Hi, folks. Last time we wrote an update, I showed off some of the art. Now I'm going to show you the book's layout, by genius graphic designer Elisa Teague. The reason I can do that is that The Maze of Games' main section is finished in layout. With the main section done, now I know what the book looks like. That's an immensely cool feeling.
To get what Elisa brings to the project, I'll share something I never show anyone: what a puzzle of mine looks like before it's laid out. This is what I gave Elisa to work with.
So, okay, that's some nice text, a page number (the queen of diamonds), and a fun little puzzle. A few grids, a word list, some instructions, Bob's your uncle.
But this is what Elisa gave back to me.
Check out that page. There's a lot going on in there, and I'll let you process it on your own. The cards are built into the intricate border. The text follows an 1890s style, with double-line breaks between paragraphs and column lines between. And oh yeah, she put the puzzle on a wall of weapons. The clues are imbedded in metal plates among axes and swords.
And here's the crazy thing: Elisa did something different for every single page. Every puzzle has a unique background, an inventive font treatment, a physical object appearing to be built into the page. At every turn, you see something new that the Quaice children see.
There's never been any puzzle book that looked like this, of that I'm sure. Elisa has brought a style to The Maze of Games that makes it a journey well worth taking.
The Conundrucopia still has a fair amount of work left in layout. The backer list is going to exported on Friday, so if you have any last orders you want to get in, you should do so ASAP before we close the ordering site. Once those pieces and the covers are done, we'll finish proofing and testing the book, and ship it to the printer.
The maze map is now done in layout. Eric Harshbarger and Corey Macourek created a sprawling work of puzzle art, which we think you'll like a lot. Eric's also been hard at work at making code pencils. And we've started in on the soundtrack planning and the ebook.
So we're getting there. But now...
The unforeseen problem
The Maze of Games is progressing well, and we are so close to finalizing this book! We are excited by the quality of work we have seen in the art, the layout, the contributor puzzles, everything. When we sat down to update this book from my previous version, we realized there was much more to do than we anticipated. The story and puzzles took on a life of their own and led us down a path that is creating a book and story way beyond what we envisioned. I know you're going to love it.
However, it comes with a cost: These unforeseen additions have created delays in the process. The artwork and layout took the book to a new level, and is requiring us to find just the right paper and printing process to fully capture the amazing work by Pete and Elisa. We may end up printing this black-and-white book in color just to do the art justice. This might greatly increase our costs (not yours, just ours), but will add so much to the final product for you backers.
We had hoped to have this book out in November. We can't do it. It's important to us to create the best Maze of Games possible. With that has come some unfortunate delays. We chose to create a better book rather than rush it to meet our deadlines. We hope you understand and we apologize for this delay. We hope you think it's worth it.
Thanks for listening, and for supporting The Maze of Games.
Mike and the Sharks