It's very different, but it has a lot of the same principles.
Here's what's the same: You have a character. It has a deck of cards. You go on missions. There's probably a big bad out there that you have to take out.
Here's what's different: Your character deck grows through the acquisition of memories. There are no checkboxes. Table position is crucial. You can help characters at your location on every turn. Loot is different. Dice rolling is different. A whole lot else is different. And of course, it's playable as an RPG with a gamemaster making up her own stories.
Think of these games as siblings raised in very different circumstances. This one probably in circumstances you would not want to be raised in.