Funding Canceled Funding for this project was canceled by the project creator on October 23, 2012.

Update #10

THANKS FOR YOUR SUPPORT! STAY TUNED....

Uncharted Isles, Mineshaft, Contraption...

In the industry, games are pitched every day. Some make it to the next stage, but many don't, like those named above. We regret to announce that we're adding Shaker: An Old-School RPG to the latter list.

We are profoundly grateful to our fans. You were as excited about this game as we were, and from the very beginning, you encouraged us to post more details about it and even sent in fan art! We have received backing from over 7,000 of you and raised a quarter million dollars in just a few days (!). That's humbling and wonderful.

We are profoundly grateful to the press. You covered our Kickstarter's launch and story update and gave it as much attention as you possibly could. It was through your efforts that many heard about our game.

We are grateful to our friends in the game industry who gave us suggestions, support and critique. We are a wonderfully tight-knit community, and we owe you for all your feedback and friendship.

Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.

In game design, mercy killing is the law.

So, please accept our thanks and apologies in equal order. Expect something more soon.

You may keep in touch by joining our forum, following @LootDrop on Twitter and friending us on Facebook. Again, thanks so much for your help and support!

- Tom & Brenda

Comments

    1. Kol_avatar_facebook.small

      Creator Nathan Sanzone-Mcdowell on October 30, 2012

      Disappointed that this project didn't make it, but looking forward to whatever comes next (Shaker–take–two, or a different pitch entirely).

    2. Missing_small

      Creator DrBunsen on October 24, 2012

      Too bad. Probably you got more hints than you begged for. So here are my 2 Cents.
      Try to get an IP you previously worked on, let's say Wizardry. Even if it costs you a few thousand bucks, it's gonna be worth. Use middleware, like UDK, CryEngine... whatever to save money. Don't listen to your coders here ;-).
      I don't think you can raise more than 500k-750k for an old-school-rpg. In the end, let's face it, it's a niche.
      But good luck for you.... I really look forward to play a wizardy-style game one day again.

    3. Fb_profile_picture.small

      Creator Trond Elias Eide Roaas on October 24, 2012

      Sad to see this one cancelled - I really looked forward to see what you could create - was hoping for the $1.9M stretch goal too, and was looking forward to read my $60 pen & paper version...

      Best of luck - looking forward to hear more from you - I'll buy it if and when you get there. :)

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      Creator Rachel Kirkendall on October 23, 2012

      Really sad to see this one cancelled. I have my fingers crossed for you folks getting things together better and coming at this project stronger - I LOVE the concept and would still love to see Shaker become a reality!

    5. Matt.small

      Creator Matt on October 23, 2012

      Good luck on a future relaunch. All I ask is for an email head's up so I can get in on the early bird rate because I really wanted this game. Cheers.

    6. Missing_small

      Creator Derek Belanger on October 23, 2012

      Also, we do want an old-school game, but your pitch felt like a marketing attempt to 'capitalize on a potential under-served old-school market of older players with untapped disposable income'. You came across as more publisher-like than 'old-school' gaming fans. Next time, SHOW old-school, more than you say it. (which was at least 17 times in your video) Some of us smarter backers even deciphered it was old-school from the original working title, Old-School RPG.
      Modern RPGs have been streamlined to be more accessible to a broad audience. Effect. Simplified stats with greatly reduced impact on the game. There is no wrong character design. Kinda takes the thought out of it. Level scaling, so nothing is ever too hard or too easy. This destroys the sense of progress. Easier games. Now, you generally only die when you do something stupid, get unlucky, or artificially crank up the difficulty. So you lose the sense of accomplishment from overcoming a real challenge. (these are just a few examples)
      I am only being critical because I care.

    7. Missing_small

      Creator Derek Belanger on October 23, 2012

      It was obvious you were woefully unprepared and scrambling to create the concept after the Kickstarter began, which killed enthusiasm for the project. The complete halt in momentum shows that people picked up on that. Your concept did turn out to be interesting, and I do like the two-world/Game idea. I hope you do create another Kickstarter, but I must warn you. Since it will be your second attempt, you need to be even more prepared than other KS projects, to show how far you've progressed from this debacle. Unabashedly admitting it might help as well. Live and Learn. I eagerly look forward to your second attempt.

