This project will only be funded if it reaches its goal by .
This project will only be funded if it reaches its goal by .
How do you feel about your neighbours? Do you like them? Do you even know them? What are they doing right now? Wouldn't it be nice not to have any? Or, are they there when you need to borrow something?
Well, you might like them, or you might not. But one thing is certain. You probably would not appreciate it if they stepped into your garden when you're away on holiday and try to mess with it, right?
This, and managing his bee population is what Mr. Cabbagehead has to deal with in between holidays, when he is planting his garden in anticipation of the Garden Committee's visit.
Join us in creating this beautiful game full of victorian-era illustrations, some of which are not pleasantly disturbing. Join us in Mr. Cabbahead's Garden!
Mr. Cabbagehead's garden is a simple, yet sometimes frustratingly challenging game. It is designed by Todd Sanders, who was inspired by a day spent in the library looking at books of victorian seed catalogs that featured some very quirky anthropomorphic vegetables
Combining his love of gardening and his passion for unconventional game design, he created a game to match the style of these lovable curmudgeons that beckoned Victorians to garden.
Mr. Cabbagehead's Garden was first released as a solo-play-only Print & Play that quickly intrigued gamers on BoardGameGeek, and has been played and enjoyed as such since 2016.
Since then Todd has continuously refined the game, and after a period of development within LudiCreations, we are pleased to be able to present it for a high-quality print run, as befits a game as iconic as this.
Improvements include rules for 2 players, a rebalancing of point values, a clarification of the flow of the game and an update of the graphic design. Combined with endowing it with high quality materials such as linen-finished cards and cardboard, the boxed commercial release of Mr. Cabbagehead's Garden is something we are very proud to bring to you.
In doing so, we would like to complete Todd's vision and offer game new content. This includes The New Neighbours, 6 new tiresome busybodies who can't wait to mess with Mr. C's beautiful garden. It also includes the Grasshopper expansion, and the Romancing Eudora expansion.
All cardboard is 2 mm thick, and all cards are 320 gsm. All surfaces are linen-finished.
In Mr. Cabbagehead's Garden you will be planting your garden in a 3 x 6 grid of Vegetable cards. In each of the game's 3 rounds there is a Planting phase and a Neighbour phase.
In the Planting phase, you draw 3 cards from the deck of Vegetables. You plant one in the garden grid, and then draw Neighbour tokens according to the values of the other two cards.
In the Neighbour phase, the Neighbour with the most matching tokens is the one who visits and interferes with the garden, removing or moving Vegetable cards.
At the end of the game, the garden is ready for evaluation. The more vegetables of the same kind you have, the better! And if you really want the coveted Blue Ribbon, you better arrange them in aestheticallly pleasing patterns!
For more detail, here's Bebo with a rules overview:
Each of the included expansions also adds something, ranging from a huge jump in variability with the 6 New Neighbours, to an increase in difficulty with the Grasshoppers and a modular bonus possibilities with Romancing Eudora. All that and more are explained in the rules linked below.
As usual, we offer you the chance to try the game before you back the campaign. The game has been implemented on Tabletopia, and you can play for free here:
You can download the rules of the game here (5 MB, right click and Save as…). Please download this file, as PDFs viewed in-browser may not be displayed properly. This file is the low-resolution version of the rules document. If you find any mistakes, please use this form to submit them: https://goo.gl/forms/jTFX4bDRvO7cuejD2
Please note that the following videos depict prototype components, some of which may be fairly old. The game has been developed over a period of years, both in its graphic design and in the values of various cards and scoring bonuses.
Todd Sanders lives in Pittsburgh, Pennsylvania, where he works as a graphic designer, publisher and furniture maker. Todd is well known as a designer of solo board games. Many of his games have already been published, including IUNU and They Who Were 8, the first two in the Sanders Select Series of games by Ludicreations.
Even though Todd has been designing games for several years, he has never been at Spiel. This, even after 2 of his games have debuted there. Travel & accommodation there are not cheap, as we have certainly experienced in the past few years.
Given that this year Todd expects to see at least 2 more games being published and shown there, we wanted to do what we can so he can get to Essen, and with your help we hope to cover some of his expenses.
If you would like to contribute and get some really special rewards prepared by Todd, simply pledge at the $34 level. Todd and we would be very, very grateful for your support!
The special rewards include:
- A postcard from by Todd, signed & sent to you!
- A special promo Neighbour for Mr. Cabbagehead's Garden. This will be designed in full view of backers of that level. We do not like exclusives, but if we sell it later, we will give profits to Todd.
