In the year 2094, Adam, the world’s first fully sentient android, was created. Society evolved overnight in an uproar as the ethical, economic and political implications of sentient androids were debated - but humans and androids, eventually mass produced, were able to live together peacefully enough.
But in 2103, Adam was assassinated. His killer was never found, and no motive was ever pieced together. Overwhelmed with grief and rage, his “younger brother” Antonius, a newer android built using the same framework, declared war on humanity itself, forming a military group called Arc Nova filled with combat robots and elite android operatives.
Arc Nova has been conducting raids and taking pockets of territory all over the world for five years now, but recently a man known only as Commander founded a group called Eden in order to defend against these attacks. Their newest recruit is Deacon Gray, an archaeology student revived with advanced cybernetics after being caught in the crossfire of an Arc Nova raid.
As the 108th member of Eden and the first to bear Eden’s experimental “Wave II” advanced cyborg technology, Deacon’s first mission is to liberate Alabaster City, a massive shipping port currently under the control of Arc Nova’s elite “Epsilon Guard.”
However, Deacon won’t be going at it alone - back at Eden Base, his support team is gathering intel and creating new weapon systems to help him in his mission.
- Vee R, Unit #009 - “Master Hacker”
A prodigy at coding, hacking, programming and everything else related to computers and networking, Vee R was recruited by Commander himself after being forced to go on the run for revealing top secret government data. As Eden’s foremost expert on virtual reality technology, Vee R helped to create a virtual reality simulation chamber to host training exercises for new recruits, and manages virtual reality training for Deacon back at Eden Base.
- Violet Stratford, Unit #064 - “Miracle Mechanic”
A highly advanced engineer, Violet joined Eden after narrowly surviving an android raid, and works to design new cyborg and weapon systems. Violet was on the team that designed the “Wave II” technology that Deacon is now equipped with, but noticed some flaws in the framework before it was even put into practice; she is able to provide upgrades and new abilities for Deacon back at Eden Base in exchange for Combat Cores containing advanced android battle data.
- Blackhat, Unit #017 - “Enigmatic Bystander”
Blackhat was another member recruited directly by Commander - at least that’s what rumors say. Blackhat doesn’t seem to enjoy talking about themselves very much. They’re hardly around, either; Blackhat is the chief informant for Eden, and is out in the field almost as much as Deacon is, constantly gathering new data and intel. Back at Eden Base, Blackhat acts as a lorekeeper, and can tell Deacon new information on bosses, levels and the history of both Eden and Arc Nova.
- Commander, Eden’s Founder - “Tactician With No Past”
The direct leader of Eden and its Units, Commander is a tactical and strategic mastermind, helping to halt Arc Nova’s raids and liberate human territory in several areas around the globe. Very little is known about him as a person, but he says he founded Eden because he knew current militaries could not effectively handle the android threat. In the base, Commander holds the access codes for Eden’s short-range teleporter, and is the one who deploys Deacon into the various hot zones within Alabaster City.
Deacon’s cybernetic body is equipped with two weapons: a laser sword and arm cannon. Combining these weapons with a Command Dash, aerial mobility and precision platforming creates a fast-paced game filled with bursts of action.
- Story Integration
We don’t want to give everything away at the start, but Deacon’s mission is definitely going to be more involved than beat the boss, go to the next one, rinse, repeat, congratulations. Arc Nova and Eden are both complex entities engaged in a proxy war scenario, with Deacon and his team right in the middle of it, and his mission is going to evolve in ways no one on the team is expecting.
- Abilities and Upgrades
As mentioned earlier in the Kickstarter, Deacon is able to use Combat Cores from defeated enemies to unlock new abilities and upgrades. These include a variety of functions such as simple boosts to sword attack damage, a projectile reflector, a healing pack and even completely brand new command specials.
- Hub World
Between levels, Deacon can explore Eden Base as a more interactive way of selecting his next target than a simple menu. While in the Base, Deacon can converse with his support team to manage his upgrades and study the bosses before starting each mission.
- Art Style
Unit 108 features a combination of rig-based and traditional sprite animation created using Aseprite, Clip Studio Paint and Spriter Pro. The unique style gives our game a distinctive look that’s not-quite-retro, and feels very alive.
Unit 108’s soundtrack is composed by HYPERPOP-featured artist Aiden Jauffret using Logic Pro X. The soundtrack features BANGIN’ electronic bursts to match the BUMPIN’ pace of Deacon’s precise movement. In addition, every single stage has a unique level and boss theme, leading to a varied and expansive collection of tracks.
Who We Are
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The money raised by this campaign will be used to fund the many logistics involved in releasing the game to our target platforms. This includes legal, store publishing, marketing and tax fees.
The game is roughly 33.333% completed already with us just working in our free time. An inflow of cash would help us to finish the game securely and ahead of schedule and with insulation against typical development problems. It would also help us to legitimize Long Story Studios and arrange licensing and publishing, so that when the game does release it can reach a much wider audience on more popular platforms.
Risks and challenges
We may still be amateurs, but we have been making games for over a year, with several full projects already published. While this project is of a larger scope than our previous works, there are few risks involved in the project as we already know the workflow of game development and how to follow through on a project. The plot is already fully fleshed out and the character designs are already finalized, so the worst that could happen is programming lags behind a bit and the game has to be delayed slightly.Learn about accountability on Kickstarter