LudiCreations is very proud to present …and then, we held hands., the award winning debut game of Maltese game designers David Chircop and Yannick Massa. Previously released as a free Print & Play game, it is now available with high quality materials, in a small and beautiful package, which is bursting with the amazing art of Marie Cardouat.
...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.
A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
For more detail on the components and the rules of …and then, we held hands., download the rulebook here (300KB, right click and Save as…). Please download this file, as PDFs viewed in-browser may not display properly. This file is the low-resolution version of the rules document.
Changes from the Golden-Geek-award-winning Print & Play edition:
- The board has been further fine-tuned for balance, based on the feedback received from countless plays.
- A new, even more challenging way to play has been added, to keep up the difficulty for more advanced gamers.
- The rules have been streamlined for ease of learning.
- 26 unique card illustrations were added.
You want to try out the game now, but you hate all the printing and cutting? Or you just quickly want to see all the components in their full color glory? You may download the module here, and enjoy all the benefits of Print 'n' Play without any of the work. You can get the latest version of Vassal here.
This is the video that started it all - Rahdo's infectious enthusiasm is irresistible, and after he raved about how amazing and important this game is, we had no choice but to publish it! Note that the art shown is from the PnP version.
For the main runthrough video, click here: https://www.youtube.com/watch?v=kpkjVknnVh8
For the extended game play video, click here: https://www.youtube.com/watch?v=zEVDuiqH5Os
ConnectMore runs through a very thorough and wonderfully thematic session, also playing with the Arguments variant:
For the overview video, click here: https://www.youtube.com/watch?v=KfhgaHUAQ5U
Given the... special nature of this game, distributors have balked at picking it up, concerned that it won't sell as well as the usual zombies & mediterranean-trading games (which we love!). And, they are probably right. This is a special game, for a very discerning audience - it is a work of art.
So, we are bringing it directly to you - especially those of you who can not make it to Spiel in Essen, Germany, where the game will make its debut next month.
You might be able to pick it up from individual retailers who will buy it from us there, but without distribution, we have to find other ways for paying for the game's development, art & graphic design, and production.
For more on availability, and why copies for November shipping are limited, please see backer update #2.
While the physical game is being printed as we speak, there is another reason to bring it to Kickstarter. A few months ago Niccolò Granieri, a very talented composer from Italy, started creating some very beautiful music for the game.
Here's a sample of the work in progress. It might sound "rough" to musically trained ears, but it is being worked on:
If you can not play the embedded file, you may download it here.
When it was proposed to us we agreed because this was done pro-bono. Given that this is a small game (therefore commanding a much lower price than bigger ones) that has a lot of high quality illustrations (which do not come cheap), it was simply not within the budget to be able to pay Niccolò what his work is worth.
So, this campaign is an opportunity to support him! If you like his work, why not pledge for the $24 level, which includes a tip for Niccolò - while it may not be much in the grand scheme of things, it means a lot to a creative individual who puts his heart into his art.
Note: All backers will receive access to the full-length, high quality mastered audio, not just those who generously supported its creation.
We do not like to do add-ons. They complicate (and delay) fulfillment, and they distract both backers and creators from the creative process of publishing a game.
However, we do like to give our backers the best deal possible, and we do that by way of a special offer to all backers. In the first, backers-only, campaign update you will find a code. You can use that to get a discount off of our other games, and can even combine it with our pre-order offers.
Note that all web store orders and pre-orders will be shipped independently of the campaign, and thus will not delay it.
For more on availability, and why copies for November shipping are limited, please see backer update #2.
We expect to fulfill all the rewards ourselves, from Finland and/or Germany. EU backers do not have to worry about customs or VAT.
We are not able to offer multiple-game pledge levels because to be able to fulfill the campaign as promised, we must ship every game individually. Since we already subsidize the shipping costs, a bulk pledge would not even save any money. We wish KS would allow for the same backer backing for a reward multiple times. A solution that some backers have found is to back for an additional copy through a second KS account.
Shipments to non-EU backers will have 17 EUR declared as the value of the package. That's roughly equivalent to 19 USD / 25 CAD / 27 AUD / 18 CHF / 2326 JPY, and should be under the threshold that triggers customs duties in most countries.
Tracking is not offered through this campaign. If tracking is important to you, please contact us via the KS messaging system before the campaign is over.
Please note that we can not take any responsibility for any lost or damaged copies to Brazil, Russia, or Hungary.
Note that we are not able to offer Spiel pickup at Essen for this campaign, as we will have limited space to store copies at the booth, and past experience has shown the potential for a lot of confusion (backers not picking up their copy, forgetting that they already did, trying to switch from shipping to pickup, etc.) - if you would like to pick it up at Spiel, simply come to our booth and you can buy it for 20 EUR (22.65 USD), while supplies last. You might even get it signed by the designers and/or Marie!
What You See Is What You Get - this is our doctrine, and we like to run simple, straightforward campaigns. We are aware that add-ons and/or stretch goals would increase the funding total. However, we have already thrown everything into this game - a lot of time, effort, and money. We intend to print with the highest quality materials anyway and we will not cut any corners.
We also want to offer the game at the cheapest cost possible - and that is incompatible with stretch goals. We'd have to add "hidden" profit in the pledge levels that we can then "spend" to give you stretch goals to get excited about. Therefore, raising money beyond our goal does not give us extra money on hand to create stretch goals.
Furthermore, because the games are made in Europe and because we do small print runs, we do not benefit by economies of scale by producing more copies of the game.
We do not offer add-ons (not even our other games), because we want to keep our operations simple, and deliver efficiently. We are in this for the long run, so it does not help us to squeeze a few more dollars from a few backers, if we disappoint *all* backers.
Finally, we do not pay anyone to give an opinion on our games.
This was one of our more international projects, and included team members from Malta, France, USA, Finland, Italy, Hungary, and more!
Game design: David Chircop and Yannick Massa
Illustration: Marie Cardouat
Graphic design: David Chircop, Todd Sanders, Sami Laakso
Vassal module: Mindy Getch
Music: Niccolò Granieri
Special thanks: David Turczi
Very special thanks: Richard & Jenefer Ham, for bringing this game to our attention.
Risks and challenges
All previous campaigns except Town Center: Beaune/Turku and [redacted]: Garden Party have been fulfilled. We are working with a manufacturer we have worked with before, and we are confident in our ability to deliver the game and any additional materials. That said, unforeseen events may affect how quickly fulfillment is conducted, and the final graphics and components that you see presented here are subject to (however improbable) change. We will be exhibiting at Essen, and it is very likely that some backers or other people may have the game in hand before you do. Note that our goal is to ship the game on time, by the dates listed on the pledge levels. Shipping a package is different than delivering a package. We do not deliver your game, the shipping company does. Therefore, delivery times will vary according to your local postal services – once we ship, the shipment is the responsibility of the shipping company. If tracking is important to you, please let us know. Informal currency conversions made on this campaign may not be accurate by the time you read this, and therefore result in seemingly cheaper prices further in the future. Warning: Do not attempt to resolve life problems with a board game. LudiCreations does not take responsibility for any breakups, thrown objects, and subsequent apology costs due to real emotions that might come to the surface via playing this game. By backing this project, you indicate that you have read, understood and agreed with the above. If you have any questions, please contact us directly via the KS messaging system.Learn about accountability on Kickstarter
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