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Lone Shark Games and Penny Arcade have combined forces to create the first Eyrewood Adventures game: Thornwatch!
Lone Shark Games and Penny Arcade have combined forces to create the first Eyrewood Adventures board game. Welcome to Thornwatch.
Lone Shark Games and Penny Arcade have combined forces to create the first Eyrewood Adventures board game. Welcome to Thornwatch.
5,147 backers pledged $646,371 to help bring this project to life.

The Riddle of Thorns: The Final Chapter

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Four thousand backers. Half a million dollars. Four thousand downloads of the print and play. A hundred creative contributions. Four days to go.

These are really good numbers, and we thank you from the bottom of our ebb-infused hearts for helping us reach them. You folks are the best.

If you're in Seattle, come play Thornwatch with us on Sunday at Bellevue's Mox Boarding House. If you can't make that, tune into these broadcasts with me on Back It!, with Mike K & me on Ludology, and with Rodney & me on Saving Throw.

Okay, let's hit this puzzle thing.

The final part of the Riddle of Thorns

For the Riddle of Thorns, you now have one last challenge. If you answer this correctly, you will be awarded the Final Crest, which you may use as your avatar for Facebook, Twitter, and Kickstarter. When you know the answer, type it in here, using only lowercase letters and spaces as usual. Then you will have exposed the darkest secret of the Thornwatch. Do so, and the forest shall know your name.

First, here are the final versions of the riddles that lead to four lines of the poem, linked in their headlines to the websites for their answers.

The Riddle of Spring and Salt

 

The Riddle of Summer and Song

 

The Riddle of Autumn and Aurum

 

The Riddle of Winter and Wind

 

All of that may help you with this.

 

Good luck with that, Thornwatchers. And please, no spoilers in the comments.

Finally, here's a question: Should riddles appear in the game? If so, how would you like to see them appear?

Mike Selinker

Patrick P., Chris Hinojosa, and 11 more people like this update.

Comments

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    1. Carlos Cabrera on October 4, 2016

      I figured it out, but WHAT DOES IT MEAN!?

    2. Stijn van Osch on October 3, 2016

      It was fun to catch up on all riddles in one place and get to the end! I've been loving the creativity and excitement of this kickstarter campaign, and can't wait for the game itself :)

    3. Justin Boehm
      Superbacker
      on October 2, 2016

      I love riddles, even the ones that frustrate me lol, and I enjoyed the ones in Apocrypha's campaign as well, but to have them incorporated into the game itself I think is a bad idea, it will limit your audience unnecessarily and take away from what is already a fun experience. So, I agree with the other, please leave them out.

    4. Daniel Powell on October 2, 2016

      There's a very small number of people in the intersection of the groups "Want to play a game where they have to solve a riddle" and "want to play Thornwatch".

      Putting riddles or puzzles into a Thornwatch comic series that stood on its own would be awesome.

    5. Jason Brown on October 1, 2016

      I would love to see an RPG or cooperative board game that's really heavy on riddles and puzzles like this. It might not be very replayable, but I'm okay with that. I'm not sure Thornwatch is the right game for that, but I'm pretty sure this team has the right people for making that sort of riddle-heavy game.

    6. Missing avatar

      Derek Barnett on October 1, 2016

      Slapping riddles into Thornwatch just for the sake of having them in there doesn't appeal to me at all. Perhaps it would be more appropriate for Lookouts or something, but even then, I'm not thrilled with the idea of adding them as a mechanic when they will simply be memorized sooner or later.

      Now, if you're talking about just adding some as flavor for the world building with no in game impact, then I don't have any issues with that sort of thing.

    7. Andrew on October 1, 2016

      Please no riddles in the game. I stink at them and it would just pull me out of the game. A website of them would be a great idea.

    8. Jasmine on October 1, 2016

      That was challenging, but fun. Thank you for your hard work and effort!

    9. greenedr00l
      Superbacker
      on October 1, 2016

      Finally had time to catch up on all the puzzles. Very nicely done! If riddles appear in the game I think it would be very cool to frame them similar to the conspiracy puzzle in Android or the lock minigames in Mansions of Madness where the specifics of the puzzle are abstracted a bit but there's still a sense of puzzle solving for the players. I think these are nice for a number of reasons: the answers of the puzzles can't be discovered by repeated play, the game developers don't need to maintain a puzzle and solution database which players may or may not have read, and the difficulty of the puzzles can be influenced by traits of the characters.

    10. Jamie Wells on October 1, 2016

      Thank you for the puzzles!

    11. Stilettoblade
      Superbacker
      on October 1, 2016

      I'm torn. This campaign has to end so we can get our game next year, but I'll miss all of the creative posts from other backers, and the puzzles. Thanks!

    12. Andrew Nielsen on October 1, 2016

      Please no riddles in the actual game. They work great as a tie in but would be super frustrating in the main game.

    13. Lone Shark Games 5-time creator
      Superbacker
      on October 1, 2016

      You're welcome!

      Selinker

    14. Gentleman Explorer Zip! on October 1, 2016

      I'd love riddles, but it should be from a website, so that they can be expanded upon. That way, the riddle element can last for a longer period of time than just the first few times you play it

    15. R. Morgan Slade on October 1, 2016

      Beautiful. Thank you for this puzzle ride!

    16. Eric Stevens on October 1, 2016

      Nicely done :D
      I'm not sure how well it'd fit with the themes/game to have puzzles built in. I've been pondering how to 'stop' people from tying knots that they did not earn; maybe in addition to the knot you tie you get the answer to a riddle..

    17. Kaitlyn Chantry on October 1, 2016

      Elegant, as expected. ♥

    18. Abel Sánchez on October 1, 2016

      Thank you, it was a fun ride!

    19. Dylan Hansen on October 1, 2016

      Wow. What a fun ride for the riddles. I'd like to see some more be done as a way to unlock stories after the final product is released. Kind of as a teaser for future expansions or to test out new stories and characters

    20. Lone Shark Games 5-time creator
      Superbacker
      on October 1, 2016

      Fixed. Sorry.

    21. Abel Sánchez on October 1, 2016

      The link for the tumblr doesn't work?

    22. Nick Schmiedicker on October 1, 2016

      Wonderfully done! I for one would love to see riddles in the final game. Maybe linked to the convention exclusive storyboards?