The Ninth World is printed and is ready for assembly
Over the last few weeks, we've approved everything to go to its final stages, and so the game went into production. The Ninth World is now done in the printing phase, and is about to be assembled into full games. We are quite excited about that, as you might guess. The game is now becoming real. But there are still some big unknowns.
We have a pretty fuzzy timeline now. Unfortunately, our printer doesn't know if they will get the games entirely packed before Chinese New Year. They're trying very hard to get it done by then, but we need it done right, so they're making sure it's done right.
This is very difficult to plan around, since all of our stateside operations are dependent on when the game leaves China. Whenever that happens, it'll take between seven and ten weeks to get to the US and through US customs, and then three to six weeks to fulfill it in the US. When we're sure of the dates of all of this happening, we'll set a US and Canada street date, and then an international street date after that. We're hoping to have all fulfillment done by late spring, but we just can't know until our printer tells us when the games are leaving Asia.
This has taken a very long time. Our new printer has been great through all this, but even with their hardest efforts, it has taken vastly longer than expected. The message we're getting is pretty clear: our rosy expectations for production timelines have not paid off for us in any way on this project. We've rethought all of our future plans with this in mind.
We're sorry it's taken so long. We work very hard every day to get our games finished and out to our backers and customers. We don't always get the results we want from that process. But from what we've seen from the printer, we think The Ninth World is looking great. We hope you let us know what you think of the final product in a few months. Till then, we sincerely apologize for the delays.
Some cool physical parts
Last time we showed you the proofs of the game, which showed the words and pictures laid out on press sheets. We also showed you the "whites," which is a production sample of the box, tokens, rulebook and cards without any words or pictures. Since then we've gotten final samples of the rest of the materials in the game. Here's a few pictures.
These are the dice. They are essentially Fate dice, with the Numenera symbol on the two "plus" sides, the monolith on the two "minus" sides, and two blank sides for neutral results. There are two dice in each set.
OK, this next bit's a little wonky even for me, so feel free to tune me out. I've had a lot of games published, and one thing that always ticks me off is when I get a tray that isn't designed for the game I created. So for The Ninth World, with its folding box that spools out the board, we wanted to make a storage system that protected and housed the pieces in a logical way. Our printer came through with flying colors.
The bottom tray has spots for your wound and power cards in the mini card slots, and then separate places for your town cards and your wilderness cards in the longer channels.
Above that is nestled a second tray, which has spots for your skill cards, holders for two dice, and a shallow inset for the tokens.
On top of that goes a transparent plastic shield to keep the tokens in place. Then on top of those go the hero tableaus and the rulebook, which reaches the top of the inner box.
Then the board wraps around the shell of the inner box and locks it shut. Around that goes the outer shell, an independent wrap that holds the whole game box together.
Here's a video from our printer that shows how the blank components fit together. Apologies for the shaky cam!
I think that's pretty cool. It makes us very happy to know that our game is going to be in the storage system that it deserves.
Thanks for listening, and thanks for supporting The Ninth World.
Mike and the Sharks