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Welcome to the University of Rocca Civetta, the first of its kind.
Welcome to the University of Rocca Civetta, the first of its kind.
5,117 backers pledged €564,915 to help bring this project to life.

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    1. Justin Boehm
      Superbacker
      on

      @LMS oh I have no concerns for depth, I was more commenting on the “take that” definition, as Andreas mentioned below, most of the actions are take that in this game as opposed to actions that increase your standing only without screwing over your opponents, as actions that lower your opponents standing as a means to benefit yourself are the basic definition of “take that” mechanics.

      I am glad to hear there is a balance to this though as Andreas also mentioned, weighing the take that vs your own advancement.

    2. Andreas Micheel on

      The only definition of "take that" I found is on bgg and it said:
      "Maneuvers that directly attack an opposing player´s strength, level, life points or do something else to impede their progress, while usually providing the main engine for player interaction in the game"
      Following this definition, most actions in the game are "take that" actions: Espionage is a prime example here, but many cards provide ways to set traps for opponents, take away their cubes or hinder them from gaining cubes in the first place.

      Then again, most Area Control games are "take that" games, following this definition - and even Monopoly would - as the main thing in the game is a maneuver to directly impede my opponent´s progress: I try to take away their money, without which they cant play the game.

      So yes, as I said in my video: you need to like negative player interaction in order to like this game. Just like in Munchkin, Mysthea or Rising Sun. Also, you shouldnt play this with people that get offended when stones are laid in their way.

      Dungeonology offers a way to mitigate the negative player interaction though: The more cards you play to hinder your opponent, the less cards you have to advance your own - this limits your options SEVERELY. Yes, you can blow all your 5 cards on destroying an opponents attempt on gaining cubes, but that will leave you with a turn of doing nothing on your own.

    3. Ludus Magnus Studio 6-time creator on

      @Justin Boehm - yes, the core of the game is collect, steal or improve information cubes to gain victory point, but it is not the only way to gain points, and depends in wich way you do this.
      Let me do an example, the main way to win in Magic the Gathering is do damage, but I don't think that this game lacks depth (is just an example, I don't want compare the two games).
      :)

    4. Justin Boehm
      Superbacker
      on

      @LMS Do none of those actions take place in the game?

    5. Justin Boehm
      Superbacker
      on

      I don’t think what was described here eliminates the “take that” nature of the game. The order makes your actions less likely to succeed, but it looks like a lot of the main powers of cards are very take that as well. Direct damage, moving them around, stealing things, manipulating others resources or students, those are all “take that” actions.

    6. feralway on

      I confess I was one of those people raising such questions, not because I hate this game ofc, but because it's always very difficult to evaluate a game by just reading a game manual! Very happy about these kinds of updates tho! The campaign is having a blast!