SHAKER: An Old School RPG is 1st-person, party-based, fantasy/sci-fi RPG brought to you by award-winning veterans.
by Loot Drop
So then, should we unpledge then?
It's probably the right decision. Better to come back stronger and convince more people and maybe reach some stretch goals than to just make it to the 1m. Wish you luck for the next time and I certainly will be back too :)
Sorry to hear this project isn't going forward. But better to kill it off now, than realize half-way through you've made a mistake. Can't wait to see what you come up with next.
Gameplay demo. Even a pre alpha mockup. Those guys over at Planetary Annihilation are a great example of how to turn heads with a demo.
Dude. Ready for next pitch. Now.
Thanks for entertaining the idea, and I await your follow-up pitch. Please consider making a LootDrop Google+ Page for those interested in updates who frequent it.
Well, I guess I still have W8 to tide me over until LD relaunches their KS. Good luck, guys. I will be here when you return.
Though let me add, while the Cole project is nice, I really, really wanted a Wizardry/Might & Magic/Bard's Tale type game though. Grimrock was kinda close, but that was more the Dungeon Master/Eye of the Beholder type, real time and 4 guys and whatnot. Neat, but not what I grew up with.
I'm sorry this didn't go through, but on the other hand, the Coles just started a KS for a new adventure game/RPG hybrid like their old Quest for Glory games.
It makes me sad, but I eagerly await your return with a stronger pitch! You have my support from day one when you come back :) Thank you for creating such a unique and awesome idea, I can't wait to see your return!
This isn't the first project I've backed that didn't reach it's goal and it's not the first one I'll be re-backing. When ya'll come back for the 2nd round let us know!
There are LOADS of projects on KS that have had to come back and most of them reach their funding in plenty of time. Hopefully ya'll re-group and come out swinging!
When your new project comes out I will pledge too ! Thanks loot drop for your determination and return stronger :)
So will you be kickstartering your next attempt as well?
Well, that's an unfortunate decision on your part. Wish you guys the best of luck going forward.
:( guess the COD crowd rule the roost, the comeback will be stronger, best of luck!
I would have said let it ride. It's your project, I was just one who wanted to play this game. Best of luck on your future goals!
@Stefan... Yes, 16 days left when you are shooting for the base goal was probably doable. However, I for one wanted the 1.9M duel game goal and I am sure after it was explained many more backers would like to see the same thing.
I think you are throwing in the towel too early, buy heck, it's your 16 days, not mine.
I recommend that you do an update here when you have a new project to support. It will connect with us guys who have faith in you.
Best wishes to you! I hope you get this (or something as good) made.
No worries - best of luck and I hope to see you guys back here at some point. :)
@Dave blanchard, rather on the contrary, I think large successful projects by Obsidian, inXile, etc have made it easier, not harder, for competent projects to succeed with higher $ than was thought possible previously. Don't blame this on other successful Kickstarters. This project failed for specific reasons, fortunately they are reasons that Loot Drop seems to have taken to heart, even if some fans have not.
Great decision! I will be here ready to pledge again when you come back with a stronger and more fleshed-out proposal! May I suggest looking at what Project Eternity did for some of its digital tiers as well?
Bleh. I even upped my bid to $1k today. Well, I will be excited when you come back more firmly planted. Clive rose $4k, you hit $250k. The demand for talent is there...
Seems a little quick to jump on that with 16 days left? Always thought the name "Shaker" was kind of lame -- wish there was more at the start of the production than just "awesome Old School RPG!" or something.
You could probably reach the goal if you did more marketing and spread the word. Although you might want to wait as Project Eternity took a ton of the RPG lover's money and you might want to try to catch the people who missed that when their project ends. Bad timing I guess...
It's unfortunate. Obsidian and inXile, both successful companies may have made it harder for non mainstream companies to survive and provide the same level they are doing. Could it be that professional mainstream software companies may ruin kickstarter?
It seems premature to me, but I suppose it's for the best. At least you guys had the Gamasutra crowd on your side.
@Archon - Obsidian Order Illusive Man: "Cancelling a project with 16 days to go..."
This might have raised enough funding, but there would have been little chance of achieving stretch goals - especially with the target market out-of-pocket following Project Eternity. I suspect that Loot Drop really do need more than $1 million to do the game they want, and would rather cancel (and maybe try again later) than commit themselves to a cut-down project.
That was a really brave thing to do guys. I'll support whatever you do next and I wish you the best of luck
@Blomberch I'm keeping my fingers crossed for a continuation of that story. There are few things, if any at all, that I'd rather see Kickstarted. Just thinking about it makes me want to play Anachronox again.
That sucks. I was looking forward to some Shaker action!
Ah, bummer! Was really hoping this would go all the way. Well, it was a blast working with you guys on the video.
As Juanita said, make sure you keep the backers here informed about the reboot plans... The good news is you will around 8k backers ready to pledge the minute you go live next time!... Keep the faith, we will make this happen!!!!!!!!!!!!!!!!
