Kofi Quest: Alpha MOD is a not-so-serious adventure that brings together mechanics from Action RPG and RTS games. You’ll control Kofi, a weak, lazy and unlucky videogame character that will be followed by a group of interesting (and pathetic) characters aiding him to live a great adventure.
The videogame introduces a world of comic fantasy in which the characters are aware of being part of a videogame. Kofi is an RPG character that spends his days lazing around without leveling up. His game is a total mess and every character around him plays better.
- RTS troop control. Real-time group management. Control your own army.
- Captains with special skills.
- Find or buy weapons and equipment that allows you to improve your characters; multiple enemies with different qualities: find the best strategy to win.
- An adventure full of humor and exciting all the same that talks about a beginner adventurer’s road to self-improvement, and the importance of teamwork. With loads of surreal situations and unforgettable characters.
- Explore a big map with different environments (forests, houses, caves, mountains, water areas…). Find chests with unique weapons, funny side quests or simply discover new details about Kofi's world through characters’ stories or written texts.
- More than 60 different enemies.
- Interaction with characters or elements of the stage. Many of the elements of the stage can be selected or destroyed (bushes, rocks…).
- Fully functional game console. You can get some retro games to play if you can find them at sidequests.
- Thousands of voiced lines for each language (English and Spanish).
In this adventure, Kofi will recieve a war horn. If you sound the horn, your soldiers will know it's time to show up.
Defeating enemies will give you motivation points (the more points you gather, the more allies you can call). Each combat unit has a motivation cost based on their value in battle. Motivation is the main theme in this game: you need motivation to psyche up your buddies and reach great goals together.
Your camp ("the Shelter") will be your gathering point. It’s where all the characters you recruit for your army will wait for you. You can talk to them and get them ready for a quest.
Every time you want to resume the main campaign, you can go to a new quest and thus continue the game story.
When you finish a new segment of the campaign, you can choose between continuing right away or freely exploring the map you’ve unlocked thus far in search of gold, treasures or side quests.
In the game you’ll find over 60 different enemies. Before taking on one, it’s important that you assess the way it acts as well as its type of damage and defense. The objective is to offer a wide variety so that the player will always be on guard and learning something new every time they reach new regions.
As you discover new enemies, they will all be recorded in a notebook and you’ll be able to check a file with additional information.
The game contains some RPG concepts in order to custom and improve your army. Weapons, armor and stupid and funny newbie items will affect your characters’ stats. You can see your characters equipment all time, during gameplay and at cutscenes. There are many weapons and objects scattered around the game. Find them all will be a challenge only suitable for great explorers.
There's a fully functional game console. You can get some retro games to play if you can find them at sidequests.
When creating Kofi's world, the biggest influences were the universes of Zelda and Warcraft, and some of these influences are quite represented in Kofi Quest: Alpha MOD gameplay and art. There is also a strong influence from Monkey Island saga, Kingdom Rush saga, Munchkin card game, Adventure Time or Undertale.
We are working mainly on the PC version, although we’ll work on the Nintendo Switch port if we get funded. With more resources, we could propose new stretch goals and work in ports for other consoles (Playstation 4 and Xbox One).
Please, support us so we can bring the game to more platforms!
We have worked really hard to put voice to the game in both English and Spanish. We would like to translate the game to more languages (text only), but the script is extensive and we would require a lot of support to be able to do it. If we get enough funding, our priorities would be German and Chinese, although in the future would like to go for even more languages, such as French, Russian or Japanese.
Please, leave us a comment telling us what language you would like to see Kofi Quest: Alpha MOD in in the future!
Kofi is a character from an RPG game. He spends his days lazing around and hasn’t even made it past level 10. Kofi goes to his instructor to ask for help improving and gets gifted with a summoning skill as an attempt to motivate him to keep pressing forward in the game. Kofi’s summon’s name is Lime, a slime that happens to have zero motivation and be even lazier than him, and that would rather nest himself in the couch in a valiant attempt at doing nothing together than help him progress.
Your game starts in the region of Neighborwood. That’s where Kofi lives. Neighborwood is an ideal region for beginner mercebinaries, although it has birthed some powerful ones, too. It’s full of forests and mountains.
Kofi doesn’t tend to leave Neighborwood because he never has a big quest to attend to. Maybe Kofi Quest: Alpha MOD will be a great chance to live a big adventure and discover new regions...
While Kofi and the kids from Startville are enjoying their quiet and boring lives, they happen upon a mysterious guy dressed in red claiming to have lost a bottle. The kids of the Shelter and Kofi undertake this quest thinking it will be easy, but things will not quite go as expected...
Humans. Many mercebinaries are humans, but careful! Not all of them. Human mercebinaries tend to be independent, very self-centered, searching for gold, new weapons or leveling up. They’re always willing to live great adventures to tell them in the tavern at the end of the day.
Elves. Elves tend to be perfectionists and word is, they generally handle their game properly. Usually, they know how to get gold and are more polite and well-behaved than humans.
Orcs. Most orcs gather in tribes and tend to work as enemy characters, but a number of them live quite normally among other factions, such as humans or elves, and word is that they are generally good at managing their own businesses.
Scales. The scales live in aquatic regions (and being the good aquatic creatures that they are, they fail to die when falling in water). Their warriors are strong and fast swimmers, although their NPC live quiet lives and don’t strengthen their muscles because they don’t tend to move around all that much. Or at all.
There are more factions in Kofi’s world and in Kofi Quest: Alpha MOD, we’ve only shown some of them.
One of the most interesting aspects of Kofi Quest: Alpha MOD is the amount of characters you will find. Here we show you some of them.
Kofi (the noob). Not the strongest warrior around, but… but nothing, really. His sword is half broken, and if worse comes to worst you can throw stones at your enemy or run away (spoiler alert: not the fastest guy around, either).
Lime (the slime). He’s Kofi’s first summon. Instead of going out to fight, he’d rather spend the day eating snacks and playing video games. He’s rude, untrusting, lazy, slow and always willing to bring morale down whenever someone wants to do something, but at least his body is explosive and can deal great damage to his enemies (and to his friends).
Wargo (the dire wolf). He’s Kofi’s second summon. He’s fast, strong and has incredible ice powers…which is why he doesn’t yet follow Kofi’s commands as much as he’d like.
Instructor (the instructor). He’s in charge of managing the quests of all the mercebinaries assigned to him (and there are quite a few of them). He’s always scolding Kofi for his apathetic attitude. All of his free time goes towards online games and parties.
Gratt and Rodt (two strong mercebinaries). They’re two powerful, inseparable mercebinaries. Kofi looks up to them as an unreachable goal, especially when they meet in the tavern and Rodt and Gratt sit around talking about their most recent epic adventure.
Elfa (the friend). She’s Kofi’s best friend. Unlike him, Elfa handles her game properly and progresses lots. Maybe she’s too proper. She’s not quick to break rules, but will show her impish side if there’s money involved.
The guy in red. This mysterious young boy will suddenly appear in the lives of Kofi and his friends searching for a missing bottle.
It’s important to take a minute in this point, since it’s a part of the game in which we’re investing a great deal of effort. A team of more than 10 actors and actresses voice dozens of characters. We’ve paid careful attention to each of the voiced lines, which are in the thousands.
We have worked with a team of actors and everything has been recorded in a professional studio, paying close attention to the editing of each audio track.
It should be noted that in Kofi’s world not all characters have the privilege of having been given a voice. It’s a recurring gag. Not all characters are voiced (some NPC don't), but all that are will speak in all of their scenes, no matter how unimportant they may be.
We’ve attempted to create a unique style of cartoon with Japanese influences. The graphic style is inspired by the concept art of Legend of Zelda: The Wind Waker. We’ve designed a visual style that seamlessly fits in both the webseries and the video game to create a transmedia experience that’s as coherent as possible.
The characters have lots of facial and corporal expressions to create cinematic sequences full of life. Kofi has more than 300 different animations.
We want the player to feel like he’s inside an interactive cartoon film, which is why we’re treating those cinematic sequences with infinite care.
Mariano Ruiz is in charge of Kofi Quest: Alpha MOD’s soundtrack, with occasional collaborations with Javier Ignacio Córdoba and the Spanish punk rock band nO Regrets. Mariano Ruiz has been working with a number of music projects for years, and to get Kofi’s own music identity, he’s based it on soundtracks from sagas like Zelda, Final Fantasy, Skyrim or many other RPG from the 16-bit era, which has resulted in an interesting mix of musical concepts with a retro style that will perfectly accompany the moments of humor and action.
The Kofi project was born as an animated Webseries. In the timeline of the Kofi universe, the animated series takes place right before Kofi Quest: Alpha MOD, but both products are scripted so they can also be enjoyed independently. You don’t need to have watched the show to understand the game, nor the other way around! The Webseries can be watched for free on Youtube and Newgrounds and we have new more English episodes incoming.
(First Kofi animations published first time in 2014)
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The studio began thanks to the spread of a parody comic, but mostly thanks to the Spanish manga 5 elementos (5 Elements), a story with 16 published books, over 40,000 sales and several awards over a 9 year period. Having worked on a long project like 5 elementos has been a fundamental exercise to be able to to create a universe so full of moments and characters, which is exactly what the universe of Kofi is.
In the past, we also informally worked on the free-to-play fighting video game Mano-chan fighters, a project that gave us the push to take on the webseries Kofi and, later on, the video game Kofi Quest: Alpha MOD.
We’re also lucky to have great collaborators such as Mariano Ruiz, Javier Ignacio Córdoba and nO Regrets (music), Juan Daniel García (background concept art), Xevi Arbat (PR support), David Flores (sound support) and Dari García (English translation).
We have worked on this project on our own for several years, but our resources are very limited and we really need help from players to turn Kofi Quest into the game we’ve dreamt about. We can launch a PC version this very year, but we need more resources to be able to seriously consider working on a console version.
Thanks to the webseries and to our participation on video game fairs, we know that there are many people interested in learning much more about Kofi and his universe, and with everyone’s help we can reach loftier goals and expand the universe through this game or other future projects.
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Risks and challenges
Although we work with great care, Loftur Studio is a very small studio. We have experience in story development, comics, animation, voice acting… But developing this video game is quite a challenge in many different ways, and even though we learn from this experience every day, we need resources to be able to work more and better.
Although we have made great progress on the game’s PC version, we’d like to be able to translate the game to more languages and work on console versions.
Porting this game to the Nintendo Switch is something we’re especially excited about, but on top of working on the port itself, we also want to do a good job with the control system, fully using all the possibilities this console offers.Learn about accountability on Kickstarter
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