by Loot Drop
SHAKER: An Old School RPG is 1st-person, party-based, fantasy/sci-fi RPG brought to you by award-winning veterans.
Funding for this project was canceled by the project creator on October 23, 2012.
Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Please add it Cleve. They may make it yet!
My wife gave me another dollar to spend for my birthday. Is it to late to aim for the stretch goals?
Your pal Cleve
"COMPLETION NOT SUBJECT TO FUNDING!! THIS GAME WILL SHIP IN MAY 2013 WITH OR WITHOUT ENHANCEMENT!!"
A quote from Cleve on his Grimoire 2nd funding attempt here:
Good thing we listened to his advice here for his project over there. :-)
@Cleve... I see you and this project are still on the same release schedule... NEVER!!!
Still hoping for another Shaker kickstarter!
Been awhile, came across these interviews done the other day with Robert Sirotek, quite interesting, nice to know how it was back then...
Wait, why are we thanking you? What happened?
Still waiting on that thank-you from 7,504 people.
You're all welcome but remember, next time, there may not be a Grimdark hero to protect you from yourselves. So consider wisely before you kickstart and remember if they don't have a very convincing prototype it doesn't matter what else they have.
Still staying tuned as they requested in 2012...
Happy holidays, Cleve. To wherever your underground bunker may be.
This comment has been removed by Kickstarter.
If only there was a way to remove this epic fail from my backer history, that would be great. >.<
CLEVE!!!!! We need you at Deathfire claiming that it is a knockoff of Grimoire!!! Come on Cleve!!!
Cleve, go back Deathfire! You can promote over there. We need your genius!
This campaign came with a sketch of an action figure and a diagram that showed two labeled spheres. It also had John Romero leaping from his hummer. That proves it was totally real.
Holy cats! A Cleve sighting! I knew it was worthwhile to haunt here.
I got my dollar back. I added another dollar to it and bought some traffic cones off the Unity Asset Store.
You never know when you will need a good traffic cone to put somewhere.
...And haunt it well you do friend!
I continue to haunt this project...
Wow Ahoy... You should check your facts before posting in the real world. Not only can I program, Cleve is only 3 months late on a guaranteed May release that was only 17 years late!!!
At least I'm sure we'll get Shaker before anybody will get Grimoire ;)
I don't know, Cleve. They probably figured out a way to keep your dollar.
Your card isn't actually charged until the project is over. Since you never paid they don't give you money back.
Wait - did I get my dollar back yet?
@Riggo that's a yes, grow the fuck up :) The dude spent countless years making something that is in all honesty, not worth all those years .. to most people. Here you are, not even a programmer, (probably some fat horny old gamer dude as your bio suggests, my bio suggests that I'm fucking crazy and believe me, I am) complaining about HIS work. Lets just say you were a fucking game programming GOD would it hurt you to be tolerant of him? Let it go, is all I'm saying. Have a manatee on me. go to calmingmanatee dot com. love you Brenda B, I want to have your kids except someone got there first. kidding!
Damn it. This game needs to happen. I learned how to play RPG's by installing Wizardry 7 and playing it. No manual, no internet, just trial and error. I spent so much time learning and playing that game my party began to die of old age(I uncovered the entire map by walking it, including swimming the oceans). How many RPG's are so huge and complex that the developers include dying form old age because they know it very well could take you more than one generation in-game to complete it? This project gave me hope. Sadly, I may never enjoy a game as much as I did W7 ever again as no one seems to want to make games that in-depth anymore. And the Wizardry license is owned by Aeria who keeps crapping out terrible games with the once venerable Wizardry name tattooed on. I wish every day that someone will make another game with the scope and content of the old Wizardry games of yesteryear, but I'm certainly not holding my breath.
The final tale of the tape between Cleve and the 9 yr old on KS:
And now for the battle royale:
Backers per day: 1.5
Pledges per day: $96.68
9 yr Old girl:
Backers per day: 48
Pledges per day: $817.80
This looks like a clear TKO for the 9 Yr old, but when one pulls back a layer of the onion and looks at the 9 yr Old campaign once the questions about the mother came out, The numbers aren't quite as convincing.
9 Yr Old post people figuring out what a fraud the campaign was:
Backers per day: 10.8
Pledges per day: $108.40
Looking at the data from that perspective backs up the "There's a sucker born every minute" phrase. It looks like a 17 year old piece of vaporware and a scam run by a 9 year old's mother on kickstarter can generate $100 a day regardless of how many people attempt to warn off the "suckers".
I'll give Cleve a break and call it a draw. :-D
The individual Grimoire statistics for each campaign are listed below.
Backers per day: 1.325
Pledges per day: $88.32
Backers per day: 1.9
Pledges per day: $113.42
I'd still like to see them come back and do it. There hasn't been a similar project proposed for Kickstarter.
This kickstarter is so much better than so many that DID get funded. It's rather sad.
Heh, Riggo and his $10k pledge. LOL LOL TROLL LOL.
*one... Damn lack of an edit button!!!!
Guess it takes on to know one!
OK... Sadly, I must give Cleve a little bit of credit here.
Brenda is a huge backer of this project:
Which smells SO MUCH of scam, that I would probably put it in the Grimoire camp for wasted money. :-)
250k would of been a great budget for this type of game, Loot drop shouldnt of been so greedy.
@corpselocker... I know right?!?!
Updated stats 10 days later:
Total to date:
Backers per day: 1.43
Pledges per day: $93.03
Days: 36 (out of 60)
Backers per day: 1.777
Pledges per day: $108.75
I am thinking that it really has to chap Cleve's ass that a 9 year old girl has destroyed his Grimoire total in 5 days (and Cleve is at 156 days!!!!)and she is using RPG maker!!!!
And we didn't even get married or anything :(
Corpselocker and I are posting nothing but facts, not sure why you would ask us to grow up!
Total to date:
Backers per day: 1.65
Pledges per day: $95.63
Backers per day: 1.325
Pledges per day: $88.32
Days: 26 (out of 60)
Backers per day: 2.12
Pledges per day: $129.42
@Scout Leader of your nuts... You are asking others to grow up? ;-)
Holy crap! Came back here to say that this would've made a good game if two people hadn't decided to get married. But to my delight uh detest there's still some drama going on here! Grow up kiddos! :)
I've got a pretty rocking computer, so I can only contribute the software failure to one man.
@Corpselocker... I am impressed you took it one step farther than I... Installing it had not crossed my mind yet!
Well, I bit the bullet and downloaded Cleve's demo. It crashed twice before I even got to game play.
Cleve, will you need another additional 17 years to get rid of initial crashing bugs? Will you be eating your crow feet first?
@Corpselocker... Considering his ability to deliver, I would think his "Fan" would think Grimoire was the epitome of Torment, so that should have been a natural choice.
If Cleve ran a KS or Indiegogo under the pretense that he'd be paid to go away, it would probably catch fire.
Cleve should have renamed his project Torment. It seems they pulled in over $500,000 in the first few hours of Kickstarting...
@Corpselocker... I am feeling bad. We should probably take it easy on Cleve. After all, his 2nd Indiegogo campaign is tearing it up. He is averaging 2.5 backers a day!!! That is almost 2x the performance of his first 4 month campaign!!!
I did notice that the cost of POLISHING dropped from $250K to $25K between the two campaigns. Must have been a typo on the 1st one. ;-)
Yes, I don't believe I'll be eating crow feet first. I don't think Cleve was providing very good advice. His advice and his ability to product a final product seem to be corrolated in some fashion...