SHAKER: An RPG by Brenda Brathwaite & Tom Hall (Canceled) project video thumbnail
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$244,932 pledged of $1,000,000 goal
By Loot Drop
$244,932 pledged of $1,000,000 goal


Uncharted Isles, Mineshaft, Contraption...

In the industry, games are pitched every day. Some make it to the next stage, but many don't, like those named above. We regret to announce that we're adding Shaker: An Old-School RPG to the latter list.

We are profoundly grateful to our fans. You were as excited about this game as we were, and from the very beginning, you encouraged us to post more details about it and even sent in fan art! We have received backing from over 7,000 of you and raised a quarter million dollars in just a few days (!). That's humbling and wonderful.

We are profoundly grateful to the press. You covered our Kickstarter's launch and story update and gave it as much attention as you possibly could. It was through your efforts that many heard about our game.

We are grateful to our friends in the game industry who gave us suggestions, support and critique. We are a wonderfully tight-knit community, and we owe you for all your feedback and friendship.

Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.

In game design, mercy killing is the law.

So, please accept our thanks and apologies in equal order. Expect something more soon.

You may keep in touch by joining our forum, following @LootDrop on Twitter and friending us on Facebook. Again, thanks so much for your help and support!

- Tom & Brenda


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    1. Zachary Neuschuler on October 20, 2012

      So then, should we unpledge then?

    2. Leni Calavera on October 20, 2012

      It's probably the right decision. Better to come back stronger and convince more people and maybe reach some stretch goals than to just make it to the 1m. Wish you luck for the next time and I certainly will be back too :)

    3. Rick Baer on October 20, 2012

      Sorry to hear this project isn't going forward. But better to kill it off now, than realize half-way through you've made a mistake. Can't wait to see what you come up with next.

    4. Peter Jacob on October 19, 2012

      Gameplay demo. Even a pre alpha mockup. Those guys over at Planetary Annihilation are a great example of how to turn heads with a demo.

    5. Billy Joe Cain on October 19, 2012

      Dude. Ready for next pitch. Now.

    6. Shawn Drape on October 19, 2012

      Thanks for entertaining the idea, and I await your follow-up pitch. Please consider making a LootDrop Google+ Page for those interested in updates who frequent it.

    7. Zanderat on October 19, 2012

      Well, I guess I still have W8 to tide me over until LD relaunches their KS. Good luck, guys. I will be here when you return.

    8. Missing avatar

      Jeremy Reaban on October 19, 2012

      Though let me add, while the Cole project is nice, I really, really wanted a Wizardry/Might & Magic/Bard's Tale type game though. Grimrock was kinda close, but that was more the Dungeon Master/Eye of the Beholder type, real time and 4 guys and whatnot. Neat, but not what I grew up with.

    9. Missing avatar

      Jeremy Reaban on October 19, 2012

      I'm sorry this didn't go through, but on the other hand, the Coles just started a KS for a new adventure game/RPG hybrid like their old Quest for Glory games.

    10. Jared Fite on October 19, 2012

      It makes me sad, but I eagerly await your return with a stronger pitch! You have my support from day one when you come back :) Thank you for creating such a unique and awesome idea, I can't wait to see your return!

    11. Jamie Dutton on October 19, 2012

      This isn't the first project I've backed that didn't reach it's goal and it's not the first one I'll be re-backing. When ya'll come back for the 2nd round let us know!
      There are LOADS of projects on KS that have had to come back and most of them reach their funding in plenty of time. Hopefully ya'll re-group and come out swinging!

    12. HunterQC on October 19, 2012

      When your new project comes out I will pledge too ! Thanks loot drop for your determination and return stronger :)

    13. Jennifer Savage on October 19, 2012

      So will you be kickstartering your next attempt as well?

    14. Missing avatar

      Jack on October 19, 2012

      Well, that's an unfortunate decision on your part. Wish you guys the best of luck going forward.

    15. OddBall on October 19, 2012

      :( guess the COD crowd rule the roost, the comeback will be stronger, best of luck!

    16. Scott Woodbury on October 19, 2012

      I would have said let it ride. It's your project, I was just one who wanted to play this game. Best of luck on your future goals!

    17. Riggo on October 19, 2012

      @Stefan... Yes, 16 days left when you are shooting for the base goal was probably doable. However, I for one wanted the 1.9M duel game goal and I am sure after it was explained many more backers would like to see the same thing.

    18. alcaray on October 19, 2012

      I think you are throwing in the towel too early, buy heck, it's your 16 days, not mine.

      I recommend that you do an update here when you have a new project to support. It will connect with us guys who have faith in you.

