Cat Story is an interactive platforming video game that follows the adventures of a cat and a rabbit trying to get home! Run, jump, climb, bounce, claw, and shoot your way through a huge, immersive world filled with traps, ziplines, puzzles, teleporters, and deadly enemies! Meet new friends, unlock hidden areas, learn skills and abilities, and uncover the secrets of a dark corporation as you explore the depths of the Cascadian Caverns with your sidekick and best friend! Adventure awaits!
Delivering vibrant pixel art and retro-platformer gameplay inspired by titles like Donkey Kong Country, Cave Story, and Ori and the Blind Forest, Cat Story focuses on interaction, exploration, and fast-paced, challenging platforming. Written in C++ and built on the SDL2 framework, the game runs at a solid 60 FPS, with releases planned for Windows, Mac, and Linux!
This game's engine is written almost entirely from scratch, and comes with support for creating your own maps and scripts to add your own content to the game! We've done our best to set up game assets to be as mod-friendly as possible, with proper documentation for the level, sprite, and script file formats, as well as the creation of a simple level editor written in C#. The goal of all of this mod-friendliness is to make the game's universe more accessible to the community so that when we move on to other projects, we're able to put the community in charge of continued development of the game's canon storyline and direction!
Interested in watching progress as it happens? Lofty streams gamedev over at Twitch.tv/LoftyLoftyLoftyLoftyLofty ! Hang out, chat, stare at pretty pixels!
Check us out on Greenlight!
Did we mention there's a playable demo? Most of the engine's features are ready to go, but there's still a lot of work to be done before the game is fully polished up. The point of this demo is to show everyone the progress so far - feedback's appreciated!
The demo's still pretty rough, and introduces players to the feel of the game and the first few maps! The game is a constant work in progress with new things being added every day - this demo will be updated several times throughout the length of the KickStarter Campaign!
Q: I downloaded the demo, now what?
A: Extract the archive somewhere and run platformer.exe
Q: The game resolution is too large for my monitor!
A: Go into /Assets/System/Resolution.txt, change to 640x480 with zoomlevel 1 (or whatever other resolution you feel like, but I can't make any promises about the UI scaling properly).
Q: Only English?
A: Feel free to add your own translations to /Assets/Chatstrings. You can swap the current language folder being used by modifying /Assets/System/Language.txt. If you're qualified to translate for your native language, shoot me a message - I'm interested in localizing the game for several countries!
Q: Only Windows?
A: For now, yes. Mac and Linux will be supported on launch.
Q: Where's the level editor?
Hi! When the game launches, desktop wallpapers in a variety of sizes will be available through the game's website, along with icons for forums or apps, and a fansite kit with zlib-licensed game assets!
Oh, right, there's also a Discord server. Feel free to come hang out. ♥
Anyone that contributes will have their name in the game's credits! You'll also receive backer status in the development discord, where you can chat with other backers, ask questions about the game, and check out screenshots of progress!
Grab a copy of the game on launch day! Steam keys will be delivered to anyone contributing $10 or more - if you don't use Steam or would prefer a standalone copy of the game, we'll get you hooked up.
If you've made it this far - excellent! Share Cat Story with a friend and check out playable beta versions of the game - updated every few days with the newest progress (your friend can come, too)!
A digital copy of the game's OST on launch! The tracks we've got right now are still being fine-tuned to fit their individual levels and characters. Previews of some of the tracks in progress are at the bottom, feel free to download and share!
There's nothing like having a physical copy of a game to share with your friends or display alongside the rest of your collection. Backers that pledge $50 or more will receive a copy of the game on a custom-printed CD, in a durable DVD case! Also included: decals/stickers featuring the game's logo and game characters for you to stick on your stuff! Yeah!
Interested in being canon? There are 12 vacancies at the Cave Inn in Cascadia! If you're able to provide a character reference sheet ( or an immaculate description of yourself ) we'll sprite you in! You'll also be able to contribute your own dialog lines for interacting with the player! (Content subject to approval, please keep it classy, folks!)
There's three hidden guns! One of them can be your fault! How exciting! Get listed as a developer in the credits - aww yeah!
Ready to get your hands dirty? The Boss Designer gets to help with the concept, design, art direction, and story surrounding the MYSTERIOUS FOURTH CHAPTER BOSS. Get listed as a developer in the credits! It's like we're really making a video game - together! Excellent!
Funding for this project will go toward game development in the form of Art Assets (about 35%), spending time working with backers on their individual rewards and art (about 30%), creating more music (about 20%), coding remaining features and scripting cutscenes and game events (10%), and of course, fees and upkeep costs (5%).
We'll be including commissioned art from several artists, including SirGentlemanShiggy, JiraLightstalker, DeltaDaedelus, Lucemans, LedDev, RedSorrel, MorseAmalgam, CandyBallad, Telivesion, and more! (Check out their blogs!)
Working with backers to create unique weapons and a unique boss is going to take a significant chunk of time! These ideas need to be properly integrated into the game's storyline and universe in a way that's awesome - we won't settle for less than that!
A small handful of musicians that are waaaaay better at music than I am have offered their services! Properly paying them for their contributions is important! ♥
Some sections of the game's engine still need some work, and more code is going to need to get done to properly implement backer rewards and game storyline events. A new, platform-independent, much easier to use and more intuitive level editor is also in the works for people that want to create their own maps and content!
Funding Cat Story is pretty rad; funding with extra resources is even better! If we hit these stretch funding goals, the following features will be added to the game!
An achievement system will be added to the game and integrated where appropriate! Trophies for everyone!
Native support for popular controller styles! Cat Story is designed to be played with your keyboard and mouse, but if the community is willing to fund the extra development time (and complete input handling overhaul) for controllers to be added, we'll make it happen!
An extra set of challenging maps themed as an underground club, leading to a showdown with Legendary DJ Sensation R.B.B.T.!
SECRET STRETCH GOALS: Check back when the other stretch goals have been successfully funded!
A preview of three of the tracks in progress for Cat Story - these will all be included in the demo, too!
Risks and challenges
The primary risk for this project is development taking longer than anticipated. Tracking milestones over the last several months of development, the overwhelming majority of the game's key mechanics have been completed ahead of time! Minor tweaks and improvements to the game engine are planned between now and launch, including an overhaul of the text in character dialogs to support different scrolling speeds - I don't anticipate any of these changes being significant obstacles.
The team for this game is tiny - I'm doing all of the programming, and the art workload is split between myself and a handful of dedicated pixel junkies, but this is my third game project! I've been through the project development cycle before on smaller projects in the past, and have detailed flowcharts, diagrams, and documentation on this game's direction, story elements, and mechanics. We'll deliver - we always do!
We still need to do testing on alternate platforms. All of our debugging so far has been on Windows, which means that as the project wraps up, we may have to stomp out a few more bugs for Linux or Mac to make sure we release on all three platforms at the same time. Care has been taken to make sure we're using crossplatform libraries (SDL2, lodePNG, dirent) for the smoothest possible release.Learn about accountability on Kickstarter
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