    8. Missing_small

      Creator Ralph Tricoche on October 23, 2012

      Look, if you had to kill it, then so be it. You are right it did stall and you are also right that there was no clear concept of what the game was supposed to be. What I understood was that you guys wanted money to get your ideas going and if you hit a sweet spot, you figured you had enough to make 2 games and somehow you would connect the game worlds. Cool stuff, I was paying for a jam session and I was cool with that, but to most something more concrete needs to be in place.
      Also, I’m not sure if you can get the rights, but how about a spiritual successor to Anachronox? I mean that cliffhanger ending left me wanting more and I think you would have reached your goal by now if that was your first kickstarter project.

    9. Missing_small

      Creator Catherine Pfeifer on October 23, 2012

      I found your various levels frustrating. I backed at the $60 level because I wanted the Pen and Paper Edition. Then you offered a cloth map which I also wanted BUT I could not figure out how to get both it and the Pen and Paper Edition. The $100+ levels said "All the previous rewards" but the graphic representations of those levels don't show it. Is it there or not? I could not figure it out so I did not raise my pledge.

    10. Giorgious.small

      Creator joedpa82 on October 22, 2012

      i dont know whether to punch or hug u guys for this mercykilling. stop making me having this gamers orgasm followed by a disappointing feeling. also, wheres my anachronox 2?

    11. Fb_profile_picture.small

      Creator Ben McClure on October 22, 2012

      This is sad news, but I understand your position and am looking forward to the next pitch. If it looks anywhere near as cool as Shaker did, you'll have my backing!

    12. Missing_small

      Creator Gavin on October 22, 2012

      This is a tough but really wise decision. Thank you so much for having the courage to make it, as I fully believe in what you have to offer and that shouldn't have to suffer from a pitch. Crowd sourcing games is pretty new so we should expect some mistakes here and there while it's figured out. I cannot wait to see your next pitch and you'll see my backing funds there as well.

    13. Fb_profile_picture.small

      Creator László Stadler on October 22, 2012

      sorry to hear this. I'm not 100% sure what this game was supposed to be but I saw some potential in this. apart from Project Eternity (and maybe this) there are no RPGs that I'm interested in in the last 5-10+ years

    14. Dawn.small

      Creator ET3D on October 21, 2012

      I didn't get the activation message from the forum (which now tells me to contact a board administrator, but doesn't tell me how). The Facebook page isn't a page, it's a "person" that needs to be befriended. It's like they're trying to put all the possible obstacles in the way.

    15. Dawn.small

      Creator ET3D on October 21, 2012

      I think that what's missing from this post is what was missing from this project as a whole: a plan and sharing it with the backers. All that's said is "come back with something stronger" and "Expect something more soon."

      "Something stronger" isn't well defined and we already know that "soon" might mean "never". Saying something like "we will be working on fleshing out the world and creating a mockup; expect more in a month or two" would have been 10000% better.

    16. Guns12807__7__op_800x600_intratec_companion_357_mag.small

      Creator Blackbeard on October 21, 2012

      I'll support your next game because of who you are but i will wait to throw more money at you depending on concept/ design. Maybe you could set up a new website or change your old one to include a forum. Then have the seven thousand plus people who were willing to support you on shaker, help you with the next game(Basic Design/ KS reward tiers/ other marketing ideas. It sucks not to have your ideas come to fruition but i have confidence in your team.

    17. Missing_small

      Creator williambagot on October 20, 2012

      Yeah, I'll buy it pretty much no matter what, but it would be nice to see a little more detail.

      I think another thing that hurt you was the lack of $5 and $1 'Contribution' levels. Where you are just funding it to see it completed but not really getting any immediate reward.

    18. Fb_profile_picture.small

      Creator alex on October 20, 2012

      I would of tripled my contribution if there was something to look at. Having only a pitch to go on had me holding back. High hopes for the future.

    19. F3rv3r120zoom.small

      Creator Shagittarius on October 20, 2012

      Out of all the games I've backed, this is one of my top 3 favorites. I loved Wizardry 8 and was very much looking forward to a new modern take on a design like that. I will be watching for your next effort.

    20. Wj_natasso.small

      Creator Wim Jansen on October 20, 2012

      Ok, first of all, too bad to see this not go through. Ever since Baldur's Gate I have been waiting for a 3D version of that game concept and this ssemed to be the closest thing to date.
      Next, I agree with most of the remarks on setting up better tiers; also keep in mind that some us are not in the US and would prefer an all-digital version of the variouis tiers. With tregard to stretch goals, don't go there unless your original gets into sight.
      Finally, yes, please come back with a new / improved / better project, but keep in the vein of what so many of us are lookingh for:
      Good l;uck!

