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From the level designer of Perspective comes a successor to his award-winning game The Fourth Wall, a game about limits of the screen. Read more

Seattle, WA Video Games
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This project was successfully funded on May 7, 2014.

From the level designer of Perspective comes a successor to his award-winning game The Fourth Wall, a game about limits of the screen.

Seattle, WA Video Games
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Video Update #2: Experimental Features

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Hey backers. We recently passed the $8,000 mark!

I'm super pumped about this update. In today's video, we're showing off some of the experimental features that I'm working on for the game. This includes details on abilities seen in the trailer, features that were cut from The Fourth Wall, and some things that I've never seen attempted in a game before. Feel free to share the video, because this is something that I think will set the game apart.

Enjoy!

Other rad Kickstarter campaigns

I wanted to take the time to show you all some other Kickstarter campaigns that you may be interested in. These two have a similar funding goal to us, and I can't wait to see them reach it!

Unwinnable Weekly

While I didn't read much of Unwinnable before their Kickstarter, I did go and read their "demo" issue, and I think it's pretty great. Plus, I really like the idea of a digital magazine delivered to my iPad every week. Check it out, they only have 3 days left in the campaign, and they could use our help!

Hero Generations

Scott's well on his way to making the goal for Hero Generations, but I want to do everything I can to make sure this game gets made. The game is a strategy/roguelike about family bloodlines that was revived after being dormant for a while after being an Indiecade finalist in 2011. He's got 11 days left in the campaign, so check it out as soon as you can!

Keep being cool,

-Logan (and the Ludo Land team)

Scott Brodie, M.J. Quigley, and 3 more people like this update.

Comments

    1. Creator Peter de Castro on April 17, 2014

      Definitely -- can't wait to see what you come up with!

    2. Creator Ludo Land on April 15, 2014

      I've definitely got some puzzles in mind - the hard part will be solving the design and technical challenges inherent in the ability. I think it will be worth pursuing, though!

    3. Creator Peter de Castro on April 15, 2014

      Oh, /cool/! I really hope you manage to work at least some of those split-screen experiments into the final game. In particular, I did a double-take on the cloning bit, but nothing springs into my mind as an appropriate use for that yet -- so far, just thoughts of trivial button-pressing puzzles and towers of P.B. Winterbottoms. :\