I've given my friend Seantron free reign to publish the iOS version, so that may indeed happen some day.

I've also decided to mark this occasion by making the full Android version of Slider free, which I'm gonna go do right after I post this.

This is not a sad post, though; this Kickstarter project has been an enormous success, and I have all of my lovely backers to thank for it. One year ago I was living in Albuquerque, a town where "making video games" is something that hobbyists do late into the night, Henry-Darger-style, after having worked a full 8-hour day at their day job, as I did for ten and a half years after finishing college (not counting the time I spent making games late into the night during college). Thanks in large part to this very Kickstarter project, I was able to land a job last October at Liquid Entertainment, where I've been blissfully employed ever since, and I now live in the thriving L.A. area where there's actually a whole video game industry, and I'm absolutely elated every day to be a part of it, and to be getting paid a full-time salary to do exactly what feeds my soul.

Thank you again, backers, for helping me with this project, which I (and probably you, too) thought was just going to be about making a fun little game for Android (and maybe iOS), but ended up being about completely changing my life (and making a fun little Android game along the way). I couldn't have done it without you!


    1. Creator Hunty on September 4, 2012

      I sent those out via email back around the time that the Android version was released. Come to think of it, though, now that I've released the Android version for free (with some more minor tweaks) I should also re-release the Windows and Mac versions. So, I'll put together another update with links for those in just a moment!

    2. Creator MIT Game Lab on September 4, 2012

      What about the Mac and PC versions of the game?