SHAKER: An Old School RPG is 1st-person, party-based, fantasy/sci-fi RPG brought to you by award-winning veterans. Read more
Funding for this project was canceled by the project creator on October 23, 2012.
LOOT DROP REVEALS STORY DETAILS ABOUT "OLD SCHOOL RPG"
Our new Old School RPG Kickstarter has reached $150K -- thank you again so much for getting in on the ground floor of this exciting new project -- and we're here to release new info! In addition to announcing that we are DRM-free and have a Linux Stretch Goal, we are announcing new and exciting details on the game’s universe, theme, and setting.
Work Log. August 6, 2526.
Looking back, it was a typical day. Got the job assignment, the briefing (Planet: Antera, Blade Sector, Settlement 5; Year: 400 AR; Crew Req: +3), and picked out my crew. I seem to pull the medieval jobs more than most, maybe because I'm good with a sword... too good for my own good, probably.
"Next contact in 2 weeks, Connelly."
It's my fourteenth trip to Antera. I know the drill like the back of my hand, so when Mission Director Kendrick says this, this guy I have worked with for years now, I don't even turn around to acknowledge it or him. I just walk out. I had no idea then that two weeks later, a promise of contact would be instead completely cut off.
James Connelly works for Shaker, a Bridge corporation between time and worlds. Depending on the job he - or any of Shaker’s 400 employees - can be anyone you want them to be. Human warrior? Done. Cyborg Psionic, also done. "Remember the 4 F's: Frontier dictates form, function and family" according to the official employee manual.
Officially, Connelly was a resident of the Bridge, but he spent so much time away from it that the concept of residence and permanence had lost its meaning over time. He lived out of a locker at Shaker, storing only his most important mementos there -- family heirlooms, a couple of gifts from post-jobs. He slept in rooms usually assigned to other Shaker employees destined for imminent departure. His family, a wife and two kids, residents of Barrow, would visit him when they could.
On July 24, 2526, that would change. His frontier would become his home, his form would become his being, his function and new family possibly his forever. Shaker, it seems, had ceased communicating. The supplies and support he expected - he needed - were no where to be found. His return transport was unknown. He and his three crew were alone.
Antera - a medieval, barely developed planet - was now his home.
EXPANDED STORY - EXTRA GAME
Connelly was not the only one affected by what happened at Shaker on July 24.
Darien Cole was a fairly young operative in Shaker, and she was on a fast track up the ladder. She was an early graduate, PhDs in Linguists and Physics, a natural candidate for pre-jobs, post-jobs, whatever she was thrown. She was a proud veteran of 34 missions, no problems or errors. She occupied a slightly larger cabin on Epsilon level, two up from typical grunts sent out for Direct Action missions.
Named for her late father, Darien grew up self-assured, independent. She had little time or tolerance these days for relationships or friends. That is, apart from her mother, a higher-ranking Director for Shaker, and a young Shaker operative she knew, Jules Ancari. Back in Op Training, her only equal.
She and Jules were two rising stars in Shaker, until he was sent on an urgent post-job on Tenerus. The other Shaker operative returning said Jules never saw it coming. No one was sure what happened. They found him a few miles away, brought him back to The Bridge. They started a regen procedure, but Jules would be comatose for months, maybe forever.
Darien did up her suit, slung her pack over her shoulder, and walked to the lift.
Omnis Chamber 10, July 24, 2526.
Kendrick was calling off checks when Darien entered the room. The Mission Director looked up.
“You’re early, Cole. As usual.”
She nodded, doing one last gear check.
He shook his head, signaled the Om-tech. She waited for the other ops, silencing her nerves. The door opened. She recognized Jenkison from the Charon job. Nodded. The other two followed in. They were in light-protection suits, small packs, short mission.
Kendrick spoke. “You all know the drill. Gear check, Om-Tuner check. Any questions from the earlier briefing on Tenerus or the mission.”
Darien’s jaw muscles tightened. She said nothing.
Everyone nodded, ready. Kendrick raised his hand to the tech. The group of four ops turned toward the hum and glow of the Omnis, took a breath, stepped forward in the oval of light.
July 24, 2526. Tenerus. Relative Chronology Unknown.
With a flash, they were on Tenerus, inflectors and rebreathers on. A biting wind blew fine gravel, battering their suits.They started their mission. A week, they said. They marched toward a light in the distance.
July 27, 2526. Tenerus. Local: 71 AC. Might as well be July.
Three days in, they were on Phase 2. All was going well. Heading to the second colony. It was dark, wind had died down, and their feet made trails in the gravel that covered the ground for miles. About two clicks left.
Suddenly Jenkison was gone. The space near them wobbled. Out of nowhere, Dover appeared. Well, half of him anyway. She checked her Om-tuner.
The tuner was supposed to head them back to the evac site. It read nothing.
They were alone.
Work Log, July 27th, 2526. 71 AC.
“We buried Dover best we could. Looking for Jenkison. No tuner signal at all, will return periodically. Heading for next colony.”
They were stranded on Tenerus -- a harsh, barely-settled planet with scattered factories and settlements; various races, friendly and not.
And no way home.
THE GAME AND THE EXPANSION
The first game brings you to The Bridge and then to Antera in the role of James Connelly. The second game, set on Tenerus, expands on this universe and story with Darien Cole.
There you go! See you on the next update!
--Brenda and Tom