CRISIS - dieselpunk & worker placement for serious gamers
A land with a glorious past, a most uncertain present, and an even more unpredictable future.
Now a member of an Economic Union, it has fallen on hard times, and its people are suffering. Corruption, inefficiency, and incompetence have a real human cost, as political tensions continue to increase.
However, all is not lost. A group of investors (that some would call opportunistic) have seen this as an opening, a chance to build their own future.
The players take on the role of these investors, who seek to bail out struggling businesses, recruit employees, raise capital, and produce goods for export.
Shady business deals can win influence or grease the right palms, but players must be careful - cutting too many corners is inefficient and hurts the overall economy. In fact, it may even lead to bankruptcy for Axia and an early end for the game.
But, with hard work and a focus on the future, the winner must seize opportunities where others see only crisis!
Our goal with this campaign is to create the ultimate version of Crisis - with the best possible components that will match its multilayered gameplay (for more on that, scroll down to the video & text reviews and runthroughs).
We understand that not everyone may want the premium version of the game, which is why we also offer the option for a basic version that does not come with the custom-made wooden components.
Note that we may yet be able to add to the Deluxe edition, but as is our custom, we will not do stretch goals (for more on that, see the NO BS KS section).
For more details on the components and rules of Crisis, download the rule book here (5 MB, right click and Save as…). Please download this file, as PDFs viewed in-browser may not display properly. This file is the low-resolution version of the final rules document.
If you find any mistakes, please send us a message via the KS messaging system (we can't track responses in the comments section).
Would you like to try the game? For the first time ever, we are offering *two* ways for you to do that!
Second, the Tabletopia implementation is now complete! You can try the game in its full 3D glory, complete with all of the custom components. For more details, please see backer update #1.
Note that all videos below show prototype components which were created (at great cost) to show the game to those whose opinion we value.
The game may look really good in these videos, but know that the final product will be even better (rigid cards, appropriately-sized wooden tokens, etc.).
For the main runthrough video, click here: https://www.youtube.com/watch?v=n88T4s77MNA
For the extended game play video, click here: https://www.youtube.com/watch?v=4aCYjMe-PWE
You can also see ConnectMore's "Avoid The Rules" video here: https://www.youtube.com/watch?v=E0kscIKj94s
More rounds & opinion: https://vimeo.com/173271788
We expect to fulfill the rewards bound for the USA from within the USA, and the rewards bound for EU and other countries from Germany. EU backers do not have to worry about customs or VAT.
We are not able to offer multiple-game pledge levels because to be able to fulfill the campaign as promised, we must ship every game individually. Since we already subsidize the shipping costs, a bulk pledge would not even save any money. We wish KS would allow for the same backer backing for a reward multiple times. A solution that some backers have found is to back for an additional copy through a second KS account.
Shipments to backers outside of the EU and the USA will have 35 EUR declared as the value of the package. That's roughly equivalent to 39 USD / 50 CAD / 51 AUD / 38 CHF / 3900 JPY. Note that we can not be responsible for any customs fees.
Tracking is not offered through this campaign. If tracking is important to you, please contact us via the KS messaging system before the campaign is over.
Please note that we can not take any responsibility for any lost or damaged copies to Brazil, Hungary, Russia, or South Africa.
What You See Is What You Get - this is our doctrine, and we like to run simple, straightforward campaigns. We are aware that add-ons and/or stretch goals would increase the funding total. However, we have already thrown everything into this game - a lot of time, effort, and money. We intend to print with the highest quality materials, and we let you, our fans, decide which version you want.
We also want to offer the game at the cheapest cost possible - and that is incompatible with stretch goals. We'd have to add "hidden" profit in the pledge levels that we can then "spend" to give you stretch goals - nothing is for "free". Therefore, raising money beyond our goal does not give us extra money on hand to create stretch goals.
Furthermore, because the games are made in Europe in a small print run, we do not benefit from economies of scale by producing a few more copies of the game.
We do not offer add-ons (not even our other games), because we want to keep our operations simple and deliver efficiently. We are in this for the long run, so it does not help us to squeeze a few more dollars from a few backers, if we would disappoint *all* backers. We have a reputation for delivering our games on time or early, and this is how we minimize the risk of missing our deadlines.
Finally, we do not pay anyone to give an opinion on our games.
Game Design: Pantelis Bouboulis & Sotirios Tsantilas
Illustration: Anthony Cournoyer
Graphic Design: Sami Laakso, Viktor Csete & Heiko Günther
Vassal Module: Mindy Getch & Sotirios Tsantilas
Tabletopia Implementation: Alvin Chen
Special Thanks: Falko Sieverding, Kai Mölleken & many more
Risks and challenges
All previous campaigns have been fulfilled. We are working with a manufacturer we have worked with before, and we are confident in our ability to deliver the game and any additional materials. That said, unforeseen events may affect how quickly fulfillment is conducted, and the final graphics and components that you see presented here are subject to (however improbable) change. We will be exhibiting at Essen, and it is very likely that some backers or other people may have the game in hand before you do. Note that our goal is to ship the game on time, by the dates listed on the pledge levels. Shipping a package is different than delivering a package. We do not deliver your game, the shipping company does. Therefore, delivery times will vary according to your local postal services – once we ship, the shipment is the responsibility of the shipping company. If tracking is important to you, please let us know. Informal currency conversions made on this campaign may not be accurate by the time you read this, and therefore result in seemingly cheaper prices further in the future. Warning: Do not attempt to simulate, cause, or resolve an actual financial crisis using this board game. LudiCreations does not take responsibility for any massive unemployment, overall social malaise and a general depreciation of political ethos and/or civic values that may come about due to playing this game. The story, all names, characters, and incidents portrayed in this game are fictitious. No identification with actual persons, places, buildings, and products is intended or should be inferred, except maybe Nutella. By backing this project, you indicate that you have read, understood and agreed with the above. If you have any questions, please contact us directly via the KS messaging system.Learn about accountability on Kickstarter
- (54 days)