PATHOGENESIS - 2nd Edition + STD Expansion (RELAUNCH)
Pathogenesis, the infectious deck-building game, now with an expansion you will be just itching to play!
This project will only be funded if it reaches its goal by Thu, March 14 2019 3:00 PM UTC +00:00.
Pathogenesis is a deck building game where players are bacterial pathogens attacking a human host. The game is back on Kickstarter with a 2nd edition full reprint offering updates to game play and a new expansion, Pathogenesis - STD.
Pathogenesis 2.0 (2nd edition full reprint): The immune system for the 2nd edition of Pathogenesis has been updated. These updates include 4 immune system cards (4 copies of each) that are more consistently damaging than before as well as updated antibody tokens that have an attack value of their own. The adaptive immune system response is now less volatile and even more dangerous than before!
Pathogenesis STD adds the fourth tract to the body, the Genitourinary tract, introducing pathogens, traits, and virulence factors appropriate for this area of the body. Further, keeping to the science, the Genitourinary tract has no toxin cards but instead a new mechanic has been introduced, Collateral Damage cards!
Collateral Damage cards add the damage from the immune system's attack against your pathogens to the damage your pathogens deal to the body if your pathogens survive the immune system's attack.
ALL QUALITY UPGRADES FROM THE FIRST CAMPAIGN ARE INCLUDED! All of the completed quality upgrade stretch goals from the first campaign will be included in Pathogenesis 2.0! These include the upgraded box thickness, UV spot coat on the box, custom box insert, black core cards, and linen finish.
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STD EXPANSION + 2.0 UPDATE PACK: Add $22 for each additional copy of the STD Expansion + the 2.0 Update Pack.
ABOUT THE 2.0 UPDATE PACK: Do you already own the base game? This pack will update your original copy of Pathogenesis to the 2.0 version of the game. Includes: 16 updated immune system cards, 20 updated immune system tokens, and rules insert.
PATHOGENESIS 2.0 (BASE GAME): Add $44 for each additional copy of Pathogenesis. This is a 2nd edition full reprint of the base game including updates to enhance play.
STD EXPANSION + PATHOGENESIS 2.0: Add $59 for each additional copy of the STD Expansion + Pathogenesis 2.0. This add-on includes the new expansion plus the 2nd edition of the base game.
CLASSROOM PACK: Add $125 for each additional classroom pack. The Classroom pack may be divided so that 16 students can play at one time! This add-on includes 2 copies of Pathogenesis 2.0, 2 copies of the STD Expansion, and 2 extra sets of starter cards.
STARTER DECKS: Add $5 for each additional set of starter decks. Includes 4 sets of starter cards (40 cards total). Each player requires 1 starter deck to play the game.
PLAY FOR FREE RIGHT NOW ON TABLETOPIA!
Designed by Jamie & Loren Cunningham in partnership with scientific illustrator somersault:1824, Pathogenesis is a deck building game in which players are bacterial pathogens attacking a human host. The pathogens must survive the body's powerful immune response, adapt in an ever changing environment, and evolve to take on virulence factors to increase their attack, defense, and other abilities so that they may do enough damage to defeat the body before the human host becomes immune and all the players lose the game.
- The game is highly scalable, allowing players to choose their level of difficulty and the length of the game they wish to play
- Pathogenesis blends the feel of center-row style deck building games such as Star Realms and Ascension with mechanics base 100% on real science, simulating the roles of pathogens and the immune system at each phase of the game.
- Modes of play include solo, competitive, cooperative, team play, and classroom.
- Who might like this game? Avid gamers, fans of deck building games, medicine and science enthusiasts, teachers and students from high school to college level and beyond.
- 1-4 players. Ages 14+ 30-60 minutes
We use the “Stegmaier” method of shipping games in bulk to fulfillment centers around the world to reduce customs fees and VAT and to keep shipping prices low. Jamey Stegmaier’s shipping method is explained HERE.
Backers may add up to 2 add-ons to their pledge for no additional shipping charge.
Backers outside of the US, Canada, and UK will need to add additional shipping to their pledge. Simply click on the reward of your choice and shipping will be automatically added to your pledge for your location.
Up to $13 of free shipping is included in every pledge! This includes up to $5 of freight and up to $8 of local shipping.