      Best wishes to you! I hope you get this (or something as good) made.

    19. Missing avatar

      Cath on October 19, 2012

      No worries - best of luck and I hope to see you guys back here at some point. :)

    20. Katrar (∞) on October 19, 2012

      @Dave blanchard, rather on the contrary, I think large successful projects by Obsidian, inXile, etc have made it easier, not harder, for competent projects to succeed with higher $ than was thought possible previously. Don't blame this on other successful Kickstarters. This project failed for specific reasons, fortunately they are reasons that Loot Drop seems to have taken to heart, even if some fans have not.

    21. Crabby on October 19, 2012

      Great decision! I will be here ready to pledge again when you come back with a stronger and more fleshed-out proposal! May I suggest looking at what Project Eternity did for some of its digital tiers as well?

    22. Corpselocker on October 19, 2012

      Bleh. I even upped my bid to $1k today. Well, I will be excited when you come back more firmly planted. Clive rose $4k, you hit $250k. The demand for talent is there...


    23. Stefan Lopuszanski on October 19, 2012

      Seems a little quick to jump on that with 16 days left? Always thought the name "Shaker" was kind of lame -- wish there was more at the start of the production than just "awesome Old School RPG!" or something.

      You could probably reach the goal if you did more marketing and spread the word. Although you might want to wait as Project Eternity took a ton of the RPG lover's money and you might want to try to catch the people who missed that when their project ends. Bad timing I guess...

    24. Missing avatar

      Dave blanchard on October 19, 2012

      It's unfortunate. Obsidian and inXile, both successful companies may have made it harder for non mainstream companies to survive and provide the same level they are doing. Could it be that professional mainstream software companies may ruin kickstarter?

    25. Patrick Reding on October 19, 2012

      It seems premature to me, but I suppose it's for the best. At least you guys had the Gamasutra crowd on your side.

    26. Missing avatar

      on October 19, 2012


    27. Missing avatar

      AstralWanderer on October 19, 2012

      @Archon - Obsidian Order Illusive Man: "Cancelling a project with 16 days to go..."
      This might have raised enough funding, but there would have been little chance of achieving stretch goals - especially with the target market out-of-pocket following Project Eternity. I suspect that Loot Drop really do need more than $1 million to do the game they want, and would rather cancel (and maybe try again later) than commit themselves to a cut-down project.

    28. Alex Dickie on October 19, 2012

      That was a really brave thing to do guys. I'll support whatever you do next and I wish you the best of luck

    29. Christopher on October 19, 2012

      @Blomberch I'm keeping my fingers crossed for a continuation of that story. There are few things, if any at all, that I'd rather see Kickstarted. Just thinking about it makes me want to play Anachronox again.

    30. Bala on October 19, 2012

      That sucks. I was looking forward to some Shaker action!

    31. Eddie Codel on October 19, 2012

      Ah, bummer! Was really hoping this would go all the way. Well, it was a blast working with you guys on the video.

    32. Riggo on October 19, 2012

      As Juanita said, make sure you keep the backers here informed about the reboot plans... The good news is you will around 8k backers ready to pledge the minute you go live next time!... Keep the faith, we will make this happen!!!!!!!!!!!!!!!!

    33. Katrar (∞) on October 19, 2012

      @cptain Nemo, the initial pitch of PE was not at all devoid of information. It made it crystal clear what style of game they were intending to make (IE), and what lineage of games they were hoping to follow in the footsteps of (BG's, IWD's, PS:T)... Lore came later, but potential gamers knew what they were getting themselves into. With this project, they did not.

      Beyond that, I've sent constructive criticism, advice, etc to them privately that they may hopefully use for their next pitch and I hope the rest of you have done so as well, or are planning to.

      And, finally... I agree that SHAKER is a very weak name, and I hope that they rethink that name when they relaunch. So many cool titles are possible for a sci-fi/fantasy hybrid RPG. SHAKER... way way way down at the bottom of that list. =P

    34. Stuart on October 19, 2012

      A shame but good luck. I feel the Kickstarter suffered from two things - the lack of information and media from the start (Kickstarter projects often peak right at the start and right at the end) and also the timing of the KS - when Project Eternity was going strong and many hardcore RPGers were focusing on that. I hope to see you guys back with this or another project soon, hopefully with some things ready made to give people a better insight into what you want to create. Best of luck.