@cptain Nemo, the initial pitch of PE was not at all devoid of information. It made it crystal clear what style of game they were intending to make (IE), and what lineage of games they were hoping to follow in the footsteps of (BG's, IWD's, PS:T)... Lore came later, but potential gamers knew what they were getting themselves into. With this project, they did not.
Beyond that, I've sent constructive criticism, advice, etc to them privately that they may hopefully use for their next pitch and I hope the rest of you have done so as well, or are planning to.
And, finally... I agree that SHAKER is a very weak name, and I hope that they rethink that name when they relaunch. So many cool titles are possible for a sci-fi/fantasy hybrid RPG. SHAKER... way way way down at the bottom of that list. =P
A shame but good luck. I feel the Kickstarter suffered from two things - the lack of information and media from the start (Kickstarter projects often peak right at the start and right at the end) and also the timing of the KS - when Project Eternity was going strong and many hardcore RPGers were focusing on that. I hope to see you guys back with this or another project soon, hopefully with some things ready made to give people a better insight into what you want to create. Best of luck.
You'd think by this point the "not enough information" people would find the decency to stop complaining.
I'm incredibly irritated by people comparing this to Project Eternity as some kind of insightful pro-tip. Have you completely forgotten what the original video of it was like, that made 1 million in one day? Well, watch it again if you did. It was absolutely zero information and all "we will like totally make an awesome gaem, just you see". Sure their following updates were cool, but so were the ones of this project.
This is all incredibly sad, that people lack the ability to recognize true talent when it stares them in the face and are almost being proud of ruining its potential.
Aww I was really looking forward to playing the Pen & Paper version.
Sad to see these news but understandable. Im hoping you guys will make a repitch and ill be sure to make another large pledge to the cause. I really loved your previous games and this one has potential to be a classic.
Oops. Hit "Post" a little too soon.
The project page will remain live for comments and backer updates.
@Brenda and Tom - I'm sorry you felt it necessary to cancel, but when you rethink and regroup, the fastest way to recapture your current backers is to post an update here on this KS page with a link to the new KS project page.
I respect your decision to cancel and come back stronger. I love the thought you've put into the backstory and characters, but (even though I backed it) also felt like the pitch wasn't as strong as it could be to gain the traction you need to be as successful as you would like to be.
All the best of luck and can't wait to see you guys come back with the new pitch!
@Irfon-Kim, the page will still be around, but it'll be marked as "Funding Cancelled" under the image, like an unsuccessful project has "funding unsuccessful" on its page.
Also sorry to hear that the project is over, but best of luck on the next attempt.
Well the devs, despite my undying respect for their past efforts just didn't prepare this in the way Obsidian or inXile did, letting their enthusiasm and desperation get the better of them before they were ready. Obsidian spent half a year preparing for this, inXile had been pitching W2 for years. Despite being a huge fan, I only found out about Brenda and Tom's project a couple of days ago which certainly says something. Here's hoping that they spend the next few months getting something ready, making the public aware they are ready to relaunch etc. and going out all guns blazing. A million far inferior projects have been funded and this has awesome potential so DON'T LET IT DIE!
Good luck. Looking forward to see what you come up with next.
@Irfon-Kim - Your pledge will be canceled automatically. You don't need to do anything. Unfortunately, I have this happen several time in projects I've backed. You'll get an e-mail from KS letting you know that you won't be charged anything.
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Too bad, I wanted this :(
I would fancy a sequel to Anachronox, Mr. Hall :)
I guess I'm going to have to take my $250 and take Tom, Brenda and their dates out to dinner the next time I'm in SF!
Awww I sad. Was really looking forward to this. It sounded so cool! When your new project comes out I definitely will back it! :)
Cancelling a project with 16 days to go is ... strange.
You don't want to fight 'til the end or you can't ( nothing more to say ) ?
I've never actually played your older games, but I was still pretty intrigued by a science fantasy rpg, but yeah, the pitch didn't really cut it. The first days are the most important for any kickstarter, and this kind of slowed to a crawl. I've observed many kickstarters limp over the finish line, but with a goal this high, this game probably wouldnt make it. Some pointers for next time:
1: Strong evocative project name. Shaker doesnt feel right, and naming the project old school rpg felt a bit like a joke.
2: Lore info, artstyle, concepts etc etc in the first video. Most people outside of the diehard kickstarter fans only ever watch the first video, it really is the make it or break it pitch.
3: The whole "two games for one" thing was the weirdest part of this kickstarter project, much more so than the name, in addition to signifying that not all of the story will be in one game, it also partially implies that you dont want to work together.
More personal story opinions:
Loved your update yesterday, Antera seems like a cool world, and I've always loved settings that dare to break the mold, the whole shaker corporation thing did seem a bit weird though.
I was very excited about this project. Please don't let this experience detract you from crowd funding. Take the time you need and come back even stronger. We will be here, waiting eagerly!