Frequently Asked Questions
Windows, Mac, and Linux versions of the demo are available via itch.io and Steam!
Check them out!
Also, the full game will come to all of these platforms!Last updated:
I understand it's a bit unusual for a demo to be as lengthy as the LoveSick Darlings one is... and that may understandably raise this question. But the answer is actually rather simple.
I just want to share what I have finished with the rest of the world. No matter how much or how little is ready. Luckily for me, I have a lot to show! Nearly half the full game is in this demo after all... but hopefully this is a positive indicator to how hard I've worked on the game! Plus, with it being this long, it likely means players will become as invested as I am with this game!Last updated:
I have elected to view my work, effort, and time as a personal investment into the future of this game. I respect creatives and the various kinds of hard work that we all do - all of which is equally valid. Including my own writing, Ipper's character design, Tim's music, or Phi's CG art. These people have been paid money for their hard work, but getting to make this game myself and according to my vision is my own "payment." As you might be able to tell, this game is not motivated by money - but rather, artistic expression.
I respect my work and view it as equally valuable as the people I hired, but as the person who has made nearly half the whole game using my own resources to sustain myself - why not finish this game while continuing to sustain myself too? After-all, I will be the one to collect the payments on Steam and Itch.io if this game is blessed and lucky enough to make any money, so this arrangement works for me. If anyone has ANY concerns regarding this, don't hesitate to contact me directly.Last updated:
I didn't make any of the sound or art for this game. I don't feel comfortable making money so directly from someone else's work. I will be talking to all the artists and contributors about this in the future, but the proposed plan is to let each individual sell their work together or on their own for this game. It's their creative work, I want them to make money from it. That said, I will be sure to assist them if and when need be.Last updated:
Q3 2020 is the goal. I am absolutely positive I can get this game finished by then.Last updated:
I would consider many scenes in LoveSick Darlings NSFW. There is talk of sexual references, experiences, they take sexy selfies, and even allusions and direct mentions of characters performing sexual acts. There are also "fan-service" scenes and art throughout the game that show off characters in their own way.
(For example in the demo: Jayda's legs in her CG where she is playing games. Or Maisy's chest at... nearly all times).
Characters also wear swimsuits, corsets, pyjamas, and other "NSFW-ish" outfits.
But I will be clear: there is NO nudity, on-screen sexual acts, or otherwise explicit adult content in LoveSick Darlings.
All implied sexual activity happens off-screen. Even if the player is involved, the screen fades to black and moves on to the next scene. (Like in the Persona games. You don't see anything, but the implication of the characters having sex is clear).
There is no particular reason for this, it's just how I've decided to make this game. Let me know if you have any further questions.Last updated:
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