    35. Missing avatar

      qptain Nemo on October 19, 2012

      You'd think by this point the "not enough information" people would find the decency to stop complaining.
      I'm incredibly irritated by people comparing this to Project Eternity as some kind of insightful pro-tip. Have you completely forgotten what the original video of it was like, that made 1 million in one day? Well, watch it again if you did. It was absolutely zero information and all "we will like totally make an awesome gaem, just you see". Sure their following updates were cool, but so were the ones of this project.

      This is all incredibly sad, that people lack the ability to recognize true talent when it stares them in the face and are almost being proud of ruining its potential.

    36. Missing avatar

      DagurDragon on October 19, 2012

      Aww I was really looking forward to playing the Pen & Paper version.

    37. Aletheides on October 19, 2012

      Sad to see these news but understandable. Im hoping you guys will make a repitch and ill be sure to make another large pledge to the cause. I really loved your previous games and this one has potential to be a classic.

    38. JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on October 19, 2012

      Oops. Hit "Post" a little too soon.

      The project page will remain live for comments and backer updates.

      @Brenda and Tom - I'm sorry you felt it necessary to cancel, but when you rethink and regroup, the fastest way to recapture your current backers is to post an update here on this KS page with a link to the new KS project page.

    39. Syclonix on October 19, 2012

      I respect your decision to cancel and come back stronger. I love the thought you've put into the backstory and characters, but (even though I backed it) also felt like the pitch wasn't as strong as it could be to gain the traction you need to be as successful as you would like to be.

      All the best of luck and can't wait to see you guys come back with the new pitch!

    40. Missing avatar

      Matt Blackwell
      on October 19, 2012

      @Irfon-Kim, the page will still be around, but it'll be marked as "Funding Cancelled" under the image, like an unsuccessful project has "funding unsuccessful" on its page.

      Also sorry to hear that the project is over, but best of luck on the next attempt.

    41. Missing avatar

      Mariusz Kowalski on October 19, 2012

      Well the devs, despite my undying respect for their past efforts just didn't prepare this in the way Obsidian or inXile did, letting their enthusiasm and desperation get the better of them before they were ready. Obsidian spent half a year preparing for this, inXile had been pitching W2 for years. Despite being a huge fan, I only found out about Brenda and Tom's project a couple of days ago which certainly says something. Here's hoping that they spend the next few months getting something ready, making the public aware they are ready to relaunch etc. and going out all guns blazing. A million far inferior projects have been funded and this has awesome potential so DON'T LET IT DIE!

    42. Merin
      on October 19, 2012

      Good luck. Looking forward to see what you come up with next.

    43. JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on October 19, 2012

      @Irfon-Kim - Your pledge will be canceled automatically. You don't need to do anything. Unfortunately, I have this happen several time in projects I've backed. You'll get an e-mail from KS letting you know that you won't be charged anything.

    44. Missing avatar

      deleted on October 19, 2012

      The author of this comment has been deleted.

    45. Missing avatar

      Blomberch on October 19, 2012

      Too bad, I wanted this :(
      I would fancy a sequel to Anachronox, Mr. Hall :)
      too early?

    46. Jason Scott on October 19, 2012

      I guess I'm going to have to take my $250 and take Tom, Brenda and their dates out to dinner the next time I'm in SF!

    47. Devon Rampe on October 19, 2012

      Awww I sad. Was really looking forward to this. It sounded so cool! When your new project comes out I definitely will back it! :)

    48. Archon on October 19, 2012

      Cancelling a project with 16 days to go is ... strange.
      You don't want to fight 'til the end or you can't ( nothing more to say ) ?

    49. Missing avatar

      Telefax on October 19, 2012

      I've never actually played your older games, but I was still pretty intrigued by a science fantasy rpg, but yeah, the pitch didn't really cut it. The first days are the most important for any kickstarter, and this kind of slowed to a crawl. I've observed many kickstarters limp over the finish line, but with a goal this high, this game probably wouldnt make it. Some pointers for next time:
      1: Strong evocative project name. Shaker doesnt feel right, and naming the project old school rpg felt a bit like a joke.
      2: Lore info, artstyle, concepts etc etc in the first video. Most people outside of the diehard kickstarter fans only ever watch the first video, it really is the make it or break it pitch.
      3: The whole "two games for one" thing was the weirdest part of this kickstarter project, much more so than the name, in addition to signifying that not all of the story will be in one game, it also partially implies that you dont want to work together.

      More personal story opinions:
      Loved your update yesterday, Antera seems like a cool world, and I've always loved settings that dare to break the mold, the whole shaker corporation thing did seem a bit weird though.

    50. Chris Ellis on October 19, 2012

      I was very excited about this project. Please don't let this experience detract you from crowd funding. Take the time you need and come back even stronger. We will be here, waiting eagerly!