The last tour in the Lodge
Here we are at the last wing of the Lodge which was still missing, in fact, we will explore the Green rooms and end our journey with the most important room of all: the Black Rose room!
In this luxurious room are preserved artifacts and treasures collected by mage over the centuries. Many mages donate their properties to the Lodge before they die and so, also thanks to the gifts that kings and emperors bestow on having a mage’s services, the Black Rose has become very wealthy and powerful. A true economic force that can line up earthly forces as well as Magic ones.
In this room, the mages will earn a Power Point when they activate it. This power may not seem very influential during a game, but, especially in the last rounds it could make a difference, not to mention that many spells allow you to activate a room several times ... also remember that many Black Rose wars were won with only one Power Point gap!
Many famous and skillful blacksmiths come from all over the world to have the opportunity to use the magnificent and supernatural forge of the Lodge. Built centuries ago by masters of a superior skill, this room allows you to build weapons and armor of superlative quality and it is not rare that mages infuse them with spells and spells that make them highly desired and legendary!
Mages can utilize these weapons and when they activate the Forge they can immediately move your token of one room and perform a physical attack. Therefore, it’s a very useful room to perform an additional movement and which is really very useful if you have to give an unexpected final blow to another mage and if you are under the effect of a magic which powers up your physical attack (School of Transmutation, I'm thinking of you).
The garden of the Lodge is admired and envied by many European nobles. Among its labyrinths, arise wonderful and rare plants and exotic scents relieve those who spend hours and hours reflecting and contemplating. Obviously, the garden’s wonders are not all of “natural” origin, but many are the results of spells and arcane experiments performed over the centuries.
The powers of the garden suck energy that mages decide to give it to keep alive the multiple creatures that inhabit it, so a mage who activates it can place its instability on it or on an adjacent room. This effect can be used for a variety of purposes, giving the final blow to a room where you have the advantage of instability, or even simply placing an extra instability during your turn. Very aggressive schools like Transmutation, Destruction, but also Necromancy, can get many benefits from the wise use of this room.
Black Rose Room
And here we are at the most important room in the Lodge, its and the Black Rose war’s heart. Here the power of the Rose manifests itself to choose who deserves to become the new Grand Magister. His will and power are undisputed and all mages must pay tribute to her to get her favor and gain access to one of her Forgotten Spells.
A Mage daring enough to reach the Black Rose will have to discard 4 of his spells from his hand thus getting the chance to draw 3 cards from the Forgotten Spell deck. You can then choose one out of 3 and add it to your hand. Given the power of all Forgotten spells, a mage who wins one of them will be ahead of those who have not yet made this visit to the Black Rose. Sooner or later a mage who aspires to the throne will have to visit this room, but the choice of the Forgotten Spell will have to be prudent and in line with the strategy taken up to that moment, in order not to waste an opportunity that will be difficult to repeat during the game.
My dear wannabe-Magisters is everything for today! Our journey through the Lodge rooms is over ... but there are still many things to unveil ... meanwhile, enjoy the promised spoilers...
...and some amazing models painted by Bellarofonte Art Studio!
See you at the next Update!