About this project
- Update 26: Funded!!!!
- Update 25: Free Bit Brawlers codes + $31K!
- Update 24: Reddit + $30K + 900 backers!
- Update 23: 29K! Almost 900 backers!
- Update 22: 28K! more than 850 backers!
- Update 21: Livestream archive on Youtube
- Update 20: 27K! 9 hours to go!
- Update 19: Livestream of puzzle games and guest developers!
- Update 18: New high level reward tiers + Four Sided Fantasy build playthrough + Livestream tomorrow
- Update 17: Go For Rainbow Podcast
- Update 16: Perspective commentary archive
- Update 15: The Fourth Wall commentary archive + Perspective livestream soon
- Update 14: Back from iFest + Livestream of The Fourth Wall soon!
- Update 13: Showing at iFest today
- Update 12: A bidding war + Backer images + Perspective ending reactions
- Update 11: A music post from M.J.
- Update 10: The Team
- Update 9: A bit about the art style
- Update 8: New teammates! New rewards! Re-tooled page!
- Update 7: Video update #3: Transitions
- Update 6: Art and environments
- Update 5: Music and inspiration
- Update 4: Video Update #2: Experimental Features
- Update 3: Music and the trailer
- Update 2: Video update #1
- Update 1: First day. Wow!
What others are saying about Four Sided Fantasy
"Prepare to go, “Wait, but then that means… no! Arghhhh! Please, don’t take away my limited perception of reality! It’s all I have!" Nathan Grayson, Rock, Paper, Shotgun
"looks rad" Mike Bithell, Thomas Was Alone, Volume
"It's full of those little moments that make you go "ooooh."" Andras Neltz, Kotaku
"looks really cool!" Cliff Bleszinski, Gears of War
"...it's Logan's brilliant level design that distinguishes the game." Chris Priestman, Kill Screen Daily
"If you like experimental games with puzzle elements, consider backing [Logan Fieth's] Four Sided Fantasy" Steve Swink, Scale, Game Feel
"In addition to some perplexing screen-wrapping puzzles, I really like how the new game is using the screen for transitions, too" John Polson, Indie Games Blog
"The Fourth Wall was super good (and free, if you haven't played it). Back the sequel!" Ty Taylor, The Bridge, Tumblestone
"Four Sided Fantasy will have an expanded scope and more work put into the visuals, which make beautiful use of color." Darren Nakamura, Destructoid
"Really want to play Four Sided Fantasy. It's the first indie in ages that might compete with [Jonathan Blow's] Braid." Megan Fox, Hot Tin Roof
"While The Fourth Wall was a proof of concept, Four Sided Fantasy aims to extend the premise significantly the way Portal stemmed from former Digipen offering Narbacular Drop" Jeffrey Matulef, Eurogamer
Four Sided Fantasy is a game in which you have the ability to maneuver past obstacles using screen wrap. When you leave one side of the screen, you "wrap around" and come out on the other side.
The player has the ability to toggle screen wrap on and off at any time. The following images demonstrate this mechanic in action.
The game also gives players ways to enhance their abilities, as the images below illustrate.
Four Sided Fantasy is a game about the limits of the screen.
On their journey, players will use their screen wrap power to explore the world of Four Sided Fantasy.
Players take the role of a businessman insistent on breaking out of his seemingly endless office life. After being sent on a business trip to a small town, something seems off...
The player, along with the main character, will experience a wide range of emotions on their journey.
An example of the music that will lead you through the world.
Four Sided Fantasy is in a pre-alpha phase, with plans to release on PC. We also have plans to release on other platforms if the opportunity arises.
The game is slated for a tentative release date in early 2015.
Previously, I created The Fourth Wall, which went on to receive several awards. Four Sided Fantasy is a spiritual successor to The Fourth Wall that expands on the concept in many ways. The Fourth Wall serves as a nice prototype for Four Sided Fantasy, showing just a fraction of what this game will become.
“...it’s utterly brilliant.” John Walker, RockPaperShotgun
"I wish I could erase my memory so I could play it for the first time again. I can't wait to see where Logan takes this." Jamie Fristrom, Energy Hook, Spider-Man 2
I was the lead level designer on Perspective, a game about a 2D character in a 3D world. While the game doesn't have the same mechanic as Four Sided Fantasy or The Fourth Wall, it is similar in design.
"One of the most innovative game ideas I've seen in quite some time." Cliff Bleszinski, Gears of War, Unreal
"...student game "Perspective"...might be the best thing to come out of DigiPen" Terry Cavanagh, Super Hexagon, VVVVVV
The team behind Four Sided Fantasy consists of several DigiPen Alumni.
Hi! I'm Logan. I recently quit my stable job as a level designer to put everything that I can into making Four Sided Fantasy. It wasn't an easy choice, but it quickly became apparent that this is what I should be doing.
Fortunately, several of the artists and musicians that I admire most from working with them at DigiPen are joining the team. The reason that we can keep our Kickstarter goal so modest is that they are working full time jobs to help make this possible. We can't wait to make this game everything that it deserves to be!
Amalachi is made of sunshine dust and unicorn farts, and is often called "pixie fairy" by people she doesn't know. She is an enthusiastic artist who enjoys working with highly motivated people to make cool stuff. She does a lot of things well, and many others not so well, but there are few art-related tasks she doesn't enjoy. She is a DigiPen graduate, and is currently working at a small company in the boondocks of North Carolina.
Jesse is spending his life on improving his interplanetary funksmanship.
In addition to his long-term, extra-planetary goals Jesse is an artist with a passion for animation and illustration. Four-sided fantasy is his first opportunity to work on a game outside the walls of DigiPen. He also does a bunch of other stuff like playing guitar, martial arts and kicking butt with his wife and two dogs.
