SHAKER: An RPG by Brenda Brathwaite & Tom Hall (Canceled) project video thumbnail
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$244,932 pledged of $1,000,000 goal
By Loot Drop
$244,932 pledged of $1,000,000 goal

Old School RPG: DRM-free and Linux Support Stretch Goal!

Thank you to all the backers and interested folks so far! We are thankful and humbled by your support. We've listened to everyone's feedback, and want to announce/confirm:

▪ Linux Support. We are adding Linux support to our $1.5M Stretch Goal! You asked for it, you got it!

▪ Old-School RPG is DRM-free.  Like our forefathers in the software industry, we believe in unprotected software - in other words: DRM-free games.

We'll be sending more updates as we go. Thanks again for all your feedback!

--Tom and Brenda


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    1. Loot Drop Creator on October 7, 2012

      Not Steampunk.

      First person.

      DRM-free and also available on Steam.

      Thanks for all your interest!

    2. Marky Mark on October 4, 2012

      Fantasy/Sci Fi does this mean steampunk? or something completely different.

      Also on it being first person, I hope this changes to something more akin to the recent X-Com game or something under the Unity engine but then again if its something going back to the CRPGS something similar to Grimrock but more fleshed out.

      Also will we get a direct download link as well as a GoG coupon?

    3. Missing avatar

      Vardia on October 4, 2012

      DRM Free is cool, but still hope it will be on steam .. cause not having to worry about patches ever weights more than DRM Free to me.

    4. Daz23 on October 4, 2012

      I've backed you guys for the Linux support. Thanks!

    5. Jakub Zdzieblo on October 4, 2012

      Yeah, there's not much to go on at this moment. Sci-fi or RPG? First person - great, but what engine? Anything about the lore? Do you even have anything made already? Any ideas at least?

    6. Brad Boling on October 4, 2012

      I agree with Evyn here... we get that you made old school games... tell me what you are making. Surely you have some idea of where you are going with this.

    7. Missing avatar

      Evyn on October 4, 2012

      You SERIOUSLY need to give people more info on what kind of game you're making. I'm a huge fan of both of you and I'm telling you this because I want you to reach your goal.

    8. Missing avatar

      Andrey on October 4, 2012

      I can't wait to see something like Wizardry 8. The atmopsphere it had was absolutely magical. One of the most alive worlds I've ever seen.
      Btw, are you planning to add PayPal account?

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      Carlos Pereira on October 4, 2012

      I agree with sebarnolds, you guys should stick to Unity, it's become the de-facto engine for multi-plataform Kickstarter games.

    10. Leewelo Lorekeeper
      on October 4, 2012

      You really need to give more for people to chew on if you want pledges that are not just based on your previous achievements.
      But that's great news still ^^

    11. Missing avatar

      sebarnolds on October 4, 2012

      Well, with Unity (if they use it and I read somewhere they would), Linux support works directly, hassle-free (or will in the near future as a few kickstarter project already rely on this). So the stretch-goal is easy to do.

      Anyway, I pledged but I am considering canceling it as I did not really like the fact that stretch-goals are specified from the start. They should only be announced when the project has been funded. Also, can be please have some footage please (concept art, screenshots...) ?

    12. Gareth Murfin on October 4, 2012

      Congrats, it seems like 134k US in one day!!! Half a million for linux support? lol I wish I worked on this sort of budget, Im making a game myself and people laugh when I say I need 25k US to finish it :-) This sort of vindicates me this project. Good luck! You could use Java to support Linux for free, but I assume as hardcore coders that idea hurts :)

    13. Anders T.N
      on October 4, 2012

      Nice. With the added Linux support i might upgrade my pledge when i see some concept art and get a general feel for the direction you are heading in. Either way you have my 15$ to start with.

    14. Evan Adams on October 4, 2012

      I've already backed for a copy of the game, but I think it would be a good idea to add a ~$5 tier for those who want to wait for purchasing, but still want to support. You could offer wallpapers (aside from the ones in higher tiers. Naturally other backers will get these low-end backer wallpapers too).

      I know of people who don't like paying for a game outright, before knowing more about it (being further into development) so a non-game tier is something to consider.

      Tempted to upgrade to the $100 edition, except rather than being $40 up, it's $55 up (in other words, nearly double) >_<

    15. Evgueni Baldin on October 4, 2012

      +50% for the GNU/Linux support? O'k -- better then nothing. I will spread the word.

    16. Pedro Gaúcho on October 4, 2012

      Would love to see an Android version of the game! Why only iOS?

    17. Shagittarius on October 3, 2012

      I'd love to see a Collector's Edition at 150$ price point, minus the signing of course.

    18. vladtempest on October 3, 2012

      drm free, as the gods intended. love the artwork in the pic preview for the video. possible to get this wallpaper sized on here?

    19. Missing avatar

      Jason Gillman on October 3, 2012

      I love DRM free options, but I can't help but ask if there will be a Steam option as well?

    20. John Romero on October 3, 2012

      We haven't determined where we will be selling the game just yet, but that decision will be made after the Kickstarter completes. We are DRM-free as our heroes pioneered: Bert Kersey of Beagle Bros, Scott Adams of Adventure International, and Mark Pelczarski of Penguin Software.

    21. Matthew Nash on October 3, 2012

      So if its DRM free does that mean it will be on or will you guys be hosting it yourself?

    22. Ralph Trickey on October 3, 2012

      Thank you very, very, very much for not using the black letters on dark purple paper DRM one game used back then, although I would like to know if the save game will fit on a 5.25 floppy. ;)

    23. Jalister on October 3, 2012

      DRM free, way to honor the kickstarter spirit! If Linux happens, that's icing on the cake.

    24. Andreas
      on October 3, 2012

      Dunno what forefathers you had, but I distinctively remember having to enter the fifth word of the second paragraph on page 55 of the manual in several games back then.

    25. Nick J. on October 3, 2012

      Thanks for Linux support, my VectorLinux comp will be happy.

    26. Daniel Meier on October 3, 2012

      No DRM is always awesome.

    27. Ebu diGriz on October 3, 2012

      DRM-free? Amazing!