EVOLUTION OF CONCEPT ART
Hey there, Shaker operatives! This update we thought we’d let you check out the new tier you asked for, and give you a peek at the concept art process -- from sketches to finished design!
Before we begin, just want to remind folks of the new tier, $125 for the Old-School Edition + Cloth Map. People wanted something more affordable, and we priced it as low as we thought we could!
To review: Shaker: An Old School RPG features a six-character party - you and your 3 crew as well as 2 recruitable player characters. You begin the game as James Connelly, though you may customize him any way you like (including changing his appearance and gender). Next, you create 3 different Shaker operatives to join you on your Antera mission. Traveling back through time and space to arrive on Antera, you may recruit two locals to work on your crew. This is a medieval era world, with swordplay and magic.
So we needed cool concept art to convey combat in that medieval world.
We’ll first look at the primary concept art of characters fighting a dragon-like creature. Our concept artists provided some roughs, and we chose this one:
So a work in progress was done.
We liked this a lot. We gave comments about intensifying magic color and such. Then we got the final image, improving the rendering, adding detail and bright magic. This was a representative piece of art, but also a bit of a color study for the world of Antera.
James Connelly, experienced Shaker Operative, was the next -- we had his character description and provided a lot of reference art.
We liked what we saw, made comments, so we approved the final. Connelly is wearing his usual duty wear while on the Bridge.
He of course turns into a medieval version of himself (or herself, if you customize to change gender and such) when reaching Antera!
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Thanks for your feedback, you are helping make this happen! See you in the next update!
--Tom and Brenda