Rewards shipped to backers in the US, CA, EU, and Mexico are shipped to backers from within those regions.
WIBAI Games is excited to support Educational Institutions and Retailers with special pricing during our Kickstarter campaign. We will treat Educational Institution and Retailer backers just like other backers in that they receive their rewards before we release games into distribution.
If you are with an Educational Institution or Retailer please contact us at email@example.com during the campaign for pricing information.
PATHOGENESIS CLASSROOM PACK: The classroom pack may be divided so that 16 students can play at one time. Students are divided into teams of two and each game uses 2 of the 4 body tracts. Instructions for how to use Pathogenesis in the classroom can be found HERE.
Dr. Jamie Cunningham, PhD is the brains behind Pathogenesis and together with her husband Loren, they are the designers of the game. Jamie is an Associate Professor of Biology. When teaching the immune system, textbooks cover the subject in pieces and her students never get to see the whole picture. Her goal for this game was to help her students see how the immune system works during an bacterial infection.
Loren Cunningham is Jamie’s husband and partner in crime. Together they created Transylvania: Curses & Traitors that was successful on Kickstarter in 2014. Loren’s background is in business rather than science, so his job was to make sure that the game and its mechanics worked well for EVERYONE regardless of their background in biology. He also makes sure that the games get manufactured and shipped to your door on time.
Scientific illustrator somersault18:24 is the artist and have partnered with WIBAI Games to bring art to the game that is scientifically accurate, yet re-imagined to achieve beautiful, eye-popping, images. somersault18:24 is run by the artists/scientists Luk Cox and Idoya Lahortiga. Both of them have a PhD in Biomedical Sciences and have set out on an ambitious journey to bridge the gap between the artistic visual arts and science. They excel in helping scientists and teachers to prepare easy-to-follow yet professional scientific illustrations.
Thomas Deeny is the graphic designer for Pathogenesis. He specializes in game design and book layout. His layout work can be found in roleplaying games like John Wick Presents' 7th Sea, Atlas Games’ Unknown Armies and Over the Edge, MCDM Production's Strongholds and Followers, and Modiphius Entertainment's Star Trek Adventures. His work on boardgames includes AEG’s Nightfall and Tempest line, and Tasty Minstrel Games’ Cthulhu Realms. He lives in a house in the middle of a spooky forest at the edge of civilization.
Risks and challenges
This isn't our first rodeo! (It's our 4th!!)
Our 3rd Kickstarter didn't go quite the way we had hoped. This project is a re-launch of our 3rd Kickstarter. To help get this project where we want it to go we have engaged 3 of the biggest board gamer reviewers to help spread the word and have done a considerable amount of advertising. We have also revised the Kickstarter budget and stretch goals. We canceled the prior campaign after funding but we want to assure everyone that if we reach the project threshold, this project will not be canceled for any reason.
Our first Kickstarter for Transylvania: Curses & Traitors really taught us a lot. We applied as much as we could from our first campaign to the 2nd campaign for Pathogenesis. We learned even more from our 2nd go round and plan on improving and continuing to learn every time. This is our first expansion Kickstarter so we are sure there will be a lot more to learn and we are looking forward to it!
The process of creating a game and getting it to backers on time is highly complicated and involved. Delays are possible at each step from art, to production, to shipping.
To mitigate these risks we have established a fantastic help-line of people who have the expertise that we do not. We have sought out industry professionals and people who have had successful Kickstarter campaigns to provide us with guidance, expertise, and a sounding board. We feel very confident that the people in our corner have and will provide us with the information necessary to provide a smooth and successful campaign.
We have established relationships with several manufacturing companies who have a proven track record of creating great games with high quality components and who have experience working with Kickstarter campaigns.
We have also established a supply chain network capable of getting the games from the manufacturer to our Kickstarter backers including multiple potential distribution agents who have a good reputation in the industry and experience working with Kickstarter campaigns.
100% of the art and graphic design for all of the game components has been completed except for any new art created during the Kickstarter campaign.
We believe in being 100% open, honest, and transparent with our backers and will keep them up to date, informed, and we are ready, willing, and excited to communicate and answer questions.
Please feel free to contact us with any questions or concerns about our campaign: firstname.lastname@example.orgLearn about accountability on Kickstarter