Update 5: GAMEPLAY, PARTY, CHARACTER & CREW, PROFESSIONS
We’re excited to present you with some great information on Shaker: An Old-School RPG!
You’ve helped us to receive a ton of great press on the game, and your active participation in comments and through mail is massively appreciated! Thank you for the fan art that’s been posted, too! On to the update!
Shaker: An Old School RPG is a first-person perspective, sci-fi/fantasy game set in a Bridge world between the future and the very distant past. Taking the role of operative James Connelly, an employee of Shaker Corporation, you are called upon to set right a deadly chain of events that began millennia ago. You must be deployed to Antera, a medieval world in the distant past, to unearth the very beginning of a horrible chain of events and avert it, or the universe we know today will cease to exist in a mere 100 years.
You have free-movement and viewpoint through the world as you do in any modern-day, first-person shooter until you enter combat.
Shaker: An Old School RPG features a six-character party - you and your 3 crew as well as 2 recruitable player characters. You begin the game as James Connelly, though you may customize him any way you like (including changing his appearance and gender). Next, you create 3 different Shaker operatives to join you on your Antera mission. Traveling back through time and space to arrive on Antera, you may recruit two locals to work on your crew.
YOUR CHARACTERS AND CREW
All characters and recruits have key statistics as quantified by Shaker Corporation: Strength, Vitality, Agility, Quickness, Intelligence, and Psy. The values of these attributes determine what Profession you qualify for. Your characters are also born with a specific BioTrait pattern. Similar to “race” in old-school games, a character’s BioTrait pre-disposes gives them certain strengths, weaknesses and powers. Recruiting locals (which you can, of course, fire) will help you to balance your party.
We are in pre-production at present, and want to give you an early look at the core Bridge Professions and how they map to Professions on the destination worlds.
Your characters grow in skill and stature and gain experience level-by-level, allowing you to allocate points as you earn them, and grow more experienced with spells, skills, weapons and other talents.
Speaking of weapons... stay tuned for our next big update on combat!
Here’s the original concept art to use as your desktop wallpaper! Thank your for your many compliments on it.
GOOD OLD GAMES
SPREAD THE WORD!
Please spread the word by following @LootDrop on Twitter, friending us on Facebook at http://www.facebook.com/lootdropgames, retweeting our posts and linking to our Kickstarter -- thanks so much for your help and support!
That’s it, thank you again, and see you in the next update!
--Tom and Brenda