SHAKER: An Old School RPG is 1st-person, party-based, fantasy/sci-fi RPG brought to you by award-winning veterans. Read more
Funding for this project was canceled by the project creator on October 23, 2012.
The World of Antera
Hey, folks, we've been having discussions about the world of Antera...and here is the current world map! There may be slight refinements as we go... and the places, races, and story deepens. Check it out!
THE WORLD OF ANTERA
Connelly (or whoever you customize as your main character) and team find themselves on a world they've visited before, but only in a narrow sense, under strict orders. Now they will be required to explore it more deeply to find out what happened...and if there is the possibility of any way home. If not, it's time to settle in and find their place in this new world!
This area is Blade Sector, the second sector in the way Shaker operatives have divided up this world and its primary inhabitation sites. Sector names are based on locally familiar words, so that an off-mention will not sound strange. Anvil Sector is inhabited, but is not near the Delta Node on Antera.
Here are a few highlighted places in the area the game will take place in:
THE HUB CITY: LOKE
Loke is a beautiful city on the water, a thriving city for trade and a meeting place for all races. This has been the team's first stop on all their missions.
FELAIRN FOREST: THE SURVIVORS
Living in Rhun-Daar, the humanoid race of the Paldor are survivors of a great onslaught of creatures from Darkling Crag. They won the war, but at a dear loss to their population. Those remaining have an intense mistrust of strangers.
BYRGAAD: CITY UPON COLDRISE
Home to wintry-mountain dwellers the Grell, their Mt. Valchonne has at its base lava-heated Valchonne Springs.
PLAINS OF SERE
Dry-cracked plains in the lower regions of the south, below Landsrift. Home to hard-shelled, hardy race known as the Fen-Rasei, who live in the barren city of Tiladi.
WARCHAL SWAMPHOME: THE XYLA
Home to a magical, earthen-borne race know as the Xyla, they are often chaotic, but are immensely useful when facing magical foes, and can learn to enhance their innate ranged attacks.
ARAPATHI JUNGLE: THE CITY OF KALAA
The hirsute race of the Kalakaan mastered their surroundings and became renowned for their healing prowess and subtle fighting skills. Their beliefs do not allow them to use ranged weapons -- a purity of attack lies in landing the personal strike upon the enemy -- but they can grow to be devastating fighters.
YOU CAN HELP SPREAD THE WORD!
Please spread the word by following @LootDrop on Twitter, friending us on facebook at http://www.facebook.com/lootdropgames, retweeting our posts and linking to our Kickstarter -- thanks so much for your help and support!
Thanks for your feedback, support, and passion -- you are helping make this happen!
--Tom and Brenda