    21. Klim%20kouznetsov.small

      Creator Klim Kouznetsov on October 20, 2012

      Sad, but hope next project will go better. Just try to make a better presentation, because this one was all abot "old school" and rewards, but nothing about the project, felt like a "money grab" at the begining. Wish you all the best and looking forwad your next project! Good luck.

    22. Missing_small

      Creator fredo76 on October 20, 2012

      A absolute No-Go was your stretch goal at 1.9 million: "Two RPGs for one kickstarter". What is that supposed to mean? When I fund a game I want you to put it all in THIS game and this game only. It would have been better not to mention stretch goals from the beginning at all. You might now think Obsidians success was only about being the first, but it was not. I had the impression that you were thinking "Ok, this kickstarter thing really goes skyrocketing. Let's do some old school RPG game and let them throw money at us!" In the beginning there even was no name, just a placeholder. The concept was not ripe and ready, and it was clear to see. You wrote "Old School RPG" 48times on the site, you know :) Anyway, I wish you good luck for the next try. Do it solid then, and I will be in.

    23. Epi.small

      Creator Irfon-Kim Ahmad on October 20, 2012

      Since you seem to be interested in feedback for a possible future run at this, I will say that I thought your reward tiers were set up poorly, and I would have supported at a higher level had they been better arranged. In particular, your pitch puts real emphasis on the old school experience being about a small list of specific components: A nice box, a cloth map, and some trinket that ties you in to the game. (Presumably also a CD and a printed manual.) However, to get those elements, you needed to donate $125, which is a huge amount of money. For that $125, you received all kinds of irrelevant stuff: the soundtrack, a t-shirt, all kinds of digital assets, etc. If you could have pulled off a $60 tier ($60 being the magic number in terms of being approximately what an A-list game costs if you go out and buy it in the store) that included JUST AND ONLY: A box, the game on a DVD, the printed manual, a cloth map, and a metal trinked; I think you would have sold a lot of pledges at that level, and I would 100% have upped my pledge from the $15 digital download to that tier. Things like t-shirts and soundtracks are things that buyers think of as part of the collector's edition for the die hard. THOSE should come in at the higher levels, not the things you just made a video telling us were an essential part of the experience.

    24. Missing_small

      Creator Carl Glave on October 20, 2012

      I think you could have gotten more traction emphasizing that it was to be a First Person, turn-based RPG, rather than simply emphasizing oldschool.

      Calling it an old school RPG kept making me think of third-person isometric RPGs. I'm sure many people have other impressions of what an "oldschool" RPG is. Providing a clearer picture of what it will be like to play your game would focus that. Possibly with mockup screenshots (eg. Project Eternity showed one immediately), or a "concept" video to show what you expect the game to be like in motion. (Though a completely different genre, this worked well for Planetary Annihilation)

      The story and setting feel pretty solid (though I'm a bigger fan of the sci-fi side), so I hope you don't throw out your core story concepts for the next go.

      Good luck on your future endeavors!

    25. Shezow_250x250.small

      Creator Mattias Berntson on October 20, 2012

      I sort of expected this to happen. I just haven't seen much enthusiasm from most of my fellow RPG fans. Maybe it was just *too* old-school for them?

      Regardless, I just want to take this chance to say that I LOVED the concept of using time travel to investigate and prevent the predicted destruction of the universe. It has a lot of potential, so I hope it will reappear in one form or another. I've made sure to friend Loot Drop on Facebook, so I can keep myself informed on your next attempt. :)

      Come again, come prepared, and don't forget to bring the gum when you do your posterior-kicking next time around!

    26. Tbav.small

      Creator Chris Doak on October 20, 2012

      Damn, this didn't just get me excited about Shaker, it rekindled a passion for a lot of old-school stuff. For some reason, it reminded me most of Hired Guns, and I was definitely looking forward to playing it.
      Ah well, keep at it. Maybe if you pitched Anachronox 2...

    27. 20130205_160206.small

      Creator Kevin B. on October 20, 2012

      Sad to hear this. I liked the idea, and the lore we've seen so far.

      If I hadn't spent so much on a certain other Kickstarter game so recently I would've made a higher pledge here. Unfortunately I have only so much disposable income to spread around.

      This points out one of the main reasons, I think, this promising idea never got the traction it should have. You put it up right in the middle of the run of another major project that hovered up a large chunk of the available funding at this time.

