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A card game and roleplaying game in one box, from the designers of the Pathfinder Adventure Card Game and Betrayal at House on the Hill: Widow's Walk.
A card game and roleplaying game in one box, from the designers of the Pathfinder Adventure Card Game and Betrayal at House on the Hill: Widow's Walk.
2,477 backers pledged $333,661 to help bring this project to life.

Update #2: Mr. Holkins, Mr. Rothfuss, and the Rest of the Remembrance Team. Plus Fragments, The Fae, and Doctor Zeez's Surgical Options

Posted by Lone Shark Games (Creator)

Hey, guys, we have some more gameplay for you here. Specifically, we're talking about how memory fragments work and who's writing them. I'm joined by my friend Jerry "Tycho" Holkins of Penny Arcade, who tells us a story and then asks me who else is on the team. 

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So here's the list of memory authors, in alphabetical order (not the order of release):

  • Keith Baker, creator of the card game Gloom and the upcoming RPG Phoenix: Dawn Command.
  • Wolfgang Baur, publisher of Kobold Press, and creator of books like Deep Magic, Courts of the Shadow Fey, and The Free City of Zobeck.
  • Bruce Cordell, co-creator of the RPG The Strange, and author of ten Forgotten Realms novels.
  • Erin M. Evans, author of the novels The God Catcher, Brimstone Angels, and The Adversary.
  • Matt Forbeck, author of the novels Halo: New Blood, Dangerous Games, Hard Times in Dragon City, Brave New World, and Leverage: The Con Job.
  • Jerry "Tycho" Holkins, writer of the Penny Arcade comic strip, Thornwatch, and Automata, and co-founder of Penny Arcade Expo and the Child's Play charity.
  • Kij Johnson, Hugo- and Nebula-winning author of The Fox Woman, Fudoki, "26 Monkeys, Also the Abyss," "The Man Who Bridged the Mist," "Ponies," and "Spar."
  • Mary Robinette Kowal, Hugo-winning author of Shades of Milk and Honey, Glamour in Glass, Without a Summer, and Valour and Vanity.
  • Patrick Rothfuss, author of The Name of the Wind, The Wise Man's Fear, and The Adventures of the Princess and Mr. Whiffle, and founder of the charity Worldbuilders.
  • Kris Straub, cartoonist responsible for the webcomics Starslip, Chainsaw Suit, and Broodhollow, and co-creator of the game Machine of Death.

If I had to write a spooky game about fragmentary memories, that's the crew I'm rolling with. If we unlock all the chapters, you'll be able to get inside all of their heads.

Stretch goal: The Book of the Fae

The Book of the Fae has a tripartite Novem named The Morrigan. The Phantom Queen appears as three bickering sisters, each trying to trick the others into doing her bidding. The fae are more than just enemies; they inhabit an intricate web of deceit and media manipulation, and they respect those that can confound them. They cause people to change, often by giving them what they wish for. Sometimes they look like Disney Princesses, and other times they look like your worst nightmares. Say, this tooth fairy.

You've still got teeth, so she's still coming by. Sketch by Shane Tyree.
You've still got teeth, so she's still coming by. Sketch by Shane Tyree.

Maybe you can trick the faeries to your side. The Book of the Fae will be unlocked at $100,000.

EU shipping

We created three new levels for Canada and the European Union that adds $25 postage rather than the previously mentioned $45. For Europeans, the game will be EU-Friendly, and ship from inside the EU.

If you are in Europe and already had a game selected at one of the other levels, and you want to save $20, just click Manage Your Pledge and select the level below the one you're at now. Kickstarter's software won't show you the change until you accept the new pledge, but it will go through at the right shipping cost under the new level.

We haven't yet found cheaper solutions for Australia or anywhere else other than the places mentioned above, but we will keep trying, and announce them in an update if we do.

Rules and gameplay

There have been quite a few calls for a finished rulebook from some backers and commenters on BoardGameGeek and Reddit. In all honesty, we normally wouldn't do that. The game has several months left of development, and a rulebook is typically the final document we produce. But we get what people are saying. So in addition to continuing with our series of gameplay videos, we'll put up our "procedural document" on Monday, and you can see what we've got then. Thanks for your comments, and do let us know what you think when you read it.

Doctor Zeez's Journal, Entry 2

Last time, Doctor Zeez's patient encountered a polypagus. Now, the good doctor has some remedies in mind.

If you find the body part Doctor Zeez is looking for, send it in an email to (whatever your answer is) (without spaces). You will be rewarded by auto-reply with the Badge of the Deathless if you do, and you can turn it into your icon on Twitter, Facebook, Kickstarter, or anywhere else. Please do!

And thanks for supporting the Apocrypha Adventure Card Game!

Mike and the Sharks


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    1. Aaron Burke on

      Wow, I didn't even know the answer to this puzzle was a word.

    2. Lone Shark Games 6-time creator

      True. But we will probably put a lot of hidden things in the game because no one will tell us not to.

    3. Jonathan H. Liu

      @stevelabny: I'd argue that PACG and Apocrypha aren't meant to be played once per group, though. (Or at least not only once per player—possibly with different groups.) So then puzzles would be something you solve the first time around, and then it loses its replay value.

    4. stevelabny

      No, I haven't met you. But you can tell me the next time you're in Brooklyn. We'll get a slice. :)

      I still think its a valid question. I like P:ACG but 4/6 of the way through the first set - it ca be a little puzzly figuring out how to trap the villain in time, but there aren't "in-game" puzzles. I wouldn't say Betrayal is puzzly either.

      Most board games presumably shy away from in-game puzzles because they're only solvable once. Then you automatically know the solution going forward. RPG adventures are usually only intended to be played once per group, so puzzles still get play.

    5. Char Aznable on

      Can't wait for the next puzzle.

    6. Lone Shark Games 6-time creator

      Steve: Have you met us?

    7. Dawson Mertz on

      Awesome collection of authors! Looking forward to it!

    8. stevelabny

      Puzzles am fun. Have you found a way to incorporate puzzles INTO the actual game and not just the campaign? That would make me a happy camper.

    9. Keith Richmond on

      Equipping the Deathless badge slew my Chrome process. Ominous.

    10. Scott Forster on

      Mario beat me by a minute! :shakes fist:

    11. Mario Polito


    12. ORCPnP on

      Yaaaay! 2 SG's by 100k Unlike in the cloud city this deal keeps getting better all the time!

    13. behippo on

      Awesome update! Great new information and sure to keep folks interested. I am also glad for bringing the next stretch goal in sooner. It always helps when you can send out a "Stretch Goal Reached" update.

      Keep up the fabulous work!

    14. I'm Out

      LOL. Nevermind. Broswer problem!

    15. I'm Out

      Mike, I think you need a graphic on the campaign page that clearly shows the stretch goals - even if there are only two at the moment. It is difficult for people to see at a glance what the extra $33 is getting them.