- 5 Daily vlogs from Essen, right from the exhibitor floor, and possibly some other places too! Probably not live, since the connection there is terrible.
- Playing a game with Todd! Quite a few of Todd's games are on Tabletopia, and they are free to play. At some point or another, Todd will play a game with you, either one-on-one or as part of a group. This would have to be up to Todd's availability and time zone issues. LudiCreations games on Tabletopia are free to play!
Please note that there is always the possibility that due to any unforeseen circumstances, Todd does not make it to Essen. If that happens, we will still be able to fulfill the above in the best way we can. Postcards can still be sent, promos made, vlogging from Todd might be from his design space, and Tabletopia is still happening as it normally would.
We expect to fulfill the rewards bound for the USA from within the USA, and the rewards bound for EU and other countries from Germany. EU backers do not have to worry about customs or VAT.
Shipments to backers outside of the EU and the USA will have 16 EUR declared as the value of the package. That's roughly equivalent to 19 USD / 25 CAD / 25 AUD / 19 CHF / 2101 JPY. Note that we can not be responsible for any customs fees.
We will be using Backerkit as our post-campaign fulfillment suite and pre-order management platform, through which additional copies may be obtained.
Unfortunately, we are not able to make bulk shipments.
We are not able to ship to some countries during the campaign. If your country does not appear on the list after you click the reward in which you are interested, please send us a message via KS.
The shipping cost is 5 USD worldwide.
IMPORTANT: Do not add this cost to your pledge! We will collect the shipping cost after the campaign, via Backerkit.
Regrettably, we can not offer pickup at Spiel in Essen or any other convention.
What You See Is What You Get - this is our doctrine, and we like to run simple, straightforward campaigns. We are aware that stretch goals would increase the funding total. However, we have already thrown everything into this game - a lot of time, effort, and money. We already go to print with the highest quality materials.
We also want to offer the game at the cheapest cost possible - and that is incompatible with stretch goals. We'd have to add "hidden" profit in the pledge levels that we can then "spend" to give you stretch goals - nothing is for "free". Therefore, raising money beyond our goal does not give us extra money on hand to create stretch goals.
Furthermore, because the games are made in Europe in a small print run, we do not benefit from economies of scale by producing a few more copies of the game.
Retail availability: We have no idea. This is a weird game. Past experience shows that this type of game rarely finds its way to stores, but we can not make any guarantees either way.
SPIEL availability: We intend to sell the game at the SPIEL trade fair in Essen. We do not yet know the price, but we are confident we will have very few copies there.
Finally, we do not pay anyone to give an opinion on our games.
Game design, graphic design, visual identity: Todd Sanders
Tabletopia implementation: Viktor Csete
Audiovisual support: Sonja Hatanpää, Toni Heinonen
Special Thanks: Dimitris "JamesH" Chatzidimitriou, Brittanie "Bebo" Boe, Paul "GamingRules" Grogan, those Victorian illustrators, and many, many more.
Risks and challenges
All 2017 campaigns have been fulfilled. The CRISIS: The New Economy campaign is in the production phase. We are working with a manufacturer we have worked with before, and we are confident in our ability to deliver the game and any additional materials. That said, unforeseen events may affect how quickly fulfillment is conducted, and the final colors, graphics and components that you see presented here are subject to (however improbable) change. We will be exhibiting at Essen, and it is very likely that some backers or other people may have the game in hand before you do. Note that our goal is to ship the game on time, by the dates listed on the pledge levels. Shipping a package is different than delivering a package. We do not deliver your game, the shipping company does. Therefore, delivery times will vary according to your local postal services – once we ship, the shipment is the responsibility of the shipping company. If tracking is important to you, please let us know. Informal currency conversions made on this campaign may not be accurate by the time you read this, and therefore result in seemingly cheaper prices further in the future. Warning: Please practice safe gardening. Avoid sticking sharp tools into any squishy things, even if they deserved it those bastards who keep stealing m- your vegetables. The story, all names, characters, and incidents portrayed in this game are fictitious, maybe. There is no such thing as vegetable people, living in your garden, planting vegetables and trying to win gardening competitions. If you are a Victorian illustrator who made these awesomely bizarre illustrations, HOWAREYOUREADINGTHISDIDYOUTRAVELTHROUGHTIME??!?!? By backing this project, you indicate that you have read, understood and agreed with the above. If you have any questions, please contact us directly via the KS messaging system.Learn about accountability on Kickstarter