Well, then! Today I received the email from Apple telling me that my developer license had expired, meaning that it's been a whole year since I sent them a hundred bucks for the privilege to publish Slider on iOS, but subsequently was never able to find the resources to do it. This is the point where I'm officially pulling the plug on the iOS version of Slider, and if you backed this project specifically for the iOS version and would like a refund, let me know and I'll be happy to send you some moneys (preferably via PayPal). Not all hope is lost, however, as I've given my friend Seantron free reign to publish the iOS version, so that may indeed happen some day.
I've also decided to mark this occasion by making the full Android version of Slider free, which I'm gonna go do right after I post this.
This is not a sad post, though; this Kickstarter project has been an enormous success, and I have all of my lovely backers to thank for it. One year ago I was living in Albuquerque, a town where "making video games" is something that hobbyists do late into the night, Henry-Darger-style, after having worked a full 8-hour day at their day job, as I did for ten and a half years after finishing college (not counting the time I spent making games late into the night during college). Thanks in large part to this very Kickstarter project, I was able to land a job last October at Liquid Entertainment, where I've been blissfully employed ever since, and I now live in the thriving L.A. area where there's actually a whole video game industry, and I'm absolutely elated every day to be a part of it, and to be getting paid a full-time salary to do exactly what feeds my soul.
Thank you again, backers, for helping me with this project, which I (and probably you, too) thought was just going to be about making a fun little game for Android (and maybe iOS), but ended up being about completely changing my life (and making a fun little Android game along the way). I couldn't have done it without you!