An RPG adventure game. Can you survive the harsh and unforgiving environment of a prison? "Game ain't based on sympathy."
An RPG adventure game. Can you survive the harsh and unforgiving environment of a prison? "Game ain't based on sympathy." Read more
About this project
Pre-order Prisonscape via Paypal
"This kickstarter is definitely a game i would play!"
- John Romero, Doom 1 & 2
"This looks neat - backed!"
- Chris Avellone, Fallout 2, Planescape: Torment
"As interesting games go, Prisonscape is probably one of a
- Silviu Stahie, Softpedia
"Not only do the graphics and animations look terrible, but
that's some gross shit you have going on there. You disgust me."
- Random Guy on Steam
Prisonscape is an adventure/RPG game about the harsh and brutal life in prison, made for PC,Mac, and Linux.
The focus is on making the best of what you have. Gathering parts and crafting makeshift weapons, interacting with other prisoners (bartering, forming alliances, or making enemies) and learning the trade inside the prison.
You can develop your character to be a tough fighter, charismatic manipulator, intelligent craftsman, or a slimy snake, and the choices you make affect the story. The ultimate goal in the is, of course, to escape!
Here are the gameplay videos we have done so far:
Upcoming videos: Battle 101, Game events, Gang mechanics, Trading...
The game was heavily inspired by two HBO classics, The Wire and Oz and the art style inspiration was pulled from SNES classics such as Chrono Trigger and Final Fantasy 6. What separates Prisonscape from other games of same genre is its gritty, uncompromising atmosphere - we're not attempting to sugarcoat the prison life and culture.
- Craft makeshift weapons and other useful items out of the objects lying around the prison.
- Explore the prison and interact with over 80 NPCs each with their unique dialogue, background and personality. Some of the them are introduced in these posts: , 
- Grid-based, tactical combat: Control the main character and his henchmen in turn-based, tactical combat. More about fighting in here: , , 
- Gain reputation and join a prison gang: Gain (or lose) reputation by doing jobs for other inmates and/or guards and join a gang and help take out their rivals. Read more: 
- Special Abilities: Use unique attacks and defenses from the Book of Dirty Tricks, which are based on your character's stats and skills or resort to drugs for various bonuses and disadvantages.
- Solve Problems: Find your way through obstacles with your intelligence, agility or strength. Jobs can also be solved in different ways, read more about them here: 
- Train: Study and train inside the prison to become proficient in many different skills, including fighting, literacy and pick-pocketing
- Be a Snitch: Snitch to the guards about other inmates to receive favors such as better jobs, cigarettes or more rec time (but don't get caught!)
- Painful Defeat, Rewarding Victories: Lose all your precious contraband in cell shakedowns and steal valuable items from other inmates
The first area in the game where the player tries to survive and make some connections before being sentenced into prison.
A modern supermax prison which is your home for a substantial part of the game.
Two areas which are revealed in the final game!
Our close friend and talented composer Case Portman has done the music for the game. The music styles of Prisonscape varies from funky sounds to dark and brooding melodies. Here are some samples for you to enjoy:
"In for the long haul"
Q: If I pledge here, will I get the game on Steam?
Q: When will the game be released?
A: We are aiming for December of 2014.
Q: Why aren't there any more physical rewards?
A: Our stance is that physical rewards take too much time from the actual game development. Designing, ordering and shipping physical rewards takes a lot of time and therefore we save these "artifacts" only for the highest pledge tiers.
Q: What are the modding tools in $33 USD tier?
A: The modding tools are the same exact tools that we use to make the game - mainly the level editor. With the help of these tools, anyone can make their own adjustments to every aspect of the game (mechanics, dialogue, graphics) or even make their own game!
We'll provide (limited) support and documentation for using these tools and they are released earlier for 'contributor tier' pledgers ($33 USD and up).
Q: What are the Backer-only forums?
A: In these forums we provide information about the development of the game, discuss with members about upcoming features and of course take feedback about them. We believe that the gaming community can offer a lot of insight for game developers and our goal is to have an active community that contributes to the development of Prisonscape.
All 'contributor tier' pledgers ($33 USD and up) will also get access to the contributor forums where we design and discuss the content provided by these people. We will also have Google Hangout sessions where we talk about these topics and yell at each other.
Prisonscape has been in development since November 2012, and so far has been funded primarily by our day jobs. If successfully Kickstarted, the funding from this campaign will help us pay for art, music, and sound. It would also allow us to work full-time on the game which would expedite the release of the game.
The first area of the game is already finished but there are three additional planned areas that we need your help with to finish.
Here’s the breakdown of how the money would be spent:
As the designer of Prisonscape, Pekka is responsible for the game mechanics, story & writing, and creative direction. Pekka has a long history with pen and paper RPG's, both as a player and as a Dungeon Master.
Tuomas is behind all the technical stuff in Prisonscape, which means he codes, codes, and then codes a little more. He has worked as a QA Lead in the mobile games studio Universomo, and also has several years of experience working as a backend engineer.
David Hammond is a professional artist and designer who has worked for clients such as Fantasy Flight Games and Wizards of the Coast on the Dungeons and Dragons property, as well as several successfully funded Kickstarter games as a character designer and animator. He is the lead artist on Prisonscape.
Case is a seasoned composer and musician who has been creating unique musical masterpieces for 9 years, including fantastic soundtracks for games. Prior to Prisonscape Case made music for Diehard Dungeon.
Peter plays the role of PR & consultant. When questions arise, he is brought onto the scene to suggest improvements. One of his games was featured at PAX East's Indie Showcase. He is also a senior moderator of Reddit's /r/gamedev subreddit.
Risks and challenges
Our biggest risk will be ensuring that Prisonscape is delivered to our backers by our deadline at the quality that we're aiming for.
We recently started alpha testing with a small group but will need months more of QA / beta testing before its release.
Everything that can be planned to this point has been planned and we have the software and manpower to make Prisonscape a reality. If the campaign succeeds, these risks will be greatly reduced since we can assign more time and resources on the development and less time into our day jobs.Learn about accountability on Kickstarter
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