Pimp your Weapons!
Here we are at a new update, dedicated to one of the schools unlocked during the campaign and which will improve your games and make them always fun and varied.
Today we will talk about one of the most atypical among all schools, first of all, because its main mage, Bronte, is a giant Cyclops and then because his magic is based on the evocation of very powerful magical objects that will really help their owner during a game .... we are talking about the Enchantment school!
But let’s start from the beginning (and try not to make Bronte angry in the meantime), this school’s cards will lead you to victory in many ways. For example, its Combat Spells will evoke Artifacts and deal direct damage to opponents.
The Artifacts are in effect Evocations but do not have a physical representation, they are considered "worn" by the Mage who evokes them giving very useful bonuses to him. They will still occupy one of your evocation spaces and all have a value of Life, this means that they can be targeted by spells and will be involved in the effects of area attacks.
“Battle Fist” will deal 4 damages to its target and move him/her up to one room or, by evoking actual objects, you will always inflict more damage and you can immediately move forward one room and attack an enemy. “Dancing Swords”, instead, will increase the movement and attack values of one of your evocations, making it also act immediately, or you can evoke real swords, which will behave like a normal evocation ... actually, it is a rather difficult evocation to defeat, since it cannot suffer more than one damage at a time when it is attacked, and with its attack of 3 it can inflict a lot of damages around the Lodge.
But Artifacts can be used even more finely than just to simply beat your opponents: “Ring of Toosa”, in fact, as well as inflict damage if summoned can make you draw an extra quest every time you have to draw quests and choose which to hold. “Tribute of the Aegadian” will help you manage the quests, you can, in fact, discard a quest to immediately solve another and earn half the Power Points, or you can draw 3 quests and decide how many to hold in hand by paying 1 PP for each.
“Sight of Arge” instead will prove very useful to control the board, you can in fact immediately activate your room and do the same with one of the adjacent rooms ... really, really useful!
This school has just one Protection card, but it’s very powerful: “Violent Reaction” will reduce the next damage (2 points) and whoever inflicted it will take a damage or will cancel one trap and its owner will suffer as much damage as your number of active summons at the moment!
Enchantment is, therefore, a very aggressive school that can be brilliantly joined with Transmutation or Destruction to optimize its offensive aspect, or with Divination and Chronomancy to focus on quests’ solving; schools devoted to evocations can greatly benefit from this school too. You can also try to create a great mix of combat and control evocations to reach the Black Rose throne in a more difficult but surely satisfying way!
Bronte did not get mad (this time) and, together with us, he will meet you tomorrow to continue our discovery of the Lodge’ schools!
As usual some pics for you!
And another amazing Model painted by Bellarofonte Art Studio!
Stay tuned and spread the word!