      That, and the vagueness of your initial pitch. It took a while to become clear what , exactly, it was that you were trying to achieve with.

      Anyway, I hope you guys regroup, and when you come back with another project, or the same one revamped, I'll be here to support you again. :)

      Live and learn and all that.

    28. Newmug_cropped_small.small

      Creator Russ Clarke on October 20, 2012

      Surprised to see such a group of heavyweights throw in the towel like this, half way through. Those 7000 people, including me, were investing in you more than your pitch. Kickstarters that succeed do it by creating a lot of energy, and releasing tons of media to keep the momentum up. If you do try again, I think you need to focus harder on marketing yourselves and creating a buzz around the project. But don't spend forever searching for the perfect concept, because there ain't no such thing.

    29. Fb_profile_picture.small

      Creator Gibbs Moore on October 20, 2012

      I was hoping that you guys would reach your goal. I was definitely interested in what you'd revealed of the game and and high hopes given what you all have done in the past. If you do reboot, I'll definitely be backing the next time.

    30. Fb_profile_picture.small

      Creator Paolo Segalini on October 20, 2012

      It's sad, but i hope it is for the best. I'll be backing your next effort with even more enthusiasm.
      Love from an italian fan. ^_^

    31. 601.small

      Creator Joseph Schmalke on October 20, 2012

      too bad I am a fan of your past games. I liked the name "old school" better than "shaker" though. Not a big deal cause the content looked great.

    32. Adamanthgmail.com_5d1ae6e7.small

      Creator Adamanth on October 20, 2012

      I'm sorry to hear that, but, to be honest, I think you blew your chances since the beginning.
      Too many things were not clear since the beginnings. Also It would have helped to have some target renderer of what you wanted to achieve, to provide some look and feel.
      You managed to give a few insights of the settings, but it was too little and too late.
      If you intend to try again, please also consider to have some important website about gaming have a news about your kickstarter. Spread the news yourselves on Forums.
      I'm sorry to say this, but tjhe whole kickstarter looked and sounded like a "me too" more than some serious professionals launching a new project..
      You, your professional experiences and your jobs deserve and are better than all of what I said.
      Don't give up and prepare a better presentation for your project.

    33. Missing_small

      Creator Joel Connelly on October 20, 2012

      If you're going to just give up like this I don't hold much hope for future projects. Any chance you had of getting a surge of funds to meet the $1,000,000 mark, is now gone thanks to this 'We Give Up' post.

    34. Missing_small

      Creator Lukas Daniel Klausner on October 20, 2012

      Will you also keep us posted here?

    35. Missing_small

      Creator Ricks (deleted) on October 20, 2012

      Agree, it was probably the right decision given the circumstances. Best wishes and luck from me, hoping to see you again someday. I know you can do it.

    36. Polar_bear_02_as_totem_by_ravenari_2.small

      Creator Artran on October 20, 2012

      This is honest. I wish you best of luck next time. (Wizardry 8 fan)
      And please, change the name ;-)

    37. Blue_star.small

      Creator Katrar (∞) on October 20, 2012

      @Sami, but they do have specific games (like Wizardry, especially Wizardry) in a specific RPG genre (old school first person perspective RPGs), that have a strong nostalgic following. They didn't leverage this very well. For some projects I can imagine what you said may apply, games that people might find hard to imagine, or are obscure enough to preclude a strong base of support. I just don't think this project suffers from that, it suffered from other things, but not that.

    38. 10778_10152558325799745_1392311145_n.small

      Creator Joshua Ouille on October 20, 2012

      If you do decide to continue developing the game, not necessarily as a Kickstarter project, would it be more beneficial to combine the Antera and Tenerus games into one game?

    39. Missing_small

      Creator Sami on October 20, 2012

      Is it possible that this is the extent of potential for a project that has very little base to build from? The successful kickstarters have leant heavily on past projects and being at least spiritual successors to games that have been loved by many people. I don't see that kind of angle in the Shaker marketing efforts, and that made it more difficult for me to understand what I'm pledging about. For example in Obsidian's kickstarter they could drop names left and right about the games that they're most interested in succeeding, so I feel that I have a much clearer picture about the product that I'm pledging to. While it's understandable that one game can't resemble all of them at once, it's easier to give out money imagining it can and will happen.

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      Creator James Klingler on October 20, 2012

      I am ready to support when you relaunch - looking forward to success in your next attempt.

    41. Lelouch2.small

      Creator Ber on October 20, 2012

      I think you've made the right call guys. I do hope to see you back though. One small feedback suggestion for next time: Don't announce stretch goals until you've hit the base target - until that happens, stretch goals are actually working against your momentum.

    42. Juan.small

      Creator Juan Miguel Expósito on October 20, 2012

      OK guys, just a quick note to let you know that I for one, was very very interested in the game and setting, especially with the idea of the two different perspectives on the same universe (2m stretch goal). I think there probably are lessons to be learned (I won't try to guess what they are), but I loved the idea, setting, and all. Probably needs more polish, but don't KILL this one, please. Thank you for your work and passion, and please add me somehow or send a poll, so we can still be in touch. I don't want to miss Shaker 2.0 when it comes back.

    43. Howdaru_95x75.small

      Creator Ron Dippold on October 20, 2012

      Probably a good idea - the funding arc was just not going to hit by the funding date.

      Two suggestions for next time:
      - Make sure you have all your fascinating non-generic details ready to go on the first day.
      - Don't overlap kickstarters with another blockbuster old school RPG.

      I think you've got both these covered now, so good luck, and I'll back you again next time. What you eventually described was fascinating, and I want to play it.

    44. Blue_star.small

      Creator Katrar (∞) on October 20, 2012

      @ET3D, I actually look at it from a different perspective. As of now this project is in the past, and the "failure" attached to it is now past tense, and it wasn't allowed to get any worse than it is right now. 2 additional weeks of a "failing SHAKER" would have simply cemented SHAKER + failure a little bit more every day. More opportunity for the negativity to sink in. Do you get what I mean?

    45. Folken21biobsidian.small

      Creator Leewelo Lorekeeper on October 20, 2012

      I hope your next project will gather more momentum. I will be there.

    46. Riggo.small

      Creator Riggo on October 20, 2012

      I agree with ET3D.. Let this go as long as possible, so that the launch base for the next KS is already established.

    47. Dawn.small

      Creator ET3D on October 20, 2012

      As I said several times over at the comments page, I think it would make more sense to continue the project, not for it to succeed, just so that it gets some more fans and shows that you can communicate with them. But that's only the case if you think you can show more details over that time. If the project is at such a stage that you don't expect to be able to provide enough info within the next two weeks, then closing it and restarting when there's more to show might be a good thing.

      I've seen several projects get cancelled, but I never saw one which did so well. You might be far from your goal, but a quarter of a million shows that you have quite a few fans and a decent enough concept (I pledged for the concept, not because I'm a fan). I hope that you can satisfy these fans with a new project further down the road.

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      Creator ZDreamer on October 20, 2012

      I will look forward to your new project, very glad, you plan to do it.

    49. Missing_small

      Creator Deuce2 on October 20, 2012

      Ah well, maybe next iteration will show support for the OUYA as well...it could use a good RPG for launch.

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      Creator Phillip Haydon on October 20, 2012

      Sounds like you were expecting millions of dollars in pledges. But at 16 days to go :S few days ago a game wanting 50k was stuck at about 24k, and in the last 12 hours managed to surpass 50k.

      You've given up too soon, if you can't let the campaign run then I guess none of us could trust you to complete the game anyway.

7,505
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    Early bird GAMER EDITION -- Welcome to the team! In addition to a full DIGITAL DOWNLOAD of the game on PC or Mac, you will gain exclusive access to the Old School RPG forums where you can contribute to its development, and we'll regularly thank you for giving us an opportunity to make an old-school RPG! Everyone who contributes receives an IN-GAME REWARD PACK with a unique CHARACTER HONOR and item.

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    GAMER EDITION -- Welcome to the team! In addition to a full DIGITAL DOWNLOAD of the game on PC or Mac, you will gain exclusive access to the Old School RPG forums where you can contribute to its development, and we'll regularly thank you for giving us an opportunity to make an old-school RPG! Everyone who contributes receives an IN-GAME REWARD PACK with a unique CHARACTER HONOR and item.

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    ADVENTURER EDITION -- All the previous rewards + EARLY BETA ACCESS + DIGITAL ADVENTURER'S GUIDE + A REALLY, SERIOUSLY OLD SCHOOL DIGITAL PEN-AND-PAPER EDITION of Old School RPG. The Adventurer's Guide contains useful information on the Old School RPG world, including character creation and development, NPC races, magic, combat, items and more. You'll also get a digital version of the Old School RPG pen & paper role playing system allowing you and your friends to spend some excellent time out of the dungeon and around the table.

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    NAMED EDITION -- All the previous rewards + BECOME AN NPC, LOCATION OR ITEM + IN-GAME DIAMOND CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG "HALL OF HONOR" CREDITS. Become an NPC, item or entire location in Old School RPG. We promise, really, that we'll treat you nicely and not make you die a tragic and untimely death in a pool of fire or make you say or do embarrassing things (unless it's been your dream to say embarrassing things in an RPG). You'll also gain bragging rights and the ability to give away 10 DIGITAL COPIES OF OLD SCHOOL RPG to show off your cool character, location or item.

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  • Pledge $5,000 or more
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    0 backers Limited (10 left of 10)

    LIKE A BOSS EDITION -- All the previous rewards + BE AN OLD-SCHOOL RPG BOSS AND CHOOSE YOUR KILLING BLOW within reason, of course + SIGNED CONCEPT ART PRINT OF YOUR BOSS MONSTER + IN-GAME "BOSS" CHARACTER HONOR + IN-GAME LISTING IN OLD SCHOOL RPG "BOSS HALL OF FAME" CREDITS. Turn the tables on the RPG world and terrorize players as a BOSS in Old School RPG and receive a signed and printed rendering of your boss monster as designed by our lead concept artist. Because you're a boss you can demand 15 DIGITAL COPIES OF OLD SCHOOL RPG to show your friends just how amazing you are.

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    1 backer Limited (9 left of 10)

    BAD-ASS PATRON EDITION -- All the previous rewards + ACCESS TO THE EXCLUSIVE OLD SCHOOL RPG LAUNCH EVENT + IN-GAME "PATRON" CHARACTER HONOR + IN-GAME LISTING IN "PATRON" CREDITS. At this level, we're eager and grateful for your contribution to Old School RPG, and know you must be as big a fan of the genre as we are. We look forward to hanging out with you for a day, playing games, talking design, planning for the next game, and finally culminating in the the Old School RPG launch party with the Old School RPG Team including Brenda Brathwaite, Tom Hall, and John Romero! You must cover your own transportation and lodging. You'll also get 20 DIGITAL COPIES OF OLD SCHOOL RPG to give away. All that in addition to BEING A BOSS + AN NPC/ITEM/LOCATION + all the amazing goodies in the ULTIMATE COLLECTION EDITION! Now that's what I call a PARTY PACK!

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  • Pledge $10,000 or more
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    0 backers Limited (10 left of 10)

    YOU REALLY ARE THE BOSS RED CARPET EDITION -- All the previous rewards + HAND DELIVERY OF THE "LIKE A BOSS" EDITION OF THE OLD SCHOOL RPG ON A RED VELVET PILLOW ON A RED CARPET. Really. At this level, we must thank you and express our gratitude in person for your amazing contribution to the development of Old School RPG and for allowing us to make the type of game that we and so many other players love. Brenda Brathwaite, Tom Hall and John Romero will drive to your house (in the continental US only), roll a red carpet to your door and hand deliver the game on a red velvet pillow. You'll also get 25 DIGITAL COPIES OF OLD SCHOOL RPG to give away, an NPC/ITEM/LOCATION named after you, the ULTIMATE COLLECTION EDITION and the IN-PERSON VISIT. We'll even film it for you to remember. You are a BOSS IN THE GAME and a BOSS OUTSIDE THE GAME!

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  • Pledge $10,000 or more
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    1 backer Limited (9 left of 10)

    YOU REALLY ARE THE BOSS INTERNATIONAL EDITION -- All the previous rewards + HAND DELIVERY OF THE "LIKE A BOSS" EDITION OF THE OLD SCHOOL RPG ON A RED VELVET PILLOW AT DISNEYLAND, ANAHEIM, CALIFORNIA. For our international patrons, Tom Hall, Brenda Brathwaite and John Romero will meet you at Disneyland in Anaheim, California and spend the day with you and two friends endlessly expressing our gratitude to you for allowing us to make the type of game we love to make. We'll cover your entry into the park, feed you churros until you're sick of them and even spring for a coveted and likely embarrassing (for us) photo on the ride of your choice. You are responsible for transportation and lodging. You'll also get 25 DIGITAL COPIES OF OLD SCHOOL RPG to give away, an NPC/ITEM/LOCATION named after you, the ULTIMATE COLLECTION EDITION and the IN-PERSON VISIT. We'll even film it for you to remember. You are a BOSS IN THE GAME and a BOSS OUTSIDE THE GAME!

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Funding period

- (32 days)