NeoExodus Legacies Organized Play for Pathfinder RPG (Canceled)
An organized play retail &convention-focused adventures that tell the ongoing story of adventures in the NeoExodus Campaign Setting.
What is Neoexodus Legacies
NeoExodus Legacies is an organized play/living campaign retailer and convention-focused adventures that tell the ongoing story in an extended community within a shared universe of the NeoExodus Campaign Setting for the Pathfinder RPG. NeoExodus Legacies uses the structure set forth in the NeoExodus Campaign Guide. If you are a fan of another organized play setting like Pathfinder Society, Living Forgotten Realms, Living Greyhawk, Living City and other living, organized play or RPGA run campaigns, NeoExodus Legacies would be of interest to you.
There are several types of adventures in NeoExodus Legacies:
Keystones, which include major plot points. One or two key decisions made in each keystone adventures will be tracked by GM, and turned in as part of the Legacy Record for the adventure. Keystones will be aimed for a 4 hour retail and convention time window. Each keystone has a Legacy Record, which tracks key decisions, Patron Favor earned, and a Patreon Favors called in.
Episodes, which are for lack of a better term “filler”, which does not advance the main plot in any significant way. Interactives will be aimed for a 4-hour retailer and convention time window. Each interactive has a Legacy Record, which tracks Patron Favor earned, and a Patreon Favors called in.
Side-Treks, which are additional information for players. They are short, mini-episodes that provide players information and focus particularly around a single roleplaying encounter. Each side-trek has a Legacy Sheet that informs that the player has completed it, and offers them a small, one-time boon that can be used in a future adventure.
Seasonal Events, specialized Vault based raids and mini-campaigns that are tied to a specific date or time for example Hallow’s Eve (Runs from the week to 10 days before Halloween and a week after Halloween); New Dawning (Runs from the week to 10 days before Christmas and a week after New Year's Day); Renewal (Runs from the week to 10 days before Easter and a week after Easter); Unification (Runs from the week to 10 days after Origins and a week before Gen Con).
Additionally, there are going to be 3 different levels of “focus” for adventures. A = Keystone adventures related to the storyline of the year; B = Keystone adventures that set up next year's main story adventures; C = Episodes that do not directly relate to the main plot.
In a similar vein to Pathfinder Society, characters will not level up based on traditional experience points but instead based on the number of scenarios they have completed. The iconics are level 3 and 5, making that our baseline for year 0, and the starting point for year 1.
Every NeoExodus Legacies adventure grants participating characters a number of experience points. Those experience points are not given based solely on combat and challenge rating of the creatures within the adventure. In fact, some adventures may be completed without any combat at all.
Adventures grant between 1 and 9 experience points, with most adventures giving 3. Some may give more, while others may give less. Each adventure will detail how to give out experience points, and how many can be gained.
Every time a character reaches a multiple of 9 experience points, he goes up one level.
On average, an adventure planned for four hours (a regular convention time slot) will give you 3 experience points. A side trek (1-2h) will give you 1 experience point. A full module (such as Cold Visitor) may give up to 9 experience points.
Who are the PCs?
All PCs, no matter race, class or creed are members of the Alliance Freelancers. The Alliance Freelancers are theoretically mercenaries, but working under the collective direction of the Crown Council, who together work for the betterment of the Imperial Alliance. At least, in theory. The reality is much more complex. As the Freelancers come from all over Exodus, and even other worlds, their loyalties are divided at best and even sometimes opposed. Even when they are working directly for the Crown Council, as they often are, each member of the council have their own ulterior motives that often oppose those of other members - and these motives translate directly to sub-missions for the PCs.
There are six dominant factions in NeoExodus Legacies. Each faction is represented by one or more Patrons. Favor points can be earned in a variety of ways during Keystone and Interactive adventures and can be spent on either general rewards between adventures or specific Patreon Favors during adventures. The eight factions and the patrons associated with them are:
- Al Asim
- Blood Templars
- Cardinal’s Hand
- Crown Council
- Emerald Legion
- Order of Kaga
- Section Omega
- Wolves of Bronze
NOTE: All design decisions are subject to final approval by the LPJ Design team. Design and illustration input, especially on the early adventures, is time-sensitive so be ready to create when you make one of these bonus pledges!
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Risks and challenges
Our challenge lies in the ability to raise the funds needed to cover the initial costs of the project. Especially the authors, artist, editors, layout, printing. Once funded our risk is low as we have shown that we can produce quality books in a timely manner. We already fulfilled our Obsidian Apocalypse Campaign Templates for Pathfinder RPG, Crisis of the World Eater for Pathfinder RPG, Free RPG Day NeoExodus Adventure for Pathfinder RPG and NeoExodus Adventure: Origin of Man for Pathfinder RPG. However, bonus goals added to this project might delay delivery but we will communicate that. We take very seriously our commitment to fulfill on time.Learn about accountability on Kickstarter
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