We had a blast at the OIGC this week. Thanks so much to the organizers, the developers, and all the gamers that made it all possible.
Lucid Swarm had a 'pod' that we decked out into a full-blown booth. It was pretty snazzy.
The event was especially exciting for us as it also marked the first time ever that we were able to invite the public to play the game. It was great fun to see the crowds finally getting a chance to sink their teeth in and enjoy themselves.
We played on a tiny map to get to the action right away, which had some hilarious repercussions. My personal favourite was when the Acid Critter used his charge, increasing his temporary movement raced up to 6. It allowed him to dart across the whole map and explode in the faces of the unsuspecting enemy. He was unstoppable!
The real star of the show was the Community Card Cast. For each of the two days, we came up with two separate card designs and the crowds voted on which they liked best. We then got suggestions from the audience as to what the character should look like, all the while Darren was drawing away furiously.
The resulting two cards look fantastic don't you think?
We also held a create-a-card contest, giving away a card-design session with our team. There were two winners, one for each faction.
The Technocrat winner was: Antonio Santamaria
The Brethren winner was: Mike Baker of Karman Interactive
If you'd like a one-on-one session with our design team to create a card, we do have a few sessions left with the Elder, Sentinel, and Oracle reward tiers.
If that's a little out of your budget, we do a Community Card Cast every Sunday 2 pm EST on Twitch TV. We'll be taking live feedback and suggestions from the audience and making a card together. It's always great fun. If you'd like to be notified of our CCCs, why not sign up for our CCC newsletter?
This week will be a little different however. We've invited a representative fromCISDEP to join us. It's a local Ottawa organization that helps and empowers people with disabilities. As we ourselves grow as a company and creators, we think it's important to share that in any way we can. This time, the event will be Sunday at 5:30 pm EST.
With the OIGC behind us, we'll be posting updates a lot more frequently from here on out. We're hard at work at getting a full gameplay trailer on your screens. There is still a lot of user-interface work to be done, but we should be able to get it to you within a week or so. We'll keep you posted.
Thanks so much for supporting us and thanks for reading.
Chris McLeod - Creative Director