Jason Wang is a recent graduate from the Bachelor of Fine Arts in Digital Art and Animation program from the Digipen Institute of Technology Singapore campus. Jason is an extremely efficient artist who specializes in 2D illustration. When he's not defeating you in DOTA or exploring different parts of Singapore, he's drawing up something crazy.
David is working with anything that involves graphic design on Four Sided Fantasy. This includes the user interface, menus, and promotional materials. He even created parts of this Kickstarter page.
A recent graduate of DigiPen, David was co-creator of the charmingly minimalist game Super Space ____. He has a background in graphic design, and a great eye for space and visual design. He also likes pizza.
M.J. is the composer working on the soundtrack for Four Sided Fantasy.
Currently making all things audio full-time in Seattle, M.J. made the soundtrack to Perspective, served as co-composer for Nitronic Rush, and worked on numerous other student titles while at Digipen. He's been playing the alto saxophone since age 10, loves vintage synthesizers, and makes music with a strong focus on melody and harmony, or really just whatever focus the client wants.
Ian is a committed, passionate, decisive, and collaborative sound designer. He is the full-time Sound Lab Manager of a production sound lab (including management, hardware, software, recording studio, purchasing, and networking) -- while also pursuing a full-time BA in Music & Sound Design at the DigiPen Institute of Technology.
As a Sound Designer, Ian specializes in adaptive and interactive game soundscapes, whose layers and nature shift character dynamically to reflect the player's choices and progress. Ian uses both studio and field recording, as well as scripting, filtering, and digital processing. He has a discerning ear, 20 years of classical piano training, 10 years of choral conducting & accompanying, and is a lover of great jazz.
He is thrilled for the opportunity to work with the astounding game composer, MJ Quigley on this project.
Alek is a fellow game designer and musician at DigiPen Institute of Technology. During the creation of The Fourth Wall, he was kind enough to provide a guest song for use in the end credits. Alek's love for Star Wars is only matched by his love for Dragonball Z. He consistently pluralizes game titles, thinking it is some kind of funny joke.
Please note that we have added some new reward tiers as of 4/28. Some of these tiers are skipped over in the descriptions (such as the $100 tier including the $50 tier but neglecting to mention the $90 tier). As a rule, a tier includes every tier tier below it in price but does not include the tiers that are limited quantity.
New! Have a physical postcard in the theme of the game mailed to you in an envelope. Hand-signed by Logan. You can now add a postcard as an extra reward to your current tier if you wish by adding $20 to your pledge (we'll see the amount, and a note from you on the survey that you'll get later on). To do this:
1) Click "Manage Your Pledge" at the top of the Four Sided Fantasy Kickstarter page.
2) Add $20 to your pledge by changing the pledge amount at the top. There is no need to change your tier. Remember, this is adding $20, not changing your pledge to $20.
3) Click "Continue to next step" at the bottom of the page and finish the payment process.
Please note that this is the same for all backers - no matter what tier you are at, you will only receive a postcard if you raise your current pledge by $20.
New! We have added a tier for an in-game hat for the main character at the $12 level. Look stylish and solve puzzles at the same time!
New! We have added a tier that allows you to have an NPC in a secret area modeled after you, at the $70 level. The non-secret-area version of this tier was pretty popular, and this tier is limited to 25 backers, so get it while it's hot!
New! We have also added a tier for an in-game pet dog as one of the rewards, at the $90 level. They were all so cute that we couldn't decide on one, so it's up for backers to vote on which dog makes it into the game!
To vote on which dog you would like to see in the game, click here.
New! We have added a tier for an in-game hat for your pet dog. This tier is at the $125 level. You and your buddy's fashion sense will match while you jump around the world of Four Sided Fantasy!
Note: The $125 tier should read "An in-game hat for your in-game pet dog + $100 tier ", not just the pet itself. Sorry for the mistake!
Extra funds past the goal will allow us to allocate more hours for the team, have a guest musician create a song for the game, and possibly port the game to other systems.
Risks and challenges
The team is fairly small, but our passion is huge. Some members of the team aren't nearby geographically, but what's more important is that we can create a great game and that we work well together. What you see today is the result of the team working together online, and we're confident that we can continue with this process to bring you a unique and polished experience.
Many of us have experience with Unity - the tool that we are developing with - using it for large and small projects alike. While we haven't shipped a commercial game in Unity before, we are confident that we can deliver an amazing game. The engine is picking up traction with small developers that we are in touch with, so if we run into any major problems, we have many outlets for assistance.Learn about accountability on Kickstarter
Four Sided Fantasy will be launching on PC. We are interested in developing for other platforms given the opportunity.
Four Sided Fantasy will be launching in early 2015. Please keep in mind that this is an estimate. Quality games take a long time to create, and we will do our best to launch on time.
Yes, we are developing Four Sided Fantasy with both controller and keyboard support in mind.
Yes! You can vote for it here: http://steamcommunity.com/sharedfiles/filedetails/…
If you backed at any tier that includes the game, you will receive both a DRM-free copy of the game, and a Steam key if the game is greenlit.
Currenty, we can confirm that Four Sided Fantasy will be coming to Windows PC. We are looking into Mac and Linux, but cannot confirm one way or the other with those platforms yet.
The Alpha will be releasing around July 2014 and the Beta will be releasing around September 2014. Please keep in mind that these are very rough estimates and they may change.
If we don't reach the funding goal, that means that we don't receive any of the funds. Honestly, this will probably mean that the project will be cancelled. It would be difficult finding funding after a failed Kickstarter, so we need all the help we can get. If you want to see Four Sided Fantasy exist, the best way to ensure that is to help us out! Become a backer or spread the word!
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