Synopsis of the game (without spoilers)
You wake up in a small village, the only thing you remember is water, lots of water, and ... a girl, and you have a feeling of agitation, and something very important had happened, in your pocket, all you have is a small piece of paper, when looking at it you see some numbers "28 1 009". When entering reason and inspecting where you were you see the village well, do not remember it, you had never been there, the hills ... the people, the clothes, and above all ... the weapons, you do not know why but it seems very strange, as if something does not fit. But there is something else, most importantly, most of the people smile, but it is not a normal smile, it is an empty smile. And when you see up on the high walls of the houses, reaching the ceiling, you realize that there is a nickname very used, very dear, very benevolent, "The God". What happens in this place?
As strange as it sounds, yes, the game is a JRPG like Final Fantasy (the old ones), and with other things collected from deliveries that have marked us, and we wanted to bring something new, this game will be an experience more than a product, it really saddens me not being able to talk very thoroughly about game mechanics, but, this is the area without spoilers, so I'll try to summarize it as much as I can.
- - Combat system: It is a turn-based combat system, skills that are learned, objects, attacks, etc. are used.
- - Mercenaries: This is not a fact, but we are trying to add a mercenary system, which will be characters that are included in your group only for a money in exchange, and for a limited time.
- - Wanted: Another mechanism that we still do not know if in the end it will be implemented, but, we try to make it so. In this unknown world there are several ways to get money, either by being a saint helping people, or ... by assaulting them, but that will trigger the authorities or the guard of a secondary village or a faction to place a Wanted your head.
- - Stealth: In some parts it is better that nobody sees you, that can be done in the game, you can avoid unwanted conflicts through stealth.
- - Talk: You can also avoid talking conflicts, or ... create them.
- - Decisions: Some decisions you make will affect the game, and some characters.
And as I said, there are some mechanics that I can not comment on because of the spoilers. Sorry! : c
I regret taking so long to mention about us, well, we are a small development group that once dreamed of creating this game (and some others that are still planned), but. In general, this is the most important one and it's like (as ridiculous as it sounds) it's like a little son, like a letter to you, our mention and only voice that we have to tell a story, to give an experience, and if we allow, keep doing it.
But hey, who are you? >:c
- Hello !, my name is Isaac Gómez Cuevas and I am from Mexico, from Veracruz more precisely, I am the artist and in part, the programmer of this project.
- Hi! My name is Jonathan, I am the writer of this "beautiful" story, I love to hide secrets and see how people look for them, I love codes and how you can tell a story, without telling it.
- Well, we have another friend, only he is from Argentina, and we contact him through the internet, he composes the songs that we will use, he creates graphic art and he helps us in whatever we need.
And well, to a large extent we are LTS Interactive
The history and essence of the game (SPOILER ALERT)
They are warned that in this small paragraph there will be spoilers, not all, obviously, but there is a fact that it is better that they learn playing, and if you ask yourself "Why are you saying it?" Well, we are in a funding campaign, and I feel that this is a strong letter that I must teach, there are more ... there are many strong letters in the story, but ... well, some had to show. The true essence of the game, besides being an RPG and telling a story, is the "meta horror", this is not a simple RPG game, in fact, this idea was not born as an RPG, it was born as a horror story, but, after the time we were polishing the idea, and creating a story, and here we are. Do not worry, the game if it is an RPG, in the mechanics it is noticeable, but ... in case of being a sensitive person, and / or being easily disturbed, I recommend you not to play the game. But, if I should say something, it is that she knows it.
- We need to hire more people to help us to elaborate this project, that although we could start it ourselves, we need more hands to help.
- Also, we need a budget to raise our work stations at least a little
- We must upload the game to Steam
- We need to hire cartoonists
- We need to advertise the game a bit
All the money that is left over (if it is left over) will be used exclusively to improve the project as much as possible.
Risks and challenges
Our biggest risks right now are the budget, and the fact of not having a base of people who follow the project quite broadly or at least a little.
A challenge that I see is the Kickstarter itself, and if everything goes well, really, there will be no greater motivation for us.
One thing that saddens me is not being able to do this 3D game, given that we do not have so much experience in 3D and that we do not have at all the budget nor the team to deal with that graphic appearance.
- (30 days)