(Note: The screenshots and demo on this page include placeholder sprites and backgrounds that are not intended to be in the final game. The purpose of this kickstarter is so that the project can have real art. PLEASE PLAY THE DEMO BEFORE DECIDING TO BACK/NOT BACK.)
"I wish this summer vacation would never end..." Everybody has probably thought that at some point. But what if such a thing were to really come true?
Alice Hanekawa and her 6 friends have been trapped, repeating the first 2 weeks of their summer vacation for over 10 years. At first, it was weird. For a long time, it was fun. But then, as it started to dawn on them that it really might go forever, the cracks started to appear. Even death was no escape... You still just woke up at the start of the next loop, like nothing happened.
So much time has passed... Everything is falling apart. Nobody trusts each other, everyone is breaking down, and the 7 of them never do anything together anymore. How much longer will it be before they finally go insane? Nobody knows. Nobody wants to think about it.
Alice has tried to find a way out before, but this time, she can't afford to fail. Can she really do it...? Can she uncover the truth behind the time loops? Can she help everyone get back to their old selves before it ends? And what other mysteries could be waiting further down the line? Only time, and a great deal of effort, will tell.
Black Lilies: Eternal Summer is a visual novel involving drama, mystery, the supernatural, and yuri. It features a custom engine made in Godot, and is planned to be a 4-chapter story over 10 hours long in total. The final game will be all-ages, but an optional H content patch will be available.
The purpose of this kickstarter is to raise enough money to get good art. Commissions are expensive, and there are over 7 characters, a large array of backgrounds, and many CG artworks planned. Art quality is also a high priority, which ups the potential cost even more. For an exact budget breakdown, please see the FAQ.
Everything else in this game is being handled by one person(myself). I've been working on this project for a quite some time, and have had to acquire many skills just to make it this far. If you could help me go the rest of the way, I would be eternally grateful.
A demo of the game is available for download here: https://lrgames.itch.io/black-lilies-demo
Risks and challenges
At the time of this Kickstarter's launch, roughly 70-80% of the raw text for the story is done. Aside from that, the text has to be edited, lots of scripting(adding code to the story to make the sprites change, music go, etc) has to be done, the game engine needs some upgrades, a lot of music has to be composed, and some other miscellaneous things(managing the business, finding sound effects, tweaking the UI); and I will still have to commission the art. I honestly have no idea how much that last part will take, but as far as everything else is concerned, I can probably get it all done within 4-5 months. Even in the worst case, I am 100% confident that the game will be out before 2020. I have been maintaining a good pace up until this point, and I'm no stranger to having to work on a lot of things at once.Learn about accountability on Kickstarter